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LordAkkrand

Second Lieutenant
37 Badges
Aug 11, 2008
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Hey,
A group of us have just started a 5 player MP game over here in Oz, we've all got good ADSL2 internet connections, but the game lags really badly if the speed is set to anything faster than normal.
2 of us are on 1 connection at one place, using a router, 2 are at another place using a router, and the 5th is at a third place.
We had a lot of difficulty setting up the port forwarding for one of the routers (players A B C see D's game, E doesn't, or AC&E see B's game, D doesn't, crap like that).
So we've been using Hamachi to simulate a LAN for the game. Even that doesn't work as intended, though; the host creates a game as a LAN game, and the others have to join it as an internet game, but with the hosts Hamachi IP address, and that seems to get us all connecting.

Back to the problem: 5 players, we haven't done before. If the speed is Above Normal, then the game lags sometimes by game days, and only catches up if someone who is not the host pauses the game. This is causing other problems - if a tech is finished in those days, then a new one cannot be started until the game has caught up.
Some people have lost techs (they don't show up as having been researched). A perfect example is the Japan player researched cavalry, we had to load from a save game after a player crashed, the Japan player is building cavalry, he can select more cavalry to build, but has not researched them, so he won't be able to get the next level of cavalry.
One player researched a tech and they just straight up don't have it, and has to research it again.
One player researched a tech (Adv Machine Tools), is shown as having researched it, but does not have the +5% industry.

Now I can fix some of these with a save edit (probably all of them). But if there's a dozen of these issues for every 2-3 hour session, then I'm gonna spend more time editing save games than playing the game (unless there's a cool save editor I'm not aware of).
Plus I'm gonna know what everyone is researching, because they're gonna have to tell me - and possible confirm it somehow - so I can fix it if it breaks.

If the war starts with this sort of lag, battles will be over before players know they have begun, fleets sunk before a player can see what they're facing, etc etc.

Is 5 players too much for the game to handle?
Is it too much for Hamachi to handle?
Is one crappy internet connection killing the game for all of us?
Would we be better trying to connect via a different program like Xfire or something? Does Xfire take care of routing and that stuff?

We've all just gotten the 1.3b patch, but the only suggestion as to what could possibly cause this is the fact that there's massively increased spying activity by the AI, and that might be taking up lots of bandwidth... but I wouldn't have thought any of it was bandwidth intensive.

Any help or suggestions at all would be greatly appreciated.
Cheers,
Lord Akkrand
 
hi, yes well, there should be a sticky but i guess paradox doesnt care much about multiplayer.



Important things you need to know before starting a game online.


The guy with the best connection must host and must have autosave ON.

Start always on Very slow.Then when each day passes increase the speed by +1.Otherwise sync problems might happen.Never start at fast or very fast speed even if you have cable connection

If you still lag(clock jumps from 10:00 to 21:00 for example that is called lag) you must slow down to a resonable speed until this effect ceases to occur.To check if you lag pause the game.If the clock is still moving while you are paused then you have experienced lag and game speed must be set lower.Altho 3-5 hours lag is acceptable.

All players must wait 24 hour before starting a new Tech otherwise that new tech their planning to start will be lost.In order to fix it you either must rehost and that player must research the tech again or a text edit.I usually wait 48 hours just to be sure.


Then there must be some rules all players must read in order for the game to be balanced and axis to actually have a chance.And to avoid exploits and other things that others might feel that its unfair.


I suggest hiensens rules http://forums.ederon.net/default.aspx?g=posts&t=1092

And ofcourse once a nation is at war speed must be set to slow or very slow not normal.
And i think that its a good thing to use hamachi.Im not a net expert but some players cant chat or see chat from others and hamachi fixes this but also fixes some players constant crashing.So def worth having.


And i dont know bout the spying system but its possible.
 
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