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You really should check your expectations - there was some semi official roadmap posted over here:

In short: the release of Bridges & Ports will be the next stop when it comes down to new features (in form of a paid DLC). In before there may be some patch to address bugs and to make the game ready for this DLC. Also the Editor is kind of on hold because of priorities, so there won't be news on this end until end of this year/start of next year.



Yes and no - Maxis defined the genre, however they also buried it in 2013 (or better said: EA did so as their publisher).
The problem is (as you are clearly pointing at Sim City 4 Rush Hour here) that Maxis never again was going into a realistic direction.

Sim City Societies was... well, let's better not talk about that ;) Also Sim City (2013) was nice graphics but some really shallow simulation (that used a pretty small number of agents despite the claim that there is a massive simulation ongoing on servers so the game unfortunately must be "always online" (which was a lie)) on a tiny square city.

Most likely the people who worked on the originals (2000, 3000 and 4) left Maxis after EA bought the studio, so a Maxis nowadays would in any case not produce something like 25 years ago.

I know I am a Doomer for this game, but officially reporting that the asset editor is on hold is a super red flag. It would be the absolute core feature to revive the game, together with fixing the core mechanics.
 
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You really should check your expectations - there was some semi official roadmap posted over here:
"Semi-official" has absolutely no meaning.
In short: the release of Bridges & Ports will be the next stop when it comes down to new features (in form of a paid DLC).
They have to give a date as they've been pre-selling this DLC since november, 2023, something you know as well as anybody. They've already delayed it 4 times without any proposal of refunds, which is illegal in most countries. It's not part of a roadmap, it's a contractual delivery date for a pre-paid product as anybody can see on every platform the game is sold (Steam, PDX etc.).

In before there may be some patch to address bugs and to make the game ready for this DLC. Also the Editor is kind of on hold because of priorities, so there won't be news on this end until end of this year/start of next year.

In short: there may be a patch before the end of the year and one day they'll resume work on the asset editor, though they don't have any idea when it'll be released. What a great "semi-official" roadmap!

Note: though I'm quoting you, I don't expect any kind of answer as you repeatedly said you were blocking me.
 
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Victoria 3 has shown that it is possible to turn around a game that was half baked and incomplete at release, through communication with fans, time and effort. Their recent DLC is the highest ever Paradox DLC, beating Holy Fury (a legendary DLC already) and the developers from release to now have been in constant communication with fans from release to now. I had been a fierce critic of Victoria 3 up till last year, but have been won round by their approach.

CO has done none of this. Not even for Some of the most basic things like if we are having a hotfix for the recent patch, and are they going to fix the known issues or not before the holidays?? What is the progress on the editor, and new mechanics like Parklife to breathe life into this game?

Sorry, I’m just so frustrated by the lack of news and tired of waiting.
 
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What worries me with Bridges & Ports is whether it’ll actually introduce new gameplay mechanics or just be a pack of assets. If it’s purely visual content again, I fear another round of disappointment.


Since launch, I’ve felt that CS2 lacks real challenges or dynamic problem-solving. Things a mayor would face regularly. Budget balancing, for example, is way too easy once your city gets going. In reality, most European cities are heavily in debt, and we don’t really feel that kind of financial pressure in-game.


Citizens also feel quite static. Aside from the Chipper messages, there’s very little emotion or reactivity. Imagine fireworks during New Year’s or actual protests when services fail, like in the good old days of SimCity. They did something cool with the Valentine’s Day hearts, so why not go further with that kind of seasonal life?


We also talked about microcosms. Nature needs love too. Real beaches would be great, but why not go further with wildlife? Animals, remarkable trees, natural landmarks, it could really bring the map to life. And please, give that tornado some proper love. Right now it’s more of a windy blur than an actual threat.


I just hope the next updates bring more depth and life, not just more things to plop.
 
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What worries me with Bridges & Ports is whether it’ll actually introduce new gameplay mechanics or just be a pack of assets. If it’s purely visual content again, I fear another round of disappointment.
Im not that afraid about it lacking depth since this was the main reason why they pushed the release to after summer. You will get some new game mechanics. Fish and all other things related.

But I'm not that motivated and don't really look forward to these release. I'm still disappointed with all the other buildings that are bugged and would rather have this work correctly than give me a new addition of new Harbor assets and boats. We have the leasure venues that are only for tourist, but tourism is nerfed and I only get land value increase and put my own industry in a more disadvantages position. So there isn't any point to plop this massive, beautiful buildings. The same with all other commercial and mixed used signature buildings.

On top of that. All hotels and all entertainment commercials from leisure venues are dysfunctional. They just go bankrupt. So why would I as a player want over 5000 workers constantly being hired and layed of. And every time this happens the chance is open for external workers getting hired witch means less customers and less income from commercials and therefore less from industries to.

There is so much to fix before adding new features, game Mechanics and assets. Its still mainly a painter, but one without a dissent asset editor.

But I hear you. There isn't really any challenge or any thing to achieve. Maybe we have a little challenge now that we have more traffic around cargo terminals. Fun fact plop a new one.

And there isn't any consequences. You can have 99% unemployment without anything happening. It's a painter. I'm enjoying it as that now that the industries and offices (office sales go mod)are fixed. I'm building nice districts and it's fun. But I really hate the land value near water fronts.
 
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I hope this answer your question:
1751905014715.png
 
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I hope this answer your question:
View attachment 1330858
Ahh yes, a much deserved break after a 2025 year filled with... well let's take a look.

- 1 patch (yes 1 FREE patch) for a game that sorely needs QOL, bug fixes, and content.
- Content Creator packs - which CO published but had no part in making.

Well, that's it! Thanks for coming. Absolutely crushing it..

(dis)Honorable Mentions:

- Working DILIGENTLY on a 4x delayed DLC some of us paid for almost 2 years ago.
- Asset Editor and console release slowly fading away into oblivion.

Worth mentioning that this is not a critique on employees taking vacations. It's a remark on the glacial pace of development and lack of transparency.
 
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- Content Creator packs - which CO published but had no part in making.

It was done by PDX, not CO (they have been very clear about it). That makes this short list even shorter.

EDIT: On the holiday front, I think the developers deserve it. I feel sympathetic for the average worker there; it must be a terrible atmosphere. I cannot imagine it is a happy place to be right now.
 
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Ahh yes, a much deserved break after a 2025 year filled with... well let's take a look.

- 1 patch (yes 1 FREE patch) for a game that sorely needs QOL, bug fixes, and content.
- Content Creator packs - which CO published but had no part in making.

Well, that's it! Thanks for coming. Absolutely crushing it..

(dis)Honorable Mention:

- Working DILIGENTLY on a 4x delayed DLC some of us paid for almost 2 years ago.
- Asset Editor and console release slowly fading away into oblivion.

Worth mentioning that this is not a critique on employees taking vacations. It's a remark on the glacial pace of development and lack of transparency.
If I had to work as hard as a CO dev I'd be sipping mojitos every night.

Heck I had to update a code based today. Firstly it didn't take that long and secondly I was only given a half a day.... Do they have deadlines? Or do they just do a task and when it's done it's done?
 
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So, its like:
After a very busy months, we are taking a well-deserved break. We know that you have become accustomed to constant and intensive communication from us, so we hope that you will be able to endure a little silence for these four weeks.



Disgusting.
 
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