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For the love of all that is holy, I beg you to reconsider this mechanic. If there is no major rework of it planned in the next few years, then please at least consider a small update.

For example (and I am not saying this is the exact way development should work), development could have 20 levels, and the efficiency of buildings in a county could scale more noticeably with higher development. A building in a county with 20 development could be, for instance, 10 times more effective than one with just 1 development.

I do not know how hard this would be to implement from a coding perspective. I am just putting this out there as feedback. Right now, development feels way too underwhelming and does not really serve its purpose of representing population or urbanization properly.

Hopefully, a bigger economic overhaul is on your roadmap for the next 2 to 3 years, and development will get reworked then. But if it is not, please consider at least adjusting the numbers behind it. That kind of change should not take a huge amount of development time, would not require new mechanics or art assets, and could make development a lot more meaningful and realistic — or at least that is how it seems to me.
No promises, but an economic overhaul including changes to development is in the cards for the major expansion next year.
 
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While development would work as a rough abstraction of population and urbanization, it doesn't have nearly big of an effect to actually simulate this. The difference between taxes and levies is only 50% between 0 and 100. In reality it should be more like 5000% then. And it should be harder to achieve 100 dev. Or else lock certain building levels to a specific dev level.
imo it should just be multiplicative +50%. Or even +100%.
It also should influence levies way less coz the game already has massive levy armies in 1200s
 
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16. The characters' memories do not include an engagement, a break in an alliance with another power, a divorce from a spouse, the loss of a child during childbirth, facial disfigurement, loss of an arm, leg or eye. These are all important events! The same thing happens when baronies are taken through a siege (occupation is not remembered). The rulers do not remember how they executed a vassal, took away the title from the vassal and became a vassal themselves.
Please please add these memory types! Particularly the disfigurement and dismemberment memories, it would be super flavorful to know how these happened to characters, and certainly something the character should remember.
 
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