• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Pure Synth still beats that.
So, no, I don't see that as imbalanced or broken.
except the machine empires don't start as Synths because that would be OP, in fact they don't fallow the robot-android-synth path at all, they are just a machine intelligence.
 
except the machine empires don't start as Synths because that would be OP, in fact they don't fallow the robot-android-synth path at all, they are just a machine intelligence.
Please dont rip things out of context.

The original argument was "Mixing Robotic and Organic pops is OP, because then you can have fast-growing organic pops and immortal machine leaders".
To which I responded, that you can already do the exact same thing with Synth and it does not break the game or the game balance.

Therefore, being non-synth machine empires (which are weaker than Synth), it would therefore, likewise, not break the game to be able to have organic pops in your empire.
 
spaceships aren't boats n_n
...really? I mean, really? They are called corvetted, destroyers, cruisers and battleships by accident, I guess?

They exist in sci-fi.
Because most of sci-fi is not grand strategy game. From grand strategy perspective titan is probably the worst thing you can think about. You have only one, so it is not interchangeable part of grand battleplan. You have only one, so losing it is much more morale-damaging that losing few battleships. You have only one, so you are reluctant to commit it to operation. You have only one and it is superpowerful, so all tactics have to exist in two versions: with titan in fleet and without titan in fleet.

Grando navio, grande fatiga, you could say, but it just wouldn't be true: historically whenever new standard for battle ship was found (generally bigger and badder than the last one), every navy worth its name spawned them in tens. That's why you can commit 30 ships of the line to Trafalgar, or 30 dreadnoughts/battlecruisers to Jutland. And that's also a reason why in Stellaris you should be able to commit 30 capital ships to Sol or other Unity, being it either Lance/KA/Plasma battleships, or titans.
 
no, the icon is for society research, but it is new? i miss the moment where we speak about it?
It is tradition unlocking. Yes, the same activity that in 1.6 needs storage of unity, not storage of hardly-storageable society research.
 
It is tradition unlocking. Yes, the same activity that in 1.6 needs storage of unity, not storage of hardly-storageable society research.
I understand that now you must produce a TOT of society research for unlock a tradition.
But the question is: how much increase this number? And from what depends? It was already said and i missed or it is new for all?
 
Last edited:
Requiring a certain range of science production in order to unlock something... That's another variable to depend on, I can't really say wether this will balance or annoy the overall tradition progress, did it really need another condition? Will this gradually increase? Was science being forgotten by unity builds?
Empire growth, colony and pops cost, traditions finished, all these things can already heavily slow down progress, so another limitation is something to be well thought of before being implemented. Could be a WIP or a bug, indeed.
 
It's not a teaser but I was looking for the machine world background art and I found this, I had never seen it before, really cool isn't it?

View attachment 290832

Don't know if it's gonna change, but I hope they keep this concept (only thing that bugs me is the damn tundra background for tiles, same for tomb worlds tiles & background). I also found these images in the paradox plaza store page for the DLC, and I haven't seen these anywhere around here:

View attachment 290830 View attachment 290831

What's the big red dodecahedron? What about the tiny origami ships?

All of those images are from the current game. The AI planet only spawns when the AI rebellion does, which is the most difficult of the current end-game crises to see. I've only seen it once out of 1,300 hours logged. It's currently bugged, in that you can't bombard it. Hopefully Paradox has fixed that bug for 1.8.

The ships are also from the current AI rebellion, but you can also see them if the Sanctuary ringworld spawned in your game.

From the teasers, it looks to me that the graphics for the current AI rebellion are just being repackaged for the new Contingency end-game crisis.
 
Requiring a certain range of science production in order to unlock something... That's another variable to depend on, I can't really say wether this will balance or annoy the overall tradition progress, did it really need another condition? Will this gradually increase? Was science being forgotten by unity builds?
Empire growth, colony and pops cost, traditions finished, all these things can already heavily slow down progress, so another limitation is something to be well thought of before being implemented. Could be a WIP or a bug, indeed.
if is not a bug, Perhaps it has been done to balance some traditions that also have a require in society output based on their strategic gain, i mean: Currently every tradition has the same cost, This requires that they have a similar advantage, With this you can create traditions more expensive and powerful or less

Maybe ^
 
The ships are also from the current AI rebellion, but you can also see them if the Sanctuary ringworld spawned in your game.

Sanctuary uses the red and blue FE ships, not the AI ships.
 
Sanctuary uses the red and blue FE ships, not the AI ships.

I haven't seen Sanctuary since patch 1.4. Last time I saw it, the stations looked just like the AI rebellion ones.
 
Yep, and it was a thing that made Servitors appear lackluster and gimmicky to me.You have to keep useless pet pops for minor unity gain and just get a tad of Influence out of it?
With the ressource boost, they're less gimmicky, I guess.

Maybe, but 20% bonus for making 40% of your pops almost useless is not that good.
With the buildign you get from traditions. 2 unity for each pop isnt that horrible considering all the other pops get 20% extra resources right? Especially considering that they have less diplomatic penalties than other robots.
 
With the buildign you get from traditions. 2 unity for each pop isnt that horrible considering all the other pops get 20% extra resources right? Especially considering that they have less diplomatic penalties than other robots.
True. Two unity at the beginning would be good. But considering that you get this later, is has to compete with 6 unity from a single building, or 2 unity extra on other buildings.
 
True. Two unity at the beginning would be good. But considering that you get this later, is has to compete with 6 unity from a single building, or 2 unity extra on other buildings.
You can get the 2-unity-sanctuaries 3 traditions in. And I'm reliable certain you will struggle to get more then the Heritage upgrade by then. I think it's undisputed that a 40% Bio-trophy machine empire will be swimming in Unity if they aim to.
 
I haven't seen Sanctuary since patch 1.4. Last time I saw it, the stations looked just like the AI rebellion ones.

Not sure when it was changed, but In the current version the code specifies Sanctuary use the "fallen_empire_03" graphical culture.
 
No need to keep that silly old thing around anymore.
DHLRqIhXgAAY2HO.jpg

https://twitter.com/Martin_Anward/status/897010022722531330