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Rizel

First Lieutenant
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Jul 6, 2007
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I've been playing some HoI multiplayer lately, and though it's great fun, I am wondering if you people have any specific mod to recommend for a better multiplayer game?

We are already playing with DAIM, I am thinking of possibly adding SMEP to add some more events. We're thinking of playing with MOD34, does it work with multiplayer?
Even though i have these ideas i would love to hear you people's opinion on what the best multiplayer-mod is.
 
well WIF is cool only in SP , but in MP it sucks totaly because it is very inbalanced and it is imposible to win with axis.
I tested a lot of MP games with MOD 34 ant it worked really good, so i can recomend it for fun MP gaming with very exiting tech tree and other features.
 
Neither of those mods are any good, tried both of them many times, I know East is Red is still horrible, havent tried mem in a while, but the last time I tried it was unplayable as well. Both of them use human france's, Mem france has 200 IC pretty crazy. East is Red isnt quite as bad, the Soviet Union is severly nerfed from vanilla and faces a war with Japan so that you cannot disband your military. Both of them battles last forever as well.
 
TheWretchedMass:Both of them use human france's, Mem france has 200 IC pretty crazy.

Opposed to vanilla France isn't supposed to be such a walkthrough; hopefully to hold until spring '40 so the Axis doesn't go for SU too soon.

Oh, and it's really onesided to talk of France's ICs, when ICs worldwide have been revamped, a division costs around 10 ICs and supplies costs have been upped.
 
Well ive played EIR/MEM and WIF a bit with some friends.

Altho in WIF i can agree with nacy that axis have a hard time to win cuz usa has huge ic.

======================

Then Theres MEM with supernatural Uboats that crush anythin.For example combine German doctrines with Italian Navy and German NAvy both Building Battleships they ahve in que and sea raid in the atlantic and i can assure u that lol :rofl: not even USA/UK/JAPANESE navies combined are gonna defeat them because:
A fleet with BB or CV and destroyers vs same number of uboats will mean that capital ships die first then comes the german/italian navy to crush the DDs after their capital ships been destroyed.
Situation in france is truly formidably hard for germany if not impossible.
USSR can outproduce massively and reach a 700 ic/all manpower converted and go on offensive against axis.
Germany does not have enough money to get bulgaria/romania/influence italy in alliance.
Last time i almost stopped Italys production with my spies.Others said that theres enough money on the map to prevent such an action but i rather think since i checked all countries and had no money that its not unless u dont get romania/bulgaria in alliance thus ull have a hard time holding west wall or northen germany from marines.
Japan has incredibly low IC and will be crushed like an insect because she needs tons and tons of attack transport that cost almost as much as a battleship lol
Upgrades take too long and CP nations(cept ussr which can upgrade 18 to 39 easily after she researches 41 infantry) cant upgrade stuff and german panzers will have a difficult upgrading time cuz there arent many steppes between those germany makes and the research to benefit from bonus.
Then thers that horrible transport bug and cost which makes it a reall business to use normal transports instead of attack transports amd enemy cant know.
And units have 180 organization and panzers 240 so u cant see which panzerkorps have 101 organization or 240 organization which really breaks the game up unless u hover ur mouse on every organization bar of ur panzers or infantry
And UK 330 IC vs germany 450 ic and uk free market and france 220 ic now WTF LOL.

======================================

Then theres EIR which should turn up OK with the new version.Previous version tanks had same strenght as a mechanized unit and france was really tough but not impossible.Theres some units which are too weak and cost too much and maybe influence needs lower cost.

Altho i disagree altho ussr has a war in the east against japan, germany will also lose alot of manpower in france and ground attack is 8 stacks max per province so big stacks wont be obliterated by germany in ussr so easy like in vanillaAnd battles take longer so ussr has time to reinforce to prevent german breakin or encyrclements.And USSR should have by barbarrosa 400 units of which 3/4 41 era and maybe 1/4 39 era and a ic roughly 440 vs a axis force of aprox 250 units.()39 units)
I think that things are pretty balanced for eir.Germany has alot of manpower and allies need to focus on a second front in europe before germany puts too many divisions in france and cant land anymore while also making sure japan is stopped.
 
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Let me give a more detailed post about what I was saying earlier. East is Red is the MP game Ive been playing the most lately, its got its fair share of problems, but maybe it was a little harsh to say it was terrible. The things I dont like about it, is the UK-France combination is still too powerful, the rules also state that you can have the entire commonwealth in France, I played Hiensen (our best player) and stuffed him in belgium, he wouldnt have been able to break the position with 1000 units because I had enough units at each province to easily stop his max command limit (296 divisions total). I had 230 effective IC and France had like 118 and we had a much bigger force with 3X the air power and 25 bombers. He ended up breaking through because of a bug that put my units in belgium out of supply for a whole month and I still managed to stop them at the paris-dijon line. The battles last long so you can easily use support defense missions and stop them with time to spare. Tanks are also quite worthless, they cost 29 ic and motors are 13 ic and 1 tank cannot defeat 1 motor, pawnq and I both tested it. 1 Tank vs. 1 infantry took 36 days and lost 40 organization. The whole upgrading thing is awful as well, Hiensen had mostly 36 infantry because EIR made upgrading harder and axis countries cant upgrade because their full central planning and that makes it close to impossible for them to upgrade their units.

I tried the pacific theater next as USA vs. Hiensen again. USA becomes human when France falls, france fell in like September, USA in Eir has like 375 IC I would have had 18 CVs if he attacked at the historical date, he attacked in July and my UK allie sunk 12 Japanese CVs and the rest of their entire fleet at the cost of 3 BBs. The entire pacific campaign lasted two months, 6 years of build up and ends in two months how lame. EIR added another air base to Hawaii which is bugged and I lost a CV because after wake island fell, Japans navs reached all the way past Hawaii from wake, navs that were supposed to have short range. The navs damaged 75 ships down to about 80% in 2 hrs and sunk USS lexington, with 12 navs. I attacked Japans CV fleet with 7 tacs and damaged 3 CVs to 20 strength. I realized that ships are just as useless as vanilla and 16 navs and the poor japs dont stand a chance. Poor Japs dont even get China allied, this game had China allied because Soviets allied commie china but usually they arent allied, which would have led to an even bigger ass kicking. All Japan gets for defeating China is a couple cores on china. Playing Japan is quite a pain as EIRs stupid ai keeps cancelling trades and pretty much forces Japan to trade (at the mecry) with UK or Soviets. The war in china is probably the hardest Ive ever played as well.

The game does some good things and that Soviet Union is very weak, and cannot disband his army in 36 as he has to fight the Japanese Golkin Khan event, and theres a peace time effect that makes Soviet Union ~150-250 IC worse than vanilla and not able to convert all its man power. Axis are quite a bit more powerful Japan can IC whore to 300 IC and Germans 530. Which is alot better than vanilla.

Now all these are issues are supposed to have been worked on in the new version but the EIR modder, has gotten crushed three times in a row and I am starting to doubt his playing strength so Im sure equally as bad issues will be present in the new version of EIR. The game is better than vanilla but still needs a ton of work.

Multiplayer Enhancement Mod, east is red needs work but MEM is unplayable, PawnQ gave pretty good examples of that, Id like to add that the spy system is quite fun, and if they made the spy missions harder it could be alot better than vanilla, ships are quite a bit harder to sink than EIR and Vanilla you bomb them and hardly anything happens. The allies are way more powerful than the axis, with a UK that has 330 IC and and a France with 230 Vs. a 450 germany = dead germans. The organization is also weird for tanks it maxes out at like 250 or something and you cant tell the difference between 250 and 108 so its hard to know when you're org 'd up. USA has 700 IC and Soviet Union 700 UK 330, France 230 Germany 450 Japan 190, see how silly this is?
 
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Tanks were weak but that