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Much later...

I have verified that config.eu is where message settings are kept. I haven't bothered to actually crack the files, but tested with both the original and my current.

Not the most dramatic of news. My message settings are such that the game never pauses - very useful for hands off. Hell, very useful for hands on - the only time the game pauses or unpauses is at my command.
 
I have verified that config.eu is where message settings are kept. I haven't bothered to actually crack the files, but tested with both the original and my current.

No real need to crack it, imo. If you want a hands off file, just make all the changes to the messaging system and exit the game and copy the file. Same for hands on settings. Then just copy whichever version you need to the config.eu and you are good to go.


GALLEYS:

Yes sadly the AI still cheats, but when you play as human you are stuck with only galleys. This is actually more fun for me as it takes more planning to be a galley only nation and still be able to round the cape, or get to the americas, etc... Islands are strategically important. Also, as a galley only nation you can still take on any european power in waters outside of europe. The AI tends to have small fleets only(3-7warships and possibly some transports) on the east side of africa, near india, or north america. Once in a while you see a BIG fleet. But 2x-3x galley fleet with semi-good tech can still drive them off.

Also with some AI mods we can probably stop most of the AI colonization weirdness. But will still have odd things when we see numbian provinces in europe from wars.


ErrantOne
 
I was thinking about colonization lately. The Real EU france.ai and england.ai seemed to be very effective at slowing their colonization. I strongly suspect a colonists.csv change was involved, too.

Worth checking out.
 
I'm wondering for China is it possible to start them out with some warships, but not allow them to produce anymore? This would allow for the fact that there were suppoably some warships that survived but because of their nature not to explore later in this era they were only able to produce galleys. So they player may start with say 5 warships, but that's it (barring random events if you use them) so they would haveto be careful how they used them and not go galavanting across the world.

As for the money problems and exploration problems, I don't think having uprisings is a good idea. While there were uprisings in Asian societies, they were much less common because of the nature of how they viewed their Emperor or ruler. As stated eralier to wrongs don't make a right.

I'm not too familiar with the inner workings of the files, but would it be possible to set some historical events that would drain there money and/or can you raise the attrition on there ships only or am I correct in thinking its the same for everyone?
 
Then again China never got overrun by Europeans.
This is true, but I was referring to their own ruler. It could be set to revolt higher for a foreign ruler if conquered. Maybe setting some historical revolts might be in order but beyond those two I don't think we should increase the revolt risk.

p-galley thing has been discussed in another thread on here.
Well it seems to be discussed here also, but which thread and where abouts in that thread was it discussed? Anyway I see no harm in discussing it here anyway either.

Anyway I don't think its wrong to start them out with a few and not allow them to not build more if we can increase the pirate ratio earlier on around china, japan and Dha Veit and slow down alot until late 1500's early 1600's.
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