Machine Cult unique civicI mean, it's a neat idea, but in mechanics how would it differ from just playing as materialists? Just turning spiritualists into a carbon copy of materialists doesn't seem like it would add much to the game.
Requires spiritualists
Costs 2 civic points
Temples give +5% research for planet
Research labs provide +1 unity
Removes relationshiup penalty (but does not give bonus, as that would be too much) with machine civs and Materialists
Edit: Different spiritualist faction requests
A different set of bonuses from what a "carbon copy of materialists" would be - temples are important, just like for any Spiritualist, labs give a resource (unity) that actual Matrerialists don't get more of.
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