• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
  • 9
  • 1
Reactions:
Eh? I though necromancy was defined as posting on threads unactive for over half a year.

Take a good hard look at post 341 and then at 342 and tell me what you see.
 
  • 9
Reactions:
Take a good hard look at post 341 and then at 342 and tell me what you see.
341 was posted September last year.
342 was posted January this year. But not by the person you are talking to. You are talking to the person who posted 343 today. A mere 2 (and a half) months after the last post.
 
  • 5
Reactions:
Has someone got an idea how to represent the Swiss government? They basically elect new people every other year ...
Assuming you get this impression from the fact that a new "President" is elected every year: this office is purely ceremonial; it is probably even less important than e.g. the German president.

The Swiss government consists of the seven member Federal Council. There is no single leader; every Councilor has the same rights and every decision is taken by a majority vote. In theory, the council is elected every four years by parliament. In practice, councilors can expect to be re-elected if they run for the office again. They typically serve for 12-16 years (i.e., 3-4 periods). The number of seats every party has on the council remains constant for decades (as does the rough number of seats they have in parliament). The shift of one single seat from one party to another has been an agonizing political process lasting more than a decade in its own right.

So I'd describe it as the opposite of electing new people every other year ;). But even worse in terms of representing it in the game.

Not having Conclave, this is purely theoretical maybe it would be possible to make something of a hybrid merchant republic and a council whose members somehow compete for being the most powerful councilor and thus the ruler in in-game terms. Though how this could be made fun (as opposed to merchant republic elections), I don't know.
 
Also, for a more historical point of view, maybe just a bunch of independent counties that are somehow in an auto-renewed defensive alliance. Still don't know how that could be made fun. The merchant republic mechanics from vanilla would be perfectly finde for these counties, too, from a simulation point of view.
 
Assuming you get this impression from the fact that a new "President" is elected every year: this office is purely ceremonial; it is probably even less important than e.g. the German president.

The Swiss government consists of the seven member Federal Council. There is no single leader; every Councilor has the same rights and every decision is taken by a majority vote. In theory, the council is elected every four years by parliament. In practice, councilors can expect to be re-elected if they run for the office again. They typically serve for 12-16 years (i.e., 3-4 periods). The number of seats every party has on the council remains constant for decades (as does the rough number of seats they have in parliament). The shift of one single seat from one party to another has been an agonizing political process lasting more than a decade in its own right.

So I'd describe it as the opposite of electing new people every other year ;). But even worse in terms of representing it in the game.

Not having Conclave, this is purely theoretical maybe it would be possible to make something of a hybrid merchant republic and a council whose members somehow compete for being the most powerful councilor and thus the ruler in in-game terms. Though how this could be made fun (as opposed to merchant republic elections), I don't know.

Making a seven-member council with the rulership rotating yearly between then, and laws forcing council vote on everything seems like a good compromise. Maybe favors could be used to "buy" extra years of rulership or something like that. Seems theoretically fun.
 
Making a seven-member council with the rulership rotating yearly between then, and laws forcing council vote on everything seems like a good compromise. Maybe favors could be used to "buy" extra years of rulership or something like that. Seems theoretically fun.
I was thinking something like that as well; the only question is whether the time you're not leading the council is basically the same as a regency ;). Basically, what can you do to become the leader when you're not it?
 
I was thinking something like that as well; the only question is whether the time you're not leading the council is basically the same as a regency ;). Basically, what can you do to become the leader when you're not it?

Yeah, But then again, Switzerlandis not best known for its external political activities so... Also, this rotating system should be tied to form of government, so theoretically you could change government type via legal reform to get a government more suitable for more "aggresive" players, while making the AI remain in "perpetual regency mode" so to speak.
 
There is a Modern Times mod on Steam, which I think is this mod/a descent of this mod.