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can u change the txt so the event can happen at certain province? thxxxx
Code:
province_event = {

id = 80002
is_triggered_only = yes
title = "multiply pop"
desc = "The pop growth cheat."
picture = "Unite"

option = {
name = "where the children come from."
add_province_modifier = {
name = taka_taka
duration = 34
}
}
}
use the console command
Code:
event 80002 <provid>
to fire, replace <provid> with the number of the regarding province (you can display that number via showprovinceid or provid).
 
Code:
province_event = {

id = 80002
is_triggered_only = yes
title = "multiply pop"
desc = "The pop growth cheat."
picture = "Unite"

option = {
name = "where the children come from."
add_province_modifier = {
name = taka_taka
duration = 34
}
}
}
use the console command
Code:
event 80002 <provid>
to fire, replace <provid> with the number of the regarding province (you can display that number via showprovinceid or provid).

This doesn't work.

The original doesn't work.

"There is no event with ID 80002."

If you had done as directed above, and literally copy and pasted this cheat, you would not have been successful. Clearly there are errors that I have been unable to remedy in implementing this.
 
Did you save file in events folder before starting game?

I followed instruction step by step, and it works.
 
How can I...

Annex/inherit a nation? (make all of it's territory belong to another nation in one shot)
Sphere a nation, or increase my influence there by one level?
Puppet a nation, or one of the other master-servant relationships?
Add cores on all of a nation's provinces, or if that's impossible, on some of it's provinces?
 
Last edited:
Just wondering does the change owner cheat have any bad side effects like tag changing does

It can lead to wars with neighbouring powers if you take a territory with other countries' cores on them.

Here's an example: I was playing as Italy and took Nice from France (pop was 100% Italian anyway but no core). A few weeks later the French declared war to reclaim. Luckily I won and later gained a core but it can be risky. Sometimes there are consequences sometimes there aren't. It is useful to join up territories though by taking other regions. Another example was when I added a province in Spain to Portugal (in the North so Portugal retained that same shape). War broke out between me and Spain.

I have avoided this though by being Allies and having a good score with whatever country I am taking a province from.
 
So there are no game breaking changes just potential for wars

That's right. The only notice the game will take other than that is by mentioning it in the Newspaper as a territory change.
 
Code:
province_event = {

id = 80002
is_triggered_only = yes
title = "multiply pop"
desc = "The pop growth cheat."
picture = "Unite"

option = {
name = "where the children come from."
add_province_modifier = {
name = taka_taka
duration = 34
}
}
}
use the console command
Code:
event 80002 <provid>
to fire, replace <provid> with the number of the regarding province (you can display that number via showprovinceid or provid).

Thanks!
However, I am having a bit of a problem. I have followed all the steps and this cheat does work, but anytime I fire this event I get population growth in the capital only - even when I add <provid>. Any solutions to this?
 
You replaced <provid> with the appropiate number (eg 13 for Vancover)?

Yes. So if I were to type in 13 all I would get is growth in my capital. So in this case, since it is controlled by the UK, growth would only happen in London.

EDIT: Okay, now I feel dumb... I always typed it like <13> but if I were to remove the <> it would work. ahh sorry!
 
Last edited:
I have an event that increases the population of your primary culture by 10% in all provinces, I was wondering if there was any way to target POP religion instead of culture. So say I wanted to increases my population of Muslims in my country by the same number in every province how would I do this?

Original event:

Code:
option = {
name = "More primary culture POPS "
any_owned = { 
limit = {
primary_culture 


}


reduce_pop = 1.1 } }
}
}
}
 
Code:
province_event = {

id = 80002
is_triggered_only = yes
title = "multiply pop"
desc = "The pop growth cheat."
picture = "Unite"

option = {
name = "where the children come from."
add_province_modifier = {
name = taka_taka
duration = 34
}
}
}
use the console command
Code:
event 80002 <provid>
to fire, replace <provid> with the number of the regarding province (you can display that number via showprovinceid or provid).


I am having a bit of a problem. I have tried to use both this and the original mod, however whenever the event fires my game crashes. Can anyone help me?

Thanks in advance!
 
I have an event that increases the population of your primary culture by 10% in all provinces, I was wondering if there was any way to target POP religion instead of culture. So say I wanted to increases my population of Muslims in my country by the same number in every province how would I do this?
Code:
religion = muslim
Be aware, that Jews are part of the muslim group for some reason. If you'd like to increase only real muslims, use this:
Code:
OR={religion=sunni religion=shiite}
Your original event however is missing the boolean - it should be
Code:
primary_culture=yes
I am having a bit of a problem. I have tried to use both this and the original mod, however whenever the event fires my game crashes. Can anyone help me?!
That's something foir technical support forums rather than this thread - events shouldn't provoke crashes.