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Victoria 3 - Dev Diary #82 - Voice of the People

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Good afternoon Victorians! It is with great pleasure that I can finally reveal to you our first Immersion Pack: Voice of the People. Voice of the People is the Immersion Pack promised by and included in the Grand Edition of Victoria 3, and will be released alongside the free 1.3 Update on May 22nd. Today’s dev diary will give you a feature overview for Voice of the People, as well as some words on our design philosophy for Immersion Packs and an update on our team structure.


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Proudhon is one of many historical Agitators in Voice of the People, alongside other noteworthies such as Leon Trotsky, Sun Yat Sen, and Susan B Anthony.
Without giving too much away - we’ll be going more in depth on this next week - Voice of the People is named for its headliner feature: Agitators. Agitators are a new kind of character that rally your pops to support Political Movements that align with their Ideology. Agitators will shake up your internal politics, acting independently of their Interest Groups. Amplifying power from below, Agitators serve an opposite function to Interest Group Petitions which reflect the demands of the political elite. Depending on how your goals align with theirs, Agitators might be a painful thorn in your side or a valuable ally to your political agenda.

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Mr Marx, having been unceremoniously booted out of his home country, is looking for a loving home.
Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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Napoleon III went on to restore the French Empire in our timeline, but what would France look like under the House of Orleans or the Legitimists?
Vive la révolution! Vive la France! Voice of the People’s content and visual focus is themed around France, one of the greatest powers of the era and one of the most, in my humble opinion, in need of a healthy dose of content. In an upcoming dev diary we’ll be going into detail about what we have planned for France, but right now I can tell you that we’ll be tackling such weighty topics as the Paris Commune, the Dreyfus Affair, and the dynastic struggle for the French throne - including of course the return of the Bonapartes. We’ll also be covering the nation’s quest for territorial expansion both within Europe and beyond. With ample new Journal Entries and Events, playing as France will offer a much more immersive experience.

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The map of the world has become some sort of Carte du Monde.
I think by now you’ve probably noticed that something is different in these screenshots. Voice of the People will add not only a beautiful baroque blue UI skin, but also a totally new French-themed paper map of the world - featuring my personal favorite art in the game, the Pacific Bread Centaur. On the character art side, we’ve added many new historical Agitators who will have their own unique appearance including outfits and props. And as if that weren’t enough, there’s even more to come in the dev diary on visual features in a few weeks' time.

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This is the Bread Centaur. I will not elaborate.
I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
I’d like to talk a bit about what an Immersion Pack entails for Victoria 3 and how we’ve decided which parts of the 1.3 Update will be free to all players and which will be exclusive to the Immersion Pack.

So far, everything we’ve talked about in the previous 1.3 Dev Diaries is part of the free update - the Revolution Clock, the changes to Law Enactment, and the new Laws for instance. These are reworks of existing systems and additions to them, exactly the kinds of changes that Paradox veterans might expect in a free update.

Immersion Packs are envisioned as content-driven and art-heavy, with mechanical features that support this content and make the world come to life. As the title implies, Immersion Packs are about immersion. You can expect them to contain plenty of narrative content like Events and Journal Entries, major visual updates, and light but impactful new mechanical features and systems reworks. Immersion Packs will be themed around one country or region of the world, and this is where the bulk of narrative content and art will be focused and take inspiration from. These new mechanical features and systems reworks will be mostly contained in the free update that will be released alongside the Immersion Pack - everyone gets the feature, but Immersion Pack owners will also get all the bells and whistles. In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.

Time for a team update! Since around the game’s release, the Victoria 3 team has transitioned from being a project aimed at delivering a single product - Victoria 3 1.0 - to a team that can work on multiple updates simultaneously. We’ve divided ourselves into three sub-teams with different focuses, sizes, and fields of expertise. For instance the “Machinists” team was responsible for bringing you the 1.2 Update, and is defined by a focus on systems design and code-heavy tasks. Voice of the People and 1.3 is primarily the work of the “Academics” and “Artisans” teams, which focus on narrative design/scripted content and art respectively.

The teams tie in to our major post-release goals that we’ve talked about before: 1.3 and Voice of the People are focused on Internal Politics and Historical Immersion, which (very deliberately) lines up perfectly with the expertise of the Academics and Artisans teams. While the Academics and Artisans work on 1.3, the Machinists team is cooking up the next systems-focused update, which will include some long-awaited free updates related to our other post-release pillars. We’re far from ready to start talking about this now, but I can assure you it is exciting stuff.

