You really should check your expectations - there was some semi official roadmap posted over here:
![]()
Quays & Piers - 1.3.3f1 - Patch Notes
Hello Mayors! The Patch Notes for version 1.3.3f1 cover a boatload of fixes, including (but not limited to) a lot of Cargo fixes, balancing, and how you interact and view the game. It also includes the new free content, which features three new...forum.paradoxplaza.com
In short: the release of Bridges & Ports will be the next stop when it comes down to new features (in form of a paid DLC). In before there may be some patch to address bugs and to make the game ready for this DLC. Also the Editor is kind of on hold because of priorities, so there won't be news on this end until end of this year/start of next year.
Yes and no - Maxis defined the genre, however they also buried it in 2013 (or better said: EA did so as their publisher).
The problem is (as you are clearly pointing at Sim City 4 Rush Hour here) that Maxis never again was going into a realistic direction.
Sim City Societies was... well, let's better not talk about thatAlso Sim City (2013) was nice graphics but some really shallow simulation (that used a pretty small number of agents despite the claim that there is a massive simulation ongoing on servers so the game unfortunately must be "always online" (which was a lie)) on a tiny square city.
Most likely the people who worked on the originals (2000, 3000 and 4) left Maxis after EA bought the studio, so a Maxis nowadays would in any case not produce something like 25 years ago.
I know I am a Doomer for this game, but officially reporting that the asset editor is on hold is a super red flag. It would be the absolute core feature to revive the game, together with fixing the core mechanics.
- 2