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EU4 - Development Diary - 23rd of April 2019

Good day all. Today's a fairly brief Dev Diary, even by recent standards, as two of the five previous workdays were swallowed whole by Sweden's love for public holidays. To that end, I hope a good Easter day was had by all.

Last week I went over some Quality of Life suggestions that came up internally, and today I want to touch on one in particular detail. Again, these are not iron-clad promises of things to come. They are certainly improvements that we desire to make for the game, but or not that translates to being in our upcoming European Expansion and its accompanying update is for reality to dictate.

I mentioned at the end-of-year dev diary before that improving Custom Nation options was something we would like to achieve in said European release. Now a question that may come to mind is why this would be on the radar for our European expansion. Well Custom Nations remain one of the most popular choice for players. It has spent plenty of time as the number one choice in the past, although in the past months it has been playing second fiddle to France, see our handy nations chart:

Played Nations.jpg

No huge surprises here, except perhaps that England have fallen from grace, as they used to consistently be near the very top. These are most fun to observe when a release is done for a certain area, such as Rule Britannia, where England spiked like crazy.

What we see is that custom nations (D00 here) continue to stand the test of time, despite being added to the game with El Dorado back in February 2015. We have updated the designer with features as they have appeared, such as Consorts and ruler personalities, and updated the custom National Ideas as new modifiers have been added, but we feel there is still more that we can do.

In particular, myself and @Groogy have been looking at what we can do to boost the functionality of the custom nations feature, and something we both find lacking is that, while we have hundreds of sweet-looking unit models, there is no way to specify which ones your custom nation uses, leading to a fairly generic visual experience in battles. We may be dipping a bit into the HoI4 inspiration well with their way of previewing units for this.

unit previewer.jpg


In addition to a way to customize your unit models for your nation, I'd say we're due another pass of the available National Ideas for said custom nations. To the custom nation players out there, what would you really like to be able to tweak in your customized experience?

For those champing at the bit to see us move forward with development of the upcoming expansion, know that we are wrapping up this long period of tech debt. We have a couple more aspirations dev diaries to come, before we're likely going to return to our more regular dev diaries of showing off ongoing development.
 
Is it possible to flesh these extra custom nation customizations further to include exported CK2 saves?
 
Being able to use the nation designer to edit existing nations might be a fun idea. Change their religion or culture, give France an ugly flag, maybe Poland starts with Bohemia and Silesia but not red Ruthenia. So many possibilities.
 
Yes! As much as I love playing historical, I have always loved the role playing aspect that custom nations offered, and wished they got a little more love. That being said, here are some dreams I've had for Custom Nations since their introduction:

-Customizable unit models* (depending on how this is implemented, allow for custom models for each tier and army unit type)
-Double modifiers for national ideas with added cost linked to value & which ideas are doubled
-Custom tri-color flag for Revolutionary custom nations (maybe pop-up menu/template after revolution is successful)
-Mission tree with missions involving a variety of goals; the greater the reward, greater the price. (Goals including conquest, internal growth, colonization, trade, etc.)
-Updated government creation page to reflect new government reforms mechanic
-Rules for Custom Nations to allow for more game/RP variety (Western tech Shogun, unlimited points, mix and match governments, religions, and tech) These could be more expensive in game (costs more points for "not of same region" mechanics)
-More control over starting situation. I.e., starting with vassals, PU's, historical friend/rival (if possible), religious unity (select if all or some provinces start with state religion), cultural unity (same as religion, though allow for cultural unity in all provinces at start).
-More colors for both nations and flags (we can have 75 custom nations now, but only have 32 colors to work with from last I checked)
-More flag design templates

Some "unrealistic but wish they would happen" ideas:
-Custom formable nations that starting custom nations can form later in game after meeting predetermined requirements; maybe with their own ideas.
-Custom decisions, events, and flavor for custom nations (not sure how this would be done, hence "unrealistic")
-Custom HRE, including location, reforms (modifiers), electors, emperor, religion, etc.
-Custom Emperor of China, including location, reforms, tributaries, religion, etc.
(I understand that the HRE is considered "hard coded", at least I've been told as much. Still, it would be awesome to see unique HRE and EoC conditions/situations)

*Mentioned specifically in Dev Diary.

Thank you for adding more content to the nation designer! I hope that these suggestions can help/see some application in the coming update.
 
I suggested image importer for flags to the Custom Nation Designer, also with Photoshop-like color palette, replacing preset colors. C'mon, even indie games can have these abilities.
 