I’m sure you’re excited to read more about Voice of the People, but that will have to be all for this week. Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.

Voice of the People will release on May 22nd alongside Patch 1.3. Pre-orders available now with limited-time bonus content, also included in the Grand Edition!

Pre-order now!

Steam
 
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I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
Is there any Vic3 France map expert here?

Can you see any new regions and other significant changes here?
 
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I hope the devs will continue to add/take inspiration from some of these mods features in the future. They already did with OPB's one in the previous patch and will do in the next one implementing their version of Land Reform, and I'm glad for it.
Just to clarify: as far as I know the devs were working on their own version of Land Reform already so this is a pure coincidence. Also we lifted our version of Land Reform from another modder, as listed in the mods description.
 
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Wow this is exactly what I did not want for Victoria 3 : Railroading content through nation focus and scripted event. This is why I did not like HoI4 dlcs and recent years EU IV dlcs.
I agree with you, but I also acknowledge that there's a massive demand for this kind of content from some players. This is only the "immersion pack" so the proper "expansion" DLC will hopefully be more interesting
 
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Is there any Vic3 France map expert here?

Can you see any new regions and other significant changes here?
- Armagnac was removed and split up between Aquitaine and Languedoc
- Limousin and Auvergne had their provinces reshuffled and were renamed.
- Lorraine was split off from Franche-Comte
- Nord-Pas-De-Calais was split off from Picardie

- Many provinces where reshuffled between existing and new states to redraw the borders.

Germany:
- Ruhr was split off from North Rhine
 
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I'm glad people like Journal Entries as a system of content delivery. I still think there's plenty more improvements we can make to them though!
Shame that journals don't come in an easily reading "what could've been" form, unlike focus trees. Might be quite the limitation for modding or should you ever go around making slightly railroady (in a good way) country-specific content.
 
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Please don't have the three pre order figures. That's incredibly nickle and dime-y. I have the deluxe edition so I already get it, but it's annoying when the product is so fractured and feels hostile to most customers.
 
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I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country.
Speaking of map and UI issues, can we get any kind of update regarding the status of any plans to fix the flag occupation issue?
 
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Wow this is exactly what I did not want for Victoria 3 : Railroading content through nation focus and scripted event. This is why I did not like HoI4 dlcs and recent years EU IV dlcs.
That's not what this is though?
 
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I strongly agree with this, however I don't know which interest group he would fit in the most. He was just a normal member of the working class in poverty prior to world war I. After World War I was when he started to take over Drexler's party and formed the NSDAP. Normally member of the working class are part of trade unions, but that would be illogical in Hitler's case as he banned them and formed a National Labor Union in its place. The Armed Forces wouldn't really make sense either as Hitler often had disputes with the upper hierarchy of his military, despite the fact that some members of the military supported Hitler initially (Ludendorff). The PB (which is the interest group that supports fascism in the game) wouldn't make sense either as Hitler wasn't really a member of the middle class (wasn't a shopkeeper or anything like that). Maybe Paradox could create a new interest group filled with workers that are staunchly anti-communist? Any thoughts or comments?

Depicting the rise of National Socialism is currently difficult in Vic 3 because the NSDAP was the first political party to unite different interest groups. Workers, the military, the middle class and parts of the old elite were represented in the NSDAP. I think Rise of Fascism will be its own DLC
 
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Depicting the rise of National Socialism currently difficult in Vic 3 because the NSDAP was the first political party to unite different interest groups. Workers, the military, the middle class and parts of the old elite were represented in the NSDAP. I think Rise of Fascism will be its own DLC
Perhaps it's easier to randomize the IG which Hitler would support and RESTRICT (for the purpose of narrowing down) those which he'd definitely not a part of.
 
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Really nice to see content for France coming in. Hopefully even more will come in the future. :D

I hope this is not considered to be in bad taste but... Vive L'Empereur!
 
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Depicting the rise of National Socialism is currently difficult in Vic 3 because the NSDAP was the first political party to unite different interest groups. Workers, the military, the middle class and parts of the old elite were represented in the NSDAP. I think Rise of Fascism will be its own DLC
Agreed. Fascism is so idiosyncratic as a political ideology that it probably needs special mechanics.
As a stopgap, maybe a 9th IG could be created consisting of people who are generally dissatisfied with the current system but don't have any real ideology other than directionless anger?
 
