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Machiavelli83

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Dec 20, 2021
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Im a Paradox game user, my english is not good but i want try to put in evidence a concept that i think is important for all Paradox games.
As gamer i think all Paradox games (with the exception of Stellaris but im kinda new on it and i have to explore it better) suffer of a big, and common to all of their games, problem.
Mid to late game the game become boring, cause u rule a big empire (in EU4 and Ck3 for example but even in Hoi4 is similar) and you can easily conquer the country of A.I. that still nations and are smaller than you.
The problem around all this, is not the concept of map painting. The problem is how game design face up and directs the aim of the game.
Ok we have some narative oriented games as Ck3, but the problem remains: mid to late game i am strong, very strong and i want to grow more! how i can? i want conquer more!
There is a solution to keep the level of challenge and immersion high. The solution is to also allow AI to grow and form empires that potentially but actually actually can and want to conquer the world and try. Maybe one of two countries the i.a. award bonuses or assign smarter conquest-oriented behavior so that there are two or three super powers end game and the end game still playable with the same level of imersion and purpouse.
I don't know if the problem doing this is a problem of A.I. code. I think the problem is game design: Paradox create perfectly accurate and faithful historical scenarios and the idea of seeing distorted borders on unesistent countries at some point in the game would not be realistic. And is true but the problem of not fun mid to late game remains and remains the same problem of unrealism when the player country conquer the world or conquer half world.
So the solution could be they create an alternative mode, that u can activate in the settings, to activate all of this. A World conquer mode something like that will give new sense and new life to those games that imho still only potentialy fantastics but once you know it, and once you know one of em, you know all.
This solution can give an immense replayability and longevity, as is the case with the Civilization series.
I hope this will integrated in all the next Paradox games and even in the actual games as CK3 where the Royal Court Dlc seems even to me great, but....but those games suffer by this concettual and structural problem.
 
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