Making some of the vassal managing less tedious.
When wanting to grant large patches of land at once, I should not only be one province at the time as the only option.

Same goes for occupation of a province. Granting several occupied provices at once to an ally/vassal would make my life so much easier.

Soon 1400h into eu4 and still playing ❤️
 
A checkbox to allow/disallow a CN from forming new nations - so that you can shatter Iberia and see someone claw up to form Spain, but in the same game also draw Illyria and not see it form Croatia instantly.
 
Any chance that the religions and heresies from converted CK2 games (listed here) would be added to the game/custom nations designer. it would seem that these religions are already in the game but there is no way to convert to them? < correct me on this if misstaken.

if these religions were to be added then would it also be possible for heretic (Bogomilist, Waldensian, Fraticelli, Hussite, Lollard, and Socinian) rebels to actually convert the provinces they capture?
 
To the custom nation players out there, what would you really like to be able to tweak in your customized experience?

I'd really like to see the culture mapmode on the start screen to help make the custom nations.
 
One idea that I've noticed is missing from custom nations is development efficiency. Actually, the main reason I'm responding is only incidentally related to the main question: I feel like it would be neat if there were more ways to get development efficiency in general. It's always struck me as a bit weird that you can get administrative efficiency from absolutism, some national ideas, and the custom nations in the nation designer, but the only way to get development efficiency is tech.

In terms of the nation designer, I mostly only use it to fiddle with new mechanics, but it seems like it might be neat if you could have some national ideas that are otherwise locked to government or culture, like razing, or raising banners, or holy orders. (Though with Holy Orders, I'm in the "any Catholic country should be able to do that, but only in colonial nations" camp.)

Also, I meant to respond last week: it would be really, really nice if the macrobuilder would let you assign and remove edicts. Another user had a suggestion for auto-assigning and auto-removing edicts, and that would definitely be a huge improvement, but with institutions, for example, I usually want to remove those edicts the moment I've embraced, unless I have money and am going for the Discovery age objective.
 
I mentioned at the end-of-year dev diary before that improving Custom Nation options was something we would like to achieve in said European release. Now a question that may come to mind is why this would be on the radar for our European expansion. Well Custom Nations remain one of the most popular choice for players. It has spent plenty of time as the number one choice in the past, although in the past months it has been playing second fiddle to France, see our handy nations chart:

@DDRJake even though custom nations are the second-most played choice in the game, they still only represent ~5.5% of all games. Does it make sense to prioritize features for custom nations over features and bug fixes that would benefit larger percentages of games?

I'm also a little surprised to see Byzantium rank so highly on that list. Is that because of repeated restarts to try and stomp the Ottomans?
 
The ability to choose unit models is definitely at the top of my custom nation wish list.
Other things would be stuff like more flag and nation colours, more flag patterns, the ability to make some idea slots grand multiple things like some national ideas do. For example combining the more roleplay stuff like "female advisor chance (sadly not available currently) or allow female generals" with an actual useful idea. Maybe a rebalancing of some of the stuff (some custom nation modifiers can reach broken levels like +10 discipline, while other modifiers lack behind already existibg ideas like custom nation improve relations +20% vs italian ideas's ridiculous +50%).
The ability to gain access to some mission trees through culture would be nice even if it came at extra point cost.

Also on a side note, please add the ability to assign a diplomat to improve relations with only electors
 
Can we please have a more robust set of options? For instance, can we please get a true Random World option where Earth's landmasses are completely randomized along with nations, culture, and religions? Crusader Kings II has a fantastic options menu, whereas EUIV's options are puny and lacking.
 
Wow! This has the potential to be great!

I was trying to make an alternate history (AH) map of Europe last night using the custom nation builder and here are my thoughts:

1. The player should have the option to have the point limit for custom nations or not. Limited point custom nations could be ironman compatible, unlimited point custom nations should not be ironman compatible. If I want to make an AH version of Europe with an Ottoman-like nation in Iberia and the south of France, then that should be a possibility and not limited by an arbitrary points system.

2. You should be able to save these custom nations or self-created AH scenarios in a separate folder. I think it was Civ 3 that had a 'World Builder' included where you could build your own worlds and save them to use or edit at a later date. EDIT: I mean before you start playing, so you don't have to create all your custom nations in one sitting.

