Has someone got an idea how to represent the Swiss government? They basically elect new people every other year ...
Is the mod still in developement? How is it going? Do you have a version compatible with 2.5?
Holy Thread Necromancy, Batman!
Eh? I though necromancy was defined as posting on threads unactive for over half a year.
341 was posted September last year.Take a good hard look at post 341 and then at 342 and tell me what you see.
I've got a compatible version of the mod and am working on it whenever I am bored at work (all the time).
Cry wolf elsewhere Mr Noob.
Assuming you get this impression from the fact that a new "President" is elected every year: this office is purely ceremonial; it is probably even less important than e.g. the German president.Has someone got an idea how to represent the Swiss government? They basically elect new people every other year ...
Assuming you get this impression from the fact that a new "President" is elected every year: this office is purely ceremonial; it is probably even less important than e.g. the German president.
The Swiss government consists of the seven member Federal Council. There is no single leader; every Councilor has the same rights and every decision is taken by a majority vote. In theory, the council is elected every four years by parliament. In practice, councilors can expect to be re-elected if they run for the office again. They typically serve for 12-16 years (i.e., 3-4 periods). The number of seats every party has on the council remains constant for decades (as does the rough number of seats they have in parliament). The shift of one single seat from one party to another has been an agonizing political process lasting more than a decade in its own right.
So I'd describe it as the opposite of electing new people every other year. But even worse in terms of representing it in the game.
Not having Conclave, this is purely theoretical maybe it would be possible to make something of a hybrid merchant republic and a council whose members somehow compete for being the most powerful councilor and thus the ruler in in-game terms. Though how this could be made fun (as opposed to merchant republic elections), I don't know.
I was thinking something like that as well; the only question is whether the time you're not leading the council is basically the same as a regencyMaking a seven-member council with the rulership rotating yearly between then, and laws forcing council vote on everything seems like a good compromise. Maybe favors could be used to "buy" extra years of rulership or something like that. Seems theoretically fun.
I was thinking something like that as well; the only question is whether the time you're not leading the council is basically the same as a regency. Basically, what can you do to become the leader when you're not it?
One can safely assume if its been four years since anyone posted here that no, it's no longer active.Is the mod still alive?