How do you halve the trade value of the provinces, technically? Do you edit the .EUG scenario files or must it be edited in some .CSV data table file?
I think it's a great idea though if it can be done since I'm one of those people who don't give jack shit about trade unless I have to. I think such an edited scenario should also be followed with an additional rule that no one is allowed to be anything but land/naval = 5 (if moved by events, edit back at end of session). I remember having this is some game, I cannot recall which, and it helped decrease the difference between land and naval nations even more. I want to have it because I fear nations that used to rely on trade income to pay for mercenaries in wars may feel they cannot now and thus not fight if they went naval and their enemies went land.
As for the other suggestion for fake wars and province deals; I wouldn't mind trying it out but it doesn't necessarily make for a more fun game. Then again, I think for most players wars = fun and this could reduce the conflicts that can be resolved peacefully.
I think it's a great idea though if it can be done since I'm one of those people who don't give jack shit about trade unless I have to. I think such an edited scenario should also be followed with an additional rule that no one is allowed to be anything but land/naval = 5 (if moved by events, edit back at end of session). I remember having this is some game, I cannot recall which, and it helped decrease the difference between land and naval nations even more. I want to have it because I fear nations that used to rely on trade income to pay for mercenaries in wars may feel they cannot now and thus not fight if they went naval and their enemies went land.
As for the other suggestion for fake wars and province deals; I wouldn't mind trying it out but it doesn't necessarily make for a more fun game. Then again, I think for most players wars = fun and this could reduce the conflicts that can be resolved peacefully.
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