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knuckey

AGOT Mod
51 Badges
Oct 10, 2010
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In my modding experiments I have found the following three issues:

1) The trigger 'has_landed_title = yes/no' does not work despite appearing in three events. Take the following event:
Code:
#Ask for claim on title if a dynasty member is older and is childless
character_event = {
	id = 66000
	desc = "EVTDESC66000"
	picture = "GFX_evt_emissary"
	
	is_triggered_only = yes
	
	trigger = {
		age = 16
		num_of_children = 1
		is_female = no
		
		
		has_landed_title = no
		any_dynasty_member = {
			demesne_size = 1
			NOT = { num_of_children = 1 }
			age = 35
			NOT = { has_law = succ_feudal_elective }
			is_feudal = yes
			NOT = { any_demesne_title = { claimed_by = root	} }
		}
		OR = {
			diplomacy = 12
			intrigue = 12
		}
	}
When triggered in the console the trigger in question does not appear:

The events that are effected are: 66000, 66050 and 66100; all being in dynasty_events.txt

It appears other events use NOT = {demesne_size = 1 } to achieve the same effect.

2) When giving the bastard trait to a character by event they are not excluded from inheritance under primogeniture if they are currently the heir. If a character gains the bastard trait and are the heir of a character the succession should be 'refreshed' as it were and a new heir found. This brings me onto ..

3) If your heir is a bastard of your dynasty (which would be possible under elective succession) the game warns you of game over as your heir is not of your dynasty. I'm sure if this WAD or a bug tbh.
 
Upvote 0
2) When giving the bastard trait to a character by event they are not excluded from inheritance under primogeniture if they are currently the heir. If a character gains the bastard trait and are the heir of a character the succession should be 'refreshed' as it were and a new heir found.

I appreciate that you said you were experimenting with mods but in what circumstances would you want to give someone the bastard trait? Surely this is a question of fact from the time of birth and is a trait than can only ever be removed (by legitimising the bastard) rather than added?
 
I'm working on The Game of Thrones mod and some orders in that fictional universe , such as King's Guard or Maesters, exclude you from succession. The only way to exclude a character from succession in game is to give them the bastard trait as the function of that trait seems hardcoded.

Also, just thinking off the top of my head, you might want to create an event chain where new evidence of bastardy is revealed :)
 
I appreciate that you said you were experimenting with mods but in what circumstances would you want to give someone the bastard trait? Surely this is a question of fact from the time of birth and is a trait than can only ever be removed (by legitimising the bastard) rather than added?

I can think of one circumstance, your wife is lustful, deceitful, etc. etc. Son starts to become a man, say ages 13-16, and you could get an event something along the line of "You have started to noticed your sons acts and looks like another member of the court." One of the choices would ofcourse be "That Bastard!" just like the Forging claims one :p

^ or what he said
 
I will look into this issue, however, I can say that number 2 is quite low priority since a character is not, as of now, supposed to get the bastard trait post birth. But it's an interesting idea with 'discovering new evidence of bastardy'.
 
It's a bit more complicated than that, isn't it?

If you discover that your wife has been unfaithful and you decide to disinherit her bastard child then does that child not also have to leave your dynasty and join the mother's family? And then what happens if the child's real father comes forward and is prepared to legitimise - another change of family name?