In my modding experiments I have found the following three issues:
1) The trigger 'has_landed_title = yes/no' does not work despite appearing in three events. Take the following event:
When triggered in the console the trigger in question does not appear:

The events that are effected are: 66000, 66050 and 66100; all being in dynasty_events.txt
It appears other events use NOT = {demesne_size = 1 } to achieve the same effect.
2) When giving the bastard trait to a character by event they are not excluded from inheritance under primogeniture if they are currently the heir. If a character gains the bastard trait and are the heir of a character the succession should be 'refreshed' as it were and a new heir found. This brings me onto ..
3) If your heir is a bastard of your dynasty (which would be possible under elective succession) the game warns you of game over as your heir is not of your dynasty. I'm sure if this WAD or a bug tbh.
1) The trigger 'has_landed_title = yes/no' does not work despite appearing in three events. Take the following event:
Code:
#Ask for claim on title if a dynasty member is older and is childless
character_event = {
id = 66000
desc = "EVTDESC66000"
picture = "GFX_evt_emissary"
is_triggered_only = yes
trigger = {
age = 16
num_of_children = 1
is_female = no
has_landed_title = no
any_dynasty_member = {
demesne_size = 1
NOT = { num_of_children = 1 }
age = 35
NOT = { has_law = succ_feudal_elective }
is_feudal = yes
NOT = { any_demesne_title = { claimed_by = root } }
}
OR = {
diplomacy = 12
intrigue = 12
}
}

The events that are effected are: 66000, 66050 and 66100; all being in dynasty_events.txt
It appears other events use NOT = {demesne_size = 1 } to achieve the same effect.
2) When giving the bastard trait to a character by event they are not excluded from inheritance under primogeniture if they are currently the heir. If a character gains the bastard trait and are the heir of a character the succession should be 'refreshed' as it were and a new heir found. This brings me onto ..
3) If your heir is a bastard of your dynasty (which would be possible under elective succession) the game warns you of game over as your heir is not of your dynasty. I'm sure if this WAD or a bug tbh.
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