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Swizzlewizzle

First Lieutenant
7 Badges
May 6, 2016
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I'm not able to find anything in the scripts related to the actual code that sets up the advanced empires... giving them additional planets/tech/etc...

Is there a way to set a pre-scripted/pre-setup empire to be an advanced start empire, and then tweak on a per-empire basis how much they get? So far, it's looking like i'm going to need to create a custom on game start event that manually gives flagged empires extra things...
 
I'm not able to find anything in the scripts related to the actual code that sets up the advanced empires... giving them additional planets/tech/etc...

Is there a way to set a pre-scripted/pre-setup empire to be an advanced start empire, and then tweak on a per-empire basis how much they get? So far, it's looking like i'm going to need to create a custom on game start event that manually gives flagged empires extra things...


You could use the neighbor_system in the system initializers so that your prescripted empire spawns in with extra colonies. You could even make the custom advanced start generic, with random planets and sizes, etc, so that you could use the one advanced initializer for multiple races. the system initializers can add ships, starports, resources etc.