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Nov 15, 2008
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Can you add a change the name of an unused culture/add characters/change the culture of proviences on an already existing game by modifying the save file? If that's possible, how would I go about that?
 
Quite possible. Make your modifications as you normally would (add/change the culture display name in world_names.csv, add the character names to character_names.csv) and then open the savegame file. Just replace the culture of an existing character or province to the one you want to introduce.
 
Can you add a change the name of an unused culture/add characters/change the culture of proviences on an already existing game by modifying the save file? If that's possible, how would I go about that?

Yes that all is possible. Suppose you want to use the Celtic culture culture tag for the Breton-culture then first you go to



1. C:\....\Crusader Kings\config\world_names.csv and change this

Code:
CULTURE_CELTIC;[COLOR="Lime"]Celtic[/COLOR];Celtique;keltisch;Celta;Celtica;;;;;;x

to this

Code:
CULTURE_CELTIC;[COLOR="lime"]Breton[/COLOR];Celtique;keltisch;Celta;Celtica;;;;;;x

Then save this file as a .csv-file

2. Then go to C:\....\Crusader Kings\db\character_names.csv and add character-names for the Breton-culture in this format.

Code:
celtic;female;Yuone
celtic;male;Alan

Then also save this file as a .csv-file

3. Then you must open your save-game file and there you can replace the culture of provinces, province-entries look like this (for this you need to know the province-ID*.

Code:
province = { 
    id = 361 
    religion = catholic 
  [COLOR="lime"]  culture = "celtic" [/COLOR]
    loyalty = { 
        peasants = 1.000 
        burghers = 1.000 
        clergy = 1.000 
        nobles = 1.000 
        } 
    privileges = { 
        peasants = 0.250 
        burghers = 0.250 
        clergy = 0.250 
        nobles = 0.250 
        } 
    improvements = { forestry = yes hill_fort = yes } 
    effects = { } 
    advances = { 
        chained_leather = yes 
        handaxe = yes 
        longspear = yes 
        hill_fort = yes 
        two_field_system = yes 
        business_contracts = yes 
        annual_sailing = yes 
        } 
    current_regiment_size = { 
        heavy_cav = 142.000 
        light_cav = 284.000 
        archers = 142.000 
        heavy_inf = 426.000 
        pikemen = 142.000 
        militia = 284.000 
        } 
    maximum_regiment_size = { 
        heavy_cav = 142.000 
        light_cav = 284.000 
        archers = 142.000 
        heavy_inf = 426.000 
        pikemen = 142.000 
        militia = 284.000 
        } 
    construction_cost = { gold = 100.000 } 
    start_construction_date = { year = 1071 month = august day = 1 } 
    under_construction = court_of_justice 
    completion_date = { year = 1073 month = january day = 1 } 
    }

And then the characters, whose entries look like this

Code:
character = { 
    id = { type = 10 id = 340 } 
    dyn = 22006 
    tag = BRIT 
    name = "Conan" 
    date = "09480001" 
    gender = male 
    religion = catholic 
    culture = "[COLOR="lime"]celtic[/COLOR]" 
    deathdate = "09920001" 
    attributes = "5.4.6.7.5.4.280486160" 
    traits = { reckless = yes tough_soldier = yes } 
    dna = "30571237921982" 
    }


* There are several ways to find which province-ID belongs to which province. In-game you can open the console, type in: showid and then in the lower-right corner you will see the ID of the province you currently have selected.

You can also find the province-id in C:\....\Crusader Kings\config\province_names.csv