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As a stopgap, maybe a 9th IG could be created consisting of people who are generally dissatisfied with the current system but don't have any real ideology other than directionless anger?
I agree with the creation of a new interest group. Perhaps a new interest group which seeks to unite various different interest groups under their command. This interest group will only be formed after research of political agitation and will be a pro worker and anticommunist interest group primarily (at least in Hitler's case). I think pro worker fits really well due to the various laws passed by Hitler (Including Strength through Joy) and the fascist labor charter implemented by Mussolini. However I disagree that it would be directionless as there was a clear direction the movement was heading in (a pro worker movement that opposed the Soviet Union in the case of Hitler). Hitler intentionally made the message of the NSDAP very broad in order in order to unite people from different interest groups. The direction of their anger (in Hitler's case) should be directed to enacting communist type laws like council republic and whatever interest groups were in power during the period of the Weimer Republic. I'm currently deciding whether other fascist leaders should be part of this new interest group or not (like Mussolini or Codreanu). The anger of this new interest group should be very dependent on the country's current situation as Fascism is an organic ideology and its emergence and even the rules it adopts is very dependent on the country itself and its current situation. This will probably also be very difficult to implement so I'm not sure how the devs will really implement this.
 
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Hearts of Iron 4 charged $20 for a dlc that added a completely new espionage system, along with content for France, Spain, and Portugual. And Guess what? That dlc wasn't even received that favorably. Victoria 3 is now charging a similar amount for a dlc JUST focused on France. I dont really like this trend. The free changes look good though I guess.

Depicting the rise of National Socialism is currently difficult in Vic 3 because the NSDAP was the first political party to unite different interest groups. Workers, the military, the middle class and parts of the old elite were represented in the NSDAP. I think Rise of Fascism will be its own DLC
I said in another thread that political parties should have mechanics that give them agency separate from IGs for this same reason.
 
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Depicting the rise of National Socialism is currently difficult in Vic 3 because the NSDAP was the first political party to unite different interest groups. Workers, the military, the middle class and parts of the old elite were represented in the NSDAP. I think Rise of Fascism will be its own DLC
I agree partially, but honestly the game is just a bit confused about how exactly IGs feed into parties and a political system generally, and fascism is just where that's most laid bare. I wouldn't really say the NSDAP united IGs, but rather won votes and support from a significant cross-section of society. The point is it just wasn't a party born of x, y, and z interest groups coming together, and often the people who would fall under those IGs were split. Sure, the NSDAP got a considerable number of votes from workers, but there was still the SPD and KPD winning votes particularly from urban and unionised workers (and, iirc, in Vic 3 the IG isn't "the workers", but "trade unions"). Catholics, whatever their class, often voted for the Centre Party. Members of the old elite also backed the DNVP. Then, of course, the Nazis turned the country into an authoritarian regime by either bullying these parties into "backing them" (Centre Party) or by violently suppressing them. I've no idea how you represent that in an IG context.

The rigidity of the IG system just doesn't allow for a good representation of a party driven by ideology, or a wider party system altogether. Ideology is there in innate preferences of certain IGs, and in the specific tastes of their leaders, but this is weak, and does not represent the way society was split, and the whole reason why one election's results is different to the next. People didn't just shuffle into IGs which then split neatly into parties which then decided political outcomes based just on their size (or weird, abstracted clout numbers). Similarly, it doesn't allow for nationalist political movements, or religious or ethnic minority movements, which also shaped politics in lots of different countries. It also doesn't explain how a Conservative Party can win enough working class votes to remain the dominant political force in the UK, which in 1921 had just 2.75m salaried (middle class) workers in a population of over 40m (and no, abstract clout doesn't do the work, it won actual, material votes). Even more, it completely ignores any bearing of international affairs and the state's international standing on domestic politics. IGs aren't interested in revanchism, or nobly winning a war, or what land their country should or should not hold in general (or at least they weren't when I last played, maybe that's changed).

It's not fascism that needs a DLC, it's politics all round. IGs are a great level of detail to have added to the game, but by themselves and a crudely added on party system that utterly relies upon them there's just no depth or nuance at all to the political side of the game for democracies. Hitler didn't belong to an IG, he belonged to (/owned?) an ideology. Voters may have an IG that it seems they should belong to and vote with, but that doesn't stop them voting another way entirely. Separatists and parties that represented specific demographic groups are different things again. The game simply needs deeper politics.
 
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