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Chef Niko

Corporal
23 Badges
Apr 13, 2021
35
8
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I know there's a lot of missing/obscure information in this game, likely on purpose to give it a more "survival" feel. But please, give me a heads up when a colonist is low on sanity or health before they just completely die!

I see graphs for unemployment and homelessness in the command center, but none for health and sanity. Since unemployment is clearly important to the developers, let me remind them that a dead, or insane colonist does no work, and is effectively unemployed. The only way I can see an overview of health information is to look at the dome overviews, but I really shouldn't have to continuously go through every dome just to make sure my colonists are alright.

This is quite a frustrating experience! It really seems like I'm failing when I unexpectedly hear "a colonist has died". I always have a hospital built for them, which they should have used. Ideally, there should be a priority system, but I understand that may be a bit much for the game engine, or development team, so I'm just asking for a bit more info to be displayed.
 

Try this out.
It can get abit over the top with high populations so I set a population limit at which point you no longer get alerts, you can configure this in mod options though if you want to set it higher or lower.

It also has a slider for Sanity, Comfort and Health so you can decide what the threshold for getting a warning for that stat being low. Default is 35 for each stat.
 
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Try this out.
It can get abit over the top with high populations so I set a population limit at which point you no longer get alerts, you can configure this in mod options though if you want to set it higher or lower.

It also has a slider for Sanity, Comfort and Health so you can decide what the threshold for getting a warning for that stat being low. Default is 35 for each stat.
Nice, thank you so much! I'll try it out when I have some time to play. :)