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Dev Diary #131 – CKIII University 101

Opening Remarks​

Good afternoon, and welcome to your first class of the semester! My name is Dr. Areysak, and I’ll be your “CKIII University 101” lecturer.

I already see some raised hands. You, in the first row, ask away.

“Why a University Activity? What does it have to do with Wards and Wardens?”

This is a very interesting question. During the early development of Wards and Wardens, talks of hostages’ education led us to a realization: everything that could influence a character’s education trait happens during childhood. Once a character reaches 16 years of age, they are locked out of any further improvement! And if the player character isn’t directly responsible for the education of their heir, a player can find themselves inheriting an already adult heir character with an education trait they have had no way to influence.

The University Visit activity is the solution we have chosen to open up new possibilities to the player to influence their character’s personal growth. Therefore, as a first aim, it fulfills a gameplay need; secondly, it allows us to expand upon one of the Middle Ages’ many successful inventions, Universities; thirdly, we got to add a new activity!

When we talk of Medieval Universities, we are immediately led to think of the famous names of Western Europe, such as Oxford, Cambridge, and Bologna. The name “University”, in fact, comes from Latin and was born to describe specifically the communities (= universitates) of Latin-speaking teachers and students that congregated in these European cities. However, similar institutions existed all over the Old World. Particularly famous are the Indian “universities”, such as Takshashila and Nalanda; the House of Wisdom in Baghdad was one of the most renowned centers of studies of its age, and Madrasas schools were widespread throughout the Islamic world. In this period, it’s also often difficult to separate, as we would do today, between lay and religious centers of studies, since Christian cathedrals, Muslim mosques and, in particular, Buddhist temples were themselves libraries, scriptoria (i.e., where manuscripts were copied), and educational institutions, or had these institutions develop in their immediate vicinity.

The Activity​

Let’s now have a look at the activity itself, though!

The University Visit is a minor activity that adult landed rulers can always initiate, as long as they have the gold! To keep it in line with the pre-existing decision to Go to University, it is quite expensive. To keep the challenge balanced, the final cost is dynamic (like with all activities) and changes with your tier and era.

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(Activity selection interface showing the University Visit)

The activity takes 6 months, and can only be started once every 20 years, and only once per location.

In order to Visit a University, you have to select a valid location in your diplomatic range and travel there.

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(Activity destination selection interface)

You might have noticed, however, that not all valid locations are University seats. As discussed above, large religious centers were often centers of study too, and have been included as potential destinations.

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(The tooltip of a large religious center)

Being a minor activity, the choice of intents and options is limited but flavorful.
There are only two intents available, but they represent two contrasting approaches to your university experience, and will significantly change both your approach to your studies and the results you can achieve. In fact, every activity event will have at least one special option unlocked by each intent!
“Study Hard” is quite self-explanatory: you went there to study, and study hard you will, no matter the stress cost you’ll have to pay! You try to make the most of your time at University, in order to maximize your chances of success at the end of the activity and increase your rewards.
In fact, the results (and rewards) you obtain at the end of your studies are measured by a value called “Studiousness”, which is a “success” chance similar, e.g., to a Pilgrimage’s Piousness. The activity can’t fail per se, but the entity of your rewards will depend on this value.

“Goliardic Lifestyle” is a completely different approach, inspired by the European Goliards, wandering students and clerics famous for their satirical poetry (for instance the Carmina Burana) exalting the art of drinking and carnal pleasures. With this intent, your aim is to gain as much first-hand experience of life, both inside and outside the walls of the University, indulging in so-called “Goliardic Shenanigans”. I’ll leave you the pleasure of discovering exactly what your character can get up to; the general idea of the intent, however, is to gain less success chance (and therefore less rewards at the conclusion of the activity), but more immediate bonuses such as lifestyle traits, lifestyle xp, and skill points.

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(Intents view)

On the other hand, we only have one option with 3 levels, which represent how much money you plan to invest in study materials. The option chosen will influence your success chance and final rewards, including an Illustrious artifact! (cost values are still wip)

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(Options view)

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(Arrival event)

As you can see, your level of Studiousness is easily traceable from the activity view. To make the interactions more impactful, we have limited the number of guests, which are only a handful of students and teachers, which will be among the wisest minds on the map!

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(Activity view and teacher’s character view)

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(Event with Study Hard option)

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(Event with Goliardic Lifestyle options)

Be ready to gain a whole bunch of stress! Nobody said that getting a degree was easy…

I did mention that your teachers will be among the most brilliant minds around, and I’d like to stress it again because if you manage to make a very good impression on them…

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(Conclusion event)

You will be able to invite one of them to move back to your court with you!

