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unmerged(46467)

Lt. General
Jul 17, 2005
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1) All rule discussions will take place on the forums under the appropriate thread.

2) Semi Historical game.

Diplomacy and war entry guidelines
3) No major or minor war until Danzig event unless already at war or by an event.

4) No one may Ally an minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

5) Guidelines for USA & Japan entry:
a) Base USA war entry is 1st January 1942.

b) Each seperate Axis DOW/Alliance with the following countries: Turkey, Spain,Tibet, Persia brings forward USA entry by 6 months eg and attack on Spain would allow USA to join the war 1 July 1941(may not DOW Japan unless Tibet was the country attacked). If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.Italy may enter when Paris is captured and it must be after March 1940.

c) The reverse is also true: Should the UK ally with anyone of the above countries USA war entry is put back 6 months.No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

d) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured.The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

e) Should Gibralter be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in adddition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys.Canadian troops may be deployed to Europe or the UK only after Danzig event.

f) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime.This is needed so we do not end up with a facical UK vs German/Italy for years on end because of some deal made with the Russians.

g) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

h) USA is not required to join...but they may.

6) Guidelines for Italian war entry:

a) Italy may enter when Paris is captured and it must be after March 1940.

b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

c) The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

d) Canadian troops may be deployed to Europe or the UK only after Danzig event.

e) CW troops may leave their home country if an Ally brought into the Axis in their region. These troops can only be used for attacking such a minor and Axis forces within that country.

Guidelines for Russia & Japan war:

a) Neither Russia or Japan may DOW each other until 1st January 1943 and Russia must be at war with Germany.

b) Both Russia and Japan must garrison all common borders with 1 division of any type.

c) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

Guidelines for Russia & Germany war:

a) What ever is negotiated through NAP and Ribbontop pact.


9) Trading of military units:

a) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

b) A human controlled France must not trade away any military units.

10) A human controlled France must accept Vichy.

11) No one may influence a Human controlled country without their permission.

12) Spies:

a) No one may attempt to kill any ministers or leaders from a country they are not at war with.

b) No other restrictions apply.

Supply exploits

13) Basing of troops in minor Allies:

a) Apart from the exceptions below no one may base any military units in a minor ally or puppet to save supply costs.

b) If Italy puppets Eithopia they may leave the units that started there.

c) Oweing to Japans small IC base they base a troops in their puppets prewar as they are large countries and a big garrison force is not unrealistic. They may not however give territory to a puppet pre war for the purpose of basing naval units at a major port.

d) Puppeting of a country pre war is permitted but not to save supply costs. No foreign troops are permitted in such puppeted countries until 3 months before that country enters the war.

Surrounded capital exploit:

a) A capital may not be diliberatley surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

b) If a capital is left vacant it must be occupied if troops are available for such a purpose with regards to other players military requirements. If a situation arises that the basing of a large number of foreign troops are also out of supply due to the above situation it needs to be brought to the attention of the country causing such a situation and it will be corrected at the early convenience.

Trading of resources, provinces & blueprints with other countries

15) Resources:

a) Any resource any be trading with any other country.

b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.

c) No one may trade for any resource in the first 7 days of a new game. From the 7th January 1936 you can trade with anyone you like. You may however accept any deal offered by an AI.

16) Blueprints:

a) No restrictions on trading blueprints with Allies or stealing them.

17) Provinces:

a) No one may trade provinces for the purpose of preventing Annexation of a country.

b) Provinces may be bought and sold freely from and country. A human controlled France is prohibited from giving away provinces and puppeting until January 1st 1941.

Military

18) Military access:

a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

19) Surrounded armies:

a) May not be disbanded when totally surrounded to save manpower.


20) Naval Bugs:

a) Pause the game. Ask the host to save. Discuss with your opponent the situation. If after discussion its decided they are bugged and its going to game breaking the attacking player must break off all attacks naval and air. The affected player is to tell the other player when his forces have reached the next province then attacks may commence. A small group of naval units passing in the middle of hostile territory that gets attack and more than likely be destroyed is not sufficent. It must be a game breaking situation.

b) Preventing such bugs can be avoided by the following:
Avoid long distance rebasing through hostile waters. Wait a minimum 4 hours before retreating from a naval battle. When selecting a retreat province avoid selecting a port not in that province. When setting ORG and strength for missions set it to 80-90% rather then the default 50% your units will retreat by themselves.

21) Air units:

a) Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

b) This does not apply to normal missions only to those on a base about to be captured by enemy ground units.

22) All games to be played until a group vote decides otherwise. A tie means the game will contiue. Players must abide by the vote if they wish to continue playing in the Aussie group
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I addition to this, no SR away from next province that has an enemy unit that is NOT retreating, no Guaranteeing Independence, except UK-Greece.
 
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GREG 42 said:
could you have one change to that ,Candadian troops allowed to the med as they were in italy in 1943-45 :eek:

Canadian troops can enter Medd. after Italy dows if I am correct about that.
 
unless im mistaken Canadians are free to move at danzig.


b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).
 
