I would like to propose we expand the files to be edited as part of the base IGC mod to include some of the "cost" files. Specifically, I would like us to consider making changes to data in the building cost, land, and naval files.
These files are also general files and do not have the negative unintended consequences of editing monarchs. It would be an extension of the tax_stab file changes to include more "targeted" changes to national acquisitions of military assets. This of course could subsequently be extended to include other infrastructure building costs at a later date.
I think the immediate need is to edit these data in response to what is the most pervasive problem we observe in the game and that is Spain's dominance until end-game and Britain's continued struggle in late 1700's to be anything more than a collection of local pubs serving ales to the French, Spanish, Scots, and whoever else has a hankering for a pint.
There are three files that are the object of changes:
These files are also general files and do not have the negative unintended consequences of editing monarchs. It would be an extension of the tax_stab file changes to include more "targeted" changes to national acquisitions of military assets. This of course could subsequently be extended to include other infrastructure building costs at a later date.
I think the immediate need is to edit these data in response to what is the most pervasive problem we observe in the game and that is Spain's dominance until end-game and Britain's continued struggle in late 1700's to be anything more than a collection of local pubs serving ales to the French, Spanish, Scots, and whoever else has a hankering for a pint.
There are three files that are the object of changes:
- BuildingCosts.csv
This file is the master file listing the specific nations and the corresponding "cost classes" for each. For example, if you open it you will see the following:
;Infantry;Cavalry;Artillery;Warship;Galley;Transports
FRA;B;B;C;B;A;A
SPA;A;A;A;A;A;A
TUR;D;C;B;A;C;A
ENG;A;A;B;C;-;B
RUS;D;C;B;A;B;A
POR;B;A;B;B;-;A
VEN;A;A;B;B;C;B
HOL;B;A;B;C;-;B
HAB;B;B;C;A;-;A
PRU;B;B;C;A;-;A
SWE;B;A;C;B;B;A
ADE;C;C;A;A;C;A
ALD;C;C;A;A;C;A
ARA;C;C;A;A;-;A
AST;C;C;A;A;-;A
Here, France has cost "B" for infantry and cavalry and cost "C" for artillery. The example generalizes to naval unit and other nations as well. Cost class "A" is highest and "D" is lowest.
- landcosts.csv
This file references specific lan unit classes to costs. As you can see, at Technology level "0" infantry classified as unit cost class "A" costs that nation 3 ducats per unit. The example generalizes across all units and technologies.
Land unit cost;Infantry;;;Cavalry;;;Artillery;;
Techcnology;A;B;C;A;B;C;A;B;C
0;3;2;1;10;8;4;0;0;0
1;3;2;1;10;8;4;40;30;20
2;4;3;2;10;8;4;50;35;25
3;6;5;4;18;15;7;50;35;30
4;8;6;5;20;17;10;50;35;30
5;8;6;5;20;17;14;55;37;32
6;8;6;5;20;17;14;60;40;35
7;10;8;7;20;17;14;60;40;35
8;12;10;8;20;17;14;65;42;37
9;15;13;10;25;20;18;70;43;39
10;15;13;10;25;20;18;75;45;40
- navalcosts.csv
This file serves the same purpose as "landcost.csv" and the logic generalizes to it exactly as above.[/list=1]
What I propose is that we develop a rational for assigning these costs. Cost "classes" as well as specific "ducat costs" could be edited to produce a Spain that may flouruish as she acquires colonies but as she develops higher technology (which is obviously correlated with game time) she has a harder time assembling overwhelming force. Similar changes could be made to other nations if the team so wishes. For starters, I propose we reserve cost class "A" for the Spanish when they achieve technology levels above 5 in the game. The cost classes of other nations could be reduced in a corresponding fashion and/or the specific costs for technology x cost class could be altered.
Response?
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