I've commented several times on the barrage projectile spell, though, never asked Arrowhead's thought on the spell or what they intended it to be. So
?
Brief barrage history & overview:
It's changed dramatically from its first incarnation, where the damage ratio highly favored spam over charge. You could contend with the highest beam DPS if you could spam fast enough. At close range, it was a guaranteed death sentence. Now, what made it overpowered was the insane ice*2+water+arcane+lightning combo. I recollect the damage of this spell being roughly 2k per shard, capable of just under 12k. 12,000 with no charge, ridiculous.
All this behavior was changed during the PvP patches and it's remained mostly the same since. The only way to get efficient use out of it is to abuse the water exploit and release near max charge and line up with at least two targets. The problem there is, too much input and luck is required to break even in efficiency. Barrage is not a good mid or long ranged spell, yet its behavior suggests that it should be used like one. The one thing barrage does possess, however, is safety. This makes it marginally useful at close-range but that's negligible because there are many alternatives equal to or better at that.
With all that said, I'm left to believe the decision to use barrage is a matter of taste and not at all tactics, as it should be. Barrage is still my favorite spell and I still feel it deserves to be above average at close-range
Brief barrage history & overview:
It's changed dramatically from its first incarnation, where the damage ratio highly favored spam over charge. You could contend with the highest beam DPS if you could spam fast enough. At close range, it was a guaranteed death sentence. Now, what made it overpowered was the insane ice*2+water+arcane+lightning combo. I recollect the damage of this spell being roughly 2k per shard, capable of just under 12k. 12,000 with no charge, ridiculous.
All this behavior was changed during the PvP patches and it's remained mostly the same since. The only way to get efficient use out of it is to abuse the water exploit and release near max charge and line up with at least two targets. The problem there is, too much input and luck is required to break even in efficiency. Barrage is not a good mid or long ranged spell, yet its behavior suggests that it should be used like one. The one thing barrage does possess, however, is safety. This makes it marginally useful at close-range but that's negligible because there are many alternatives equal to or better at that.
With all that said, I'm left to believe the decision to use barrage is a matter of taste and not at all tactics, as it should be. Barrage is still my favorite spell and I still feel it deserves to be above average at close-range