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EU4 - Development Diary - 26th of February 2019

Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

old france.jpg


And for reference, here is France in the current version (1.28) of the game:

current france.jpg


Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

France Map Changes.png


As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

italy.jpg


And for reference, Italy as it is right now:

newitaly.jpg


In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

madness.jpg


Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.
 
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Preemptive disclaimer: I'm french so I might be biased on this.

I don't like it, because these islands were contested not for their ressources / trade / whatever but solely for the influence of having an island in the middle of the Channel. They only acquired significance rather recently, as they are a "tax haven" in the middle of europe. So overall the attention they've been getting is completely inflated by the influence of the protagonists, but have very little / nothing to do with the land itself, so I don't think they would be a good addition.

The geostrategic significance of it is important though, that's my point. I think the Channel Islands could also come with a slight reworking of the sea borders in La Manche, so that England/Britain wouldn't be able to fabricate claims on Brittany if they didn't hold the Channel Islands.

In terms of tax / trade, the Channel Islands have a population about 6 times that of Bornholm, which has always been an 'important' province in the game that nobody would argue should be removed.

Plus, wouldn't you like to take those islands for France? ;)

EDIT: There's actually already a massive precedent for this type of strategic province inclusion... Gibraltar. Gib's total land area is 6.8km2 with a population of ~34,500, but its size is inflated in the game to represent its importance. The Channel Islands are 198km2 and consist of 8 inhabited islands with a total population of over 164,500.
 
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What you could do is place a thin sliver of wasteland on the coast of Languedoc showing that the area is not suitable for ports.
 
Italy really needs more tags and more dynamic relations between them.
The fragmentation was the trademark of the Peninsula (and the HRE of course).
Agreed, Italy should have some radical changes, too. I understand the development-argument, but a middleground can easily be achieved. More tags result in more dev anyway.
 
What about the French HRE lands like Lorraine and Alsace? Or Burgundy? Or would those be addressed separately as part of the HRE and Low Countries DDs?
 
When you look at Italy neondt, please take in strong consideration Como. It was the link between Milan and Switzerland and the Fortresses of Bellinzona can be represented by a fort, to give a buffer between the two countries. Also thanks for mentioning my suggestion!
 
I thought the reason the french vassals went away was that it made france more powerful early than it would have if they had controlled the land directly. If you're going to bring the vassals back something will need to be done about that
 
No change for Lothringen? Nancy still at the wrong location. Metz should be smaller and an independent theocracy.
He is just discussing some of his philosophies and pointing out some suggestions made by the community.

Nothing is final and not everything has been touched upon. Those areas are probably part of a HRE-rework, too.
 
La Rochelle, on the French Atlantic coast was a very important harbor city (for trade with the New World in particular but also for religious and political reasons -during the Religion Wars in France, it was a Protestant capital) in the entire timeline covered by the game. In terms of EUIV provinces, I know it's tricky because it was the capital of a tiny county called Aunis which is too small to be represented at the border between Bas-Poitou and Saintonge. (in CKII, no problem, though, guys!). But there should be a way of implementing it I think. Calling Bas-Poitou Aunis or at least making La Rochelle its capital instead of Luçon (which has no importance whatsoever apart from being the siege of the clerical title held by Richelieu) is a good start, I think.

Thanks for your time.
 
If Italy receives even half of the provinces in that suggestion map, I imagine the HRE is going to look pretty... Interesting.
 
More provinces means more total building slots. A state with 7 provinces and 50 total dev is much more valuable than a state with 3 provinces and same dev. So you could keep the amount of states relatively the same, but add more provinces and make Italy supervaluable.
Also don't forget that relatively poor provinces are way cheaper to develop than rich ones, so a state with 7 provinces with 50 total dev would be much cheaper to upgrade to 100 total dev than a state of 3 provinces.
 
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More provinces means more total building slots. A state with 7 provinces and 50 total dev is much more valuable than a state with 3 provinces and same dev.
What? +50% production efficiency for 50 dev works the same, regardless if it's split between 3 provinces or 7. Splitting it between more provinces only means more money to be spent on buildings to get the same bonus.