But hold on, there is something weird with this teacher… What is that?!

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(Teacher’s character view with education trait tooltip)

Is that… A fifth level of the Education Trait?!

YES!

Concurrently with the University Visit activity, we have added a new level to all education traits. This final level will be super rare, and mostly reserved for University teachers and University graduates who already started with the fourth-tier trait.

Rewards​

As you might have guessed from what has been discussed so far, the main reward for the activity is increasing your education trait one level up. However, there is only a chance to succeed in this endeavor! This chance is higher the lower you current level is (i.e., it’s easier to get from tier 1 to 2 than it is from 2 to 3) and the higher your Studiousness level is.

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(Tooltip of Tier 4 of Studiousness with the rewards)

However, even if you were to fail at improving your education, you are ensured to gain a number of Perk points that increases with your achieved Studiousness, an assortment of xp and skill points depending on your event choices, and even an Illustrious book if you chose the most expensive option during the activity setup (and therefore went splurging on rare manuscripts)!

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(A randomly generated Illustrious book)

Conclusions​

This concludes today’s lecture. I hear some buzzing from the end rows, are there any questions?

“But that’s not how Universities worked! No ruler would go to University like a commoner!!”

You are, of course, correct. We are perfectly aware of it. However, we believe that the combined bonuses offered by new gameplay possibilities (i.e., improving your character’s education and skills) and the historical flavor of showing a slice of the life at Medieval Universities more than warranted the exception!

I hope you are excited to Visit a University soon!

This is the last Dev Diary before the July break, so it seems fitting to just say:

School’s out! Have a nice summer! And see you all back in August!
 
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Have you guy considered adding more intents to the university activity
Perhaps a "diversify knoledge" intent to gain a random education trait separate from your childhood education. Or a "develop campus" intent to grow the university, attract talented staff and increase develppment. Or even a "Discovery intent" to gain bonuses in gaining cultural innovations
 
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Thank you, that sounds like a fun activity! Do you have any other plans regarding universities for the event pack or beyond? It would be great if we were allowed to build them outside the historical locations as well.
 
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1)What exactly qualifies a Holding as a "Large Religious Center" though?

2) Did you also add 5-stars Education traits for secondary education (Town Maven and Prowess Education)?

3) Are there events for when multiple Rulers attend a University Visit on overlapping periods at the same place?

4) Is there a possibility for us to see the Tier 5 Traits effects from the four other Attributes please?

5) Are there any Cultural Traditions or Faith Tenets that interact with this in a meaningful way i.e: Philosopher Culture, Gnosticism, Literalism, Alexandrian Catechism, etc...

1. As suggested in some answer, yes, large religious centers are "cathedral" buildings

2. No, we did not, as they are currently non player-facing

3. It's not that big of an activity! ;p

4. Sure, why not!

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Ii would be very funny if a ruler could be appointed as a professor in the university. Maybe only if you have x+ in learning or as an unlock from one of the final learning perks (just like bloody wedding is)

It would be quite funny! But only at first... After, you would be dragged into everyone else's activities whether you like it or not, and it could be tedious... Also, we need teachers to be there at University whenever someone needs them, so they would be tied to their local University, or would have to travel everytime someone went to "their" university, and also rulers can't be invited to join another court, so we would have needed to develop two different and parallel systems to handle ruler teachers and unlanded teachers!

How are the teachers and fellow students of university generated? Do they just disappear when you graduate?

They don't disappear! First of all, we look for existing characters that meet the criteria in the province's pool, so it's likely that teachers, if they are not "stolen" by a friendly ruler, will hang around for several activities.

Expensive textbooks are a part of university life, even in CK3.

Yeah, don't remind me... :(
 
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Are you thinking of adding an option to send a family member to university of they are eligible? Sort of like the "Send to Varangian Guard" option for Norse rulers?
 
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Can family members we ask to take vows become teacher-monks?

Imagine meeting your disinherited uncle in University, only to have him teach you what you were unfamiliar with in Learning!
 
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In my experience, it’s extremely easy to have player characters with skills in the 20s by mid/late game which decreases the game challenge (and I am the furthest thing from a min/maxer), and while this mechanic looks plenty cool, it also seems like it would only increase the amount of highly buffed character stats. Is there any plan to do a serious revision of stat balance for W&W?
 