3. You should be able to stack up to three modifiers in a single idea and allow players to write a description. For example, my surviving Iceni tribe should have an idea that has the modifiers; allow female generals, +1 leader shock, -10% recruitment time. I should then be able to write a little spiel about the legacy of Boudica assembling an army and hitting the Romans 1,000 years prior.

4. You should be able to write descriptions for your custom nations. I want to write a lengthy AH about how Carthage wasn't completely crushed by Rome and how some Carthaginians fled to the Canary Islands and later Brazil and that's why my custom nation in Brazil is how it is.

5. An option to upload an image as a flag, alongside the usual method would be nice.

6. It would be good to have the option of starting with a blank world map (or random map) so that you can 'paint' it with as many custom nations as you want. One aspect of making custom nations that I find annoying is that should you decide you want to play as a nation in the British Isles, for example, and you give this custom nation most of the English provinces... England still exists as its mainland possessions. You then either leave them or have to 'cover' them with a second custom nation because you can't give those provinces to France.

7. More cultures/religions/governments that weren't around in 1444. Again, you should be able to create an AH scenario where the Romans held out in Britain and so your custom nation can have Roman culture. Or maybe Christianity didn't spread into Scandinavia and they still worship Odin.

7.1. Perhaps customisable religion - type a name, pick a symbol from a set of symbols, pick two modifiers.
7.2. Perhaps customisable culture - type a name, pick which culture group the custom culture is part of, pick which real game culture determines ruler names


I think I'm really looking forward to this aspect of the update, because creating AHs is one of my favourite things to do. This make it possible without all that pesky game-play getting in the way. ;)
 
I'm hoping this means random nations setup will be fixed for custom nation government types. The feature has been broken since Dharma was released, as for some reason in random setup (and only random setup) the game fails to recognize which kind of government you have selected (such as steppe horde) and instead reverts you to the default kinds of monarchies/republics/tribal nations upon game startup.
 
Wow! This has the potential to be great!

I was trying to make an alternate history (AH) map of Europe last night using the custom nation builder and here are my thoughts:

1. The player should have the option to have the point limit for custom nations or not. Limited point custom nations could be ironman compatible, unlimited point custom nations should not be ironman compatible. If I want to make an AH version of Europe with an Ottoman-like nation in Iberia and the south of France, then that should be a possibility and not limited by an arbitrary points system.

2. You should be able to save these custom nations or self-created AH scenarios in a separate folder. I think it was Civ 3 that had a 'World Builder' included where you could build your own worlds and save them to use or edit at a later date. EDIT: I mean before you start playing, so you don't have to create all your custom nations in one sitting.

3. You should be able to stack up to three modifiers in a single idea and allow players to write a description. For example, my surviving Iceni tribe should have an idea that has the modifiers; allow female generals, +1 leader shock, -10% recruitment time. I should then be able to write a little spiel about the legacy of Boudica assembling an army and hitting the Romans 1,000 years prior.

4. You should be able to write descriptions for your custom nations. I want to write a lengthy AH about how Carthage wasn't completely crushed by Rome and how some Carthaginians fled to the Canary Islands and later Brazil and that's why my custom nation in Brazil is how it is.

5. An option to upload an image as a flag, alongside the usual method would be nice.

6. It would be good to have the option of starting with a blank world map (or random map) so that you can 'paint' it with as many custom nations as you want. One aspect of making custom nations that I find annoying is that should you decide you want to play as a nation in the British Isles, for example, and you give this custom nation most of the English provinces... England still exists as its mainland possessions. You then either leave them or have to 'cover' them with a second custom nation because you can't give those provinces to France.

7. More cultures/religions/governments that weren't around in 1444. Again, you should be able to create an AH scenario where the Romans held out in Britain and so your custom nation can have Roman culture. Or maybe Christianity didn't spread into Scandinavia and they still worship Odin.

7.1. Perhaps customisable religion - type a name, pick a symbol from a set of symbols, pick two modifiers.
7.2. Perhaps customisable culture - type a name, pick which culture group the custom culture is part of, pick which real game culture determines ruler names


I think I'm really looking forward to this aspect of the update, because creating AHs is one of my favourite things to do. This make it possible without all that pesky game-play getting in the way. ;)

I love all of these suggestions! Good write up!
 
Wait, Byzantium is the 4th most played nation?

Is this based on number of games started or something? Because with the insane amount of restarts it takes to get a good Byz game going I could kind of see that pushing them up the charts a bit :p