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Fürstbischof

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Jan 25, 2009
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T-bomber a-walk c-eng l-1 d-e.spr

Sprite = {
Bitmap = "T-BOMBER A-WALK C-ENG L-1 D-E.bmp"
Origin = { x = 64 y = 73 }
Frames = 19
Speed = 5
Palette = "T-BOMBER C-USA L-1.bmp"
}

This file uses the wrong palette file which causes a change of the colours of the planes painting during movement. The correct palette file would be
Palette = "T-BOMBER C-ENG L-1.bmp"
;)
 
Upvote 0
Just in case anyone besides me has been wondering why he doesn't see any longer his familiar tactical bomber sprites but instead all over the former MIN sprite: since AOD v1.05 we have the pleasure to enjoy multi-level-sprites for NAV, STR and transport planes, too. While doing this the devs have added quite a bunch of the necessary .spr files.

Earlier in all HOI versions and before this recent improvement the bomber sprite was used for all these 3 unit types and TAC. Now the bomber sprite is only used for strategic bombers, while the tactical sprite is used for tactical bombers and the naval sprite is used for naval bombers. The transportplane sprite is used for transport planes.

If you've been wondering where your beloves bomber sprites have been gone simply build a few strategic bombers and you'll have them back. ;) If you want to have them back in your game as TAC, make a back-up copy of the bomber.spr files and exchange in their name bomber with tactical or naval. Then copy the renamed files back in their original directory. ;)
 
Atm we have for each level of each unit type sprite
8 .spr files to define movement in 8 directions
1 .spr file to define the standing unit
and up to 8 .spr files to define combat in up to 8 directions

Each of these (up to 17) .spr files gives the game engine the details how to display its sprite:
Sprite = {
Bitmap = "T-BOMBER A-WALK C-ENG L-1 D-E.bmp"
Origin = { x = 64 y = 73 }
Frames = 19
Speed = 5
Palette = "T-BOMBER C-USA L-1.bmp"
}

But once if you want to use a sprite for a higher/lower level of that unit type you have to edit each of these files and rename it in addition to the bmp files, too. This is very cumbersome. I was always wondering why not all the information of the .spr files could be combined in one single file? That would be very helpful for all modders and sprite buffs. ;)