Heh - I'm back with a vengeance.
Recently started up again with v1.07c (after a long hiatus away from EU), and immediately noticed some strangeness in the combat resolution.
Playing Denmark on V. Hard/Normal, and immediately (as usual) invaded Holstein. I besieged all the Holstein provinces, but allowed them to update their fortresses before beginning my assaults.
In all cases, small fortresses with a garrison of 5000 men against a Danish army consisting entirely of infantry. Each time I assaulted with 15-17,000 men, my army would swiftly cut the garrison to bits (they'd loose increments of 3-500 men each time they took losses) and I'd eventually kill the garrison off. However, I'd try to assault with 20,000+ men, and the garrison would take almost no losses at all (and I'd loose out on morale).
Tried this on 4 different provinces (with varying levels of siege) and had the same result repeatedly.
This those seem like it might be a bug in the combat algorithm simmilar to many of the ones already fixed.
Apart from this small problem, I must say that the 1.06 patch really seems to have improved the game substantially.
Recently started up again with v1.07c (after a long hiatus away from EU), and immediately noticed some strangeness in the combat resolution.
Playing Denmark on V. Hard/Normal, and immediately (as usual) invaded Holstein. I besieged all the Holstein provinces, but allowed them to update their fortresses before beginning my assaults.
In all cases, small fortresses with a garrison of 5000 men against a Danish army consisting entirely of infantry. Each time I assaulted with 15-17,000 men, my army would swiftly cut the garrison to bits (they'd loose increments of 3-500 men each time they took losses) and I'd eventually kill the garrison off. However, I'd try to assault with 20,000+ men, and the garrison would take almost no losses at all (and I'd loose out on morale).
Tried this on 4 different provinces (with varying levels of siege) and had the same result repeatedly.
This those seem like it might be a bug in the combat algorithm simmilar to many of the ones already fixed.
Apart from this small problem, I must say that the 1.06 patch really seems to have improved the game substantially.