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Modern Cato

Sergeant
19 Badges
May 26, 2013
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Basically I wanted to edit my own version of the AGOT mod and I was looking to make the Ironborn Baronies use the same type of graphics (i.e. the round "Norse" style shields) that the Beyond-The-Wall Old Gods utilize... Is there any way in which to do this??? I am sure there is, but all I could think about was changing the gfx for the religion in the religion file txt file. However, all that did was change the border of the titles county level and above... As usual when I run into a problem modding to y'all I run... Any help would be appreciative... Thanks!

Also, how would I change a Bastard Name... E.G. make "Pyke" to "Reaver"???
 
Last edited:
To change "Pyke" to "Reaver", go into the bastards.csv file, and find
Code:
nick_pyke;Pyke;Pyke;Pyke;;Pyke;;;;;;;;;x
Change "Pyke" to "Reaver", like this:
Code:
nick_pyke;Reaver;Reaver;Reaver;;Reaver;;;;;;;;;x
The csv can be opened with notepad, wordpad, and other programs of the type.

And to change the ironborn graphics to the norse religion ones, you can change the graphical culture in the religions file to norsegfx, like this:
Code:
drowned_god_group = {
    has_coa_on_barony_only = yes
    graphical_culture = westerngfx
  
    playable = yes

    #shades of blue
    drowned_god = {
        graphical_culture = norsegfx

        icon = 5
        color = { 0.0 0.0 0.6 }
      
        high_god_name = GOD_THE_DROWNED_GOD
      
        god_names = {
            GOD_THE_DROWNED_GOD
        }
        evil_god_names = {
            GOD_STORM_GOD
        }
        crusade_name = "HOLY_WAR"
        scripture_name = THE_LEGENDS
        allow_looting = yes
        allow_rivermovement = yes
        peace_prestige_loss = yes
        raised_vassal_opinion_loss = no
      
        priests_can_inherit = no
      
        max_consorts = 20
      
        aggression = 2.0
        religious_clothing_head = 3
        religious_clothing_priest = 3
    }
  
    storm_god = {
        graphical_culture = westerngfx
      
        icon = 9
        color = { 0.2 0.7 0.9 }
      
        high_god_name = OD_STORM_GOD
      
        god_names = {
            GOD_STORM_GOD
        }
        evil_god_names = {
            GOD_THE_DROWNED_GOD
        }
        parent = drowned_god
    }
}
 
To change "Pyke" to "Reaver", go into the bastards.csv file, and find
Code:
nick_pyke;Pyke;Pyke;Pyke;;Pyke;;;;;;;;;x
Change "Pyke" to "Reaver", like this:
Code:
nick_pyke;Reaver;Reaver;Reaver;;Reaver;;;;;;;;;x
The csv can be opened with notepad, wordpad, and other programs of the type.

And to change the ironborn graphics to the norse religion ones, you can change the graphical culture in the religions file to norsegfx, like this:
Code:
drowned_god_group = {
    has_coa_on_barony_only = yes
    graphical_culture = westerngfx
 
    playable = yes

    #shades of blue
    drowned_god = {
        graphical_culture = norsegfx

        icon = 5
        color = { 0.0 0.0 0.6 }
     
        high_god_name = GOD_THE_DROWNED_GOD
     
        god_names = {
            GOD_THE_DROWNED_GOD
        }
        evil_god_names = {
            GOD_STORM_GOD
        }
        crusade_name = "HOLY_WAR"
        scripture_name = THE_LEGENDS
        allow_looting = yes
        allow_rivermovement = yes
        peace_prestige_loss = yes
        raised_vassal_opinion_loss = no
     
        priests_can_inherit = no
     
        max_consorts = 20
     
        aggression = 2.0
        religious_clothing_head = 3
        religious_clothing_priest = 3
    }
 
    storm_god = {
        graphical_culture = westerngfx
     
        icon = 9
        color = { 0.2 0.7 0.9 }
     
        high_god_name = OD_STORM_GOD
     
        god_names = {
            GOD_STORM_GOD
        }
        evil_god_names = {
            GOD_THE_DROWNED_GOD
        }
        parent = drowned_god
    }
}

I got the bastard name change to work correct. However, the work-through you gave for the changing of the holding COA did not work. What you said to do I already did and it only changed the borders of the County and above level COA. The holdings remained the same instead of the "norse style"shield ones the Wildlings have which I want the Ironborn to use. Any ideas on how to fix the holding gfx coa to work???

I want them to look like this for example:

upload_2015-5-28_1-16-5.png


Not this:

upload_2015-5-28_1-18-12.png