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I would like to take the opportunity of a dev diary focusing on knowledge and learning to ask for a rework of the innovation discovery system. Having it be tied to a single character and having converting land culturally being a potential nerf is weird. I'd like to put forward the idea of making research tied to a court position, that way everyone can participate and don't *need* to be learned themselves.
 
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It would be quite funny! But only at first... After, you would be dragged into everyone else's activities whether you like it or not, and it could be tedious... Also, we need teachers to be there at University whenever someone needs them, so they would be tied to their local University, or would have to travel everytime someone went to "their" university, and also rulers can't be invited to join another court, so we would have needed to develop two different and parallel systems to handle ruler teachers and unlanded teachers!
In this case rulers can just go doing "masterclasses" around every few years about their specialization :cool:
What about the heirs sent to take vows? They could become professors if the requirements are there?
 
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Can family members we ask to take vows become teacher-monks?

Imagine meeting your disinherited uncle in University, only to have him teach you what you were unfamiliar with in Learning!
What about the heirs sent to take vows? They could become professors if the requirements are there?

Well, there's nothing preventing it! But it would need to be a good coincidence... If they are unlanded, hanging around a University/Cathedral province, and meet the education/skill requirements, I suppose they could be picked up, sure!
 
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Have you guy considered adding more intents to the university activity
Perhaps a "diversify knoledge" intent to gain a random education trait separate from your childhood education. Or a "develop campus" intent to grow the university, attract talented staff and increase develppment. Or even a "Discovery intent" to gain bonuses in gaining cultural innovations
We most certainly did consider it, but in the end we decided to keep it simple for a couple of reasons:
1. It's a minor activity, and other existing minor activities only have one intent. Justifying and "filling up" other intents would have blown up the activity content way beyond the scope of a minor activity.
2. Non-default intents are locked behind Tours and Tournaments, so we try to keep the amount of things in a dlc that require another dlc to a minimum.
 
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In this case rulers can just go doing "masterclasses" around every few years about their specialization :cool:
What about the heirs sent to take vows? They could become professors if the requirements are there?
Honestly having a ruler-teacher is a terrible idea to me, no matter how you spin it. Both are jobs that require an enormous amount of work and having a ruler quit their responsibilities to teach a class is unrealistic. At best they would teach heirs and other children they have a particular interest in, which is an entirely different scale and is already done by taking the child as your ward.
Well, there's nothing preventing it! But it would need to be a good coincidence... If they are unlanded, hanging around a University/Cathedral province, and meet the education/skill requirements, I suppose they could be picked up, sure!
That makes sense, I don’t think it should be something for the players to fully control. How far from the university would be "around" it, though? Will particularly able landed characters tend to hang around universities and cathedrals that might need them as professors?
 
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Any incentive to land my heirs (I'm assuming uni visits are only available to landed rulers), I'm happy to take. I always enjoyed the chance to upgrade education in CK2 and I'm super glad to see something similar return.

Thanks for the update, it looks good!
 
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I like these new features it definitely adds to the game. I feel as though all regions should be able to create a university if they have the gold and prestige. This would help for roleplaying reasons because you feel like you can control your own destiny and not historically locked out of a cool feature because the country your playing was historically less developed.

Also I would like to see more diplomacy interactions added further down the line. Trade agreements, defensive alliances, non aggression pacts, loans, etc. There's been alot of things added to the game but I think the diplomacy part needs some love, you can't really interact with other rulers but besides arranging marriages or going to war. A 4x game like this I think trading atleast is mandatory. Look at civ, total war, tropico. Trade was always a huge part humans civilizations especially in the medieval times.
 
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Hmmm... It looks like the five-star education is more of a mix between two education types. Does that mean we've got several variants, like Intrigue+Diplomacy, Intrigue+Learning, ect?

As for the the whole university visit being a-historical, I think there's a simple way to fix that. Simply add the third option of "Host Scholars" that way you don't travel, but you still receive some lesser benefits. Then add some sort of non-monetary cost for spending time at university, perhaps vassal opinion malus, perhaps a prestige hit. That way you get differenciated options and do not go overboard with fluff.
 
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Tell that to Constantine VIII in the Magnaura University or Charlemagne learning how to read in his adulthood. A very good and interesting mechanic, thank you a lot for implementing it. :)
Charlemagne having court tutours is different to every count + going to uni, but I'm still supportive of uni being for more than just a select few in childhood, hopefully lesser universities can be more common so eg ottomans have multiple madrasas in which to educate people
 
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