Mighty G said:
unless im mistaken Canadians are free to move at danzig.


b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

ahh yes MG thanks for that clarification!! :)
 
What is the general opinion about Japan Dow'ing Netherlands in 1940, which ultimately put them at war with UK? It's not specific in the Aussie rules and I was wondering if someone could clarify that thanks!
 
KngTigerII said:
What is the general opinion about Japan Dow'ing Netherlands in 1940, which ultimately put them at war with UK? It's not specific in the Aussie rules and I was wondering if someone could clarify that thanks!


A key element to the Aussie Rules is that whilst balance is attempted to be maintained to give everyone an equal chance. Such things like a Jap dow on the Netherlands would Result in UK joining the War, and therefore USA also joining the war.

If Axis europe have not Dowd Netherlands - Japsn war is phoney cause it cannot annex them.

If Axis Europe are at war with the Netherlands then Japan must be ready to go to WAR to make such a provocative move.

USA is always invoked to war when the Japs goto War. There are too many variables to not do so. (Japs could build naval bases in sth America.. etc etc).

Always bare this mind, though our rules seem like a brick wall at times they are not. Someone will always try to 'raise the stakes' and therefore a bit of realism must be kept to it.

If Germany Dows Sweden and Turkey should USSR wait till jan 1 1942 to DOW? I think not. (as an example)

I think alot of the decisions we have made in aussie rules is also dependant on player experience. But realism is the essential goal for our rules so if Japs want to DOW the Netherlands they can but they best be prepared for WAR is UK and USA decide that democracy is under threat from such heinous actions.

One thing i have never understood with some Jap players is they focus 100% for the Dutch and India which are guaranteed to them if they can do there Proper job in the 1st place which ultimately is to solve the problem of USA and not the easy gains of which they are assured in the Pacific.


Hope that helps.
 
As the Aussie player that normally takes the Jap role. I would never DOW Holland for the Dutch East Indies, even if it were for the possibility of getting the Indonesia puppet. Holland is GOI'd by Free France IIRC, and if Japan is playing right they shouldn't have any major economical drama's until 41-42 if not longer. So that really takes away the incentive to go after Holland. It is probabally better for Japan to go after Siam early if they need that little bit of an extra resource boost and it also strengthens there strategical position early in regards to India and Singapore. Instead of chasing little 10-15 IC puppets, like Mighty said. Japan should really be focusing on building up for an aggressive campaign in the Pacific and Indian Oceans. If Japan doesn't do it's job then Germany has the full force of the Allied Majors (USA, UK, USSR), to deal with in 1942. If Germany has done a good job and almost brought UK to it's knee's in the early years of the war, and providing the Japanese player has prepared appropriately. The first 12-18 months of the war for Japan should see both the USA and UK on the defensive at the hands of Japan. SE.
 
Great feedback! Thanks MightyG and Axis Comrade!
 
Hi, I've read the above-posted rules, and I'd like to start playing mp, initially with a minor if possible. One question though, which version are you using, and are you using a mod?
 
Mosheer Rommel said:
Hi, I've read the above-posted rules, and I'd like to start playing mp, initially with a minor if possible. One question though, which version are you using, and are you using a mod?

Most of us are using Armageddon 1.1 gkcw or 1.2 vblv. You can find Armageddon at Gamersgate.com, It costs 5USD. Then you will need to patch up to 1.2 I would say. Some of us are hanging onto 1.1 until most have made the switch.
 
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Ok so what's the general opinion about Japs dow'ing Afganistan in 40'? And what about Germany Dowing the Baltic states in 40? Both seem a bit cheesy to me. :wacko:
 
Depends if Germany and USSR decide for a 41 NAP i suppose.

In my experience it is usually more the case that USSR does not Dow the Baltics but rather demands them for free in June 1940. Usually a detail of any German Soviet NAP id assume.

As for a Jap dow on Afghanistan in 1940,... If i were UK id dow over it and thus drag America into he war. USSR is usually forbidden to dow until they are at war except Finland from most of our games. Thats what you get when you have a succesful NAP agreement though.

Japs dont belong in Afghanistand prior to 41, and nor do ruskis! :D

Just my opinion from what i have seen,
 
KngTigerII said:
Ok so what's the general opinion about Japs dow'ing Afganistan in 40'? And what about Germany Dowing the Baltic states in 40? Both seem a bit cheesy to me. :wacko:

state a rule that says sinkiang must stay neutral and this problem won't occur
 
KngTigerII said:
Ok so what's the general opinion about Japs dow'ing Afganistan in 40'? And what about Germany Dowing the Baltic states in 40? Both seem a bit cheesy to me. :wacko:

remember UDSSR and Germany dont have the NAP...who has choosen not to sign it, btw? ;)
Germany is free to dow anyone, it want..
 
EarendilHE said:
remember UDSSR and Germany dont have the NAP...who has choosen not to sign it, btw? ;)
Germany is free to dow anyone, it want..

Well not to be argumentative......but I just dont remember getting an offer from Germany, otherwise I would have accepted it. So I'm not really sure I understand where you're going with this. Remember, I'm just checking to get general opnions about such matters as they are not specific in the rules. :)
 
For those of you who are not familiar, please take some time to read through these rules. Many players use these rules and if you plan on playing MP, it would save time knowing this ahead before you join a game. Thanks!