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I think we'll have multicore support in Clausewitz before we start planning for a new engine. But I'm just the community manager, what do I know?

Would there be the possibility of adding multicore support to any of the already-released games?
 
It gives you a code unique to that version/mod, so if you don't have the same checksum you are playing different versions.

I know that, and that is exactly what I hate. Why to have random code which you need to have same with your friend to play LAN multiplayer??
 
I know that, and that is exactly what I hate. Why to have random code which you need to have same with your friend to play LAN multiplayer??

Well, for the simple reason that your versions of the game are different and therefore incompatible. Someone has messed around with their files..
 
I know that, and that is exactly what I hate. Why to have random code which you need to have same with your friend to play LAN multiplayer??
So that you can't cheat by adding a load of money and troops to your country before playing multi-player.
 
Now that's just rude.

Let them get used to you. I think that if you continue posting ni the forums, you'll be well know...

And take it the good ways... gems are shiny :D
 
I know that, and that is exactly what I hate. Why to have random code which you need to have same with your friend to play LAN multiplayer??

Well, for the simple reason that your versions of the game are different and therefore incompatible. Someone has messed around with their files..

As Woody Man implies - the checksum is not random, it is based upon all your game files in conjuction. So if you have the same checksums you are probably using the same files. If you have different checksums then either you are using different files, or one of you has resigned instead of quitting the game.

(Apparently resigning changes the checksum - this is to make sure multiplayers quit and start anew, since not doing so increases the risk for more problems with MP)
 
hello, i have an idea for a game, but clue how to implement it.
I know that i need an engine to make the game work, and i have experimented with UDK and Unity, but they are not "doing" what i want.
My idea is a RTS with one massive map (similar to CIV 1-5/ Sins of a solar Empire) only in a fantasy world setting (similar to the Majesty Games)
I need, to make the idea work, an engine that can build massive worlds (and randomize it), with advanced editing and in engine modeling. Do you have any knowledge about the type of engine capable?
 
Busy Server message killed my ultra-friendly/complimentary well thought out post, so here's a quicker version:

The Europa Engine had converters between the various Paradox games (which I loved, even if the event driven Europa engine wasn't perfect for megacampaigns). The sandbox Clausewitz engine seems born to for 'megacampaigns.' I really, really want to do an EU3-V2-HOI3 game. Any plans to make these converters (perhaps as DLC)? If not, what made you guys decide to drop these converters between the games?
 
Busy Server message killed my ultra-friendly/complimentary well thought out post, so here's a quicker version:

The Europa Engine had converters between the various Paradox games (which I loved, even if the event driven Europa engine wasn't perfect for megacampaigns). The sandbox Clausewitz engine seems born to for 'megacampaigns.' I really, really want to do an EU3-V2-HOI3 game. Any plans to make these converters (perhaps as DLC)? If not, what made you guys decide to drop these converters between the games?

there are a few reasons why we aren't so keen on making them:
1. they take a lot of time and effort to do, time that can be spent on patches/balancing/expansions. do people rather have a new big patch or a converter tool?
2. its hard to make the point where you finish game X and start game Y make sense. HoI3 with no major axis countries wouldn't be very exciting to play. Players often tend to grab a lot more land and change the map radically from what was done historically, so things might not make a lot of sense in the setting of game Y
3. a lot of data might not actually exist at all, say going from EU3->V2 there is nothing like pop information, and thats a lot of information to generate into some plausible result.

that said its cool to see that there seem to be some fan project chipping away at making a converter for V2.
 
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Personally, I'd rather have even a slip-shod converter from V2 to HOI3 over a patch, but I suspect I'm in a very, very small minority on that one, so you've made the right decision...alas. :(

The funny thing is, that being a part of the fan made converter from EU3-V2 (and seeing how long its going to take, since everyone is doing this in a free-time kind of way) is what prompted me to ask...it could be years (<--hopefully that's hyperbole) before I can send a V2 game into HOI3.

But now I understand why you guys made the decision not to do the converter yourselves and thanks for taking the time to explain.
 
But now I understand why you guys made the decision not to do the converter yourselves and thanks for taking the time to explain.

I concur. It has been silent too long on that. I never understood that threads clamoring for a converter were never acknowledged.

Good to know the thought process behind the lack of converters.
 
work work!

What's the real name of that song? I've heard in the commercial and found it nice enough, but I haven't found out what it's real name is.