Not saying that you are wrong, but most of those require peace with Britain (or at least Britain being beaten) before attacking the Soviet. In that case, it's not really WW2 as most people imagine it, more like an other alt-history scenario.
True, but as he said, it's not the game they are making.
I am usually left wondering what game they are making, as whatever answers I get to that question are very diffuse indeed.
As for: "not really WW2 as people imagine it" isn't that exactly what you should get with a sandbox game? My real interest is to look at plausible alternatives and where they may lead, which I would have thought is exactly what a thread looking at alt-history should encompass.
The trouble with PDX and HOI is that they want it to be a Sandbox game except when they don't. They want it to be historical, except when they don't. They have to apply successive sticking plasters to the game in order to make it rational and playable, but have set their face against looking at real choices that confronted leaders and should confront players and instead railroad them to a 1939 war with no political underpinning or objectives other than, as Dalwin pointed out, 'Total Victory'.
One of my favourite countries to play in this sort of game is Italy: the options, constraints and tough decisions are challenging and if you make a cock-up you do not have an industrial powerhouse, great leaders or a capable military to save you from your own folly. In HOI4 all that has been peeled back and Italy is deathly dull.
I am not even going to get into International Treaties, the League of Nations, the Non-Intervention committee and all the other stuff that could make the 1936 start a full game well before the shooting starts. Given that Germany stumbled into a European war in 1939, and that Britain had worked very hard to ensure Germany was isolated in 1939, why can't I play that game? Why can't I try to get myself into the best possible diplomatic position, divide my enemies and make a shooting war easier for myself if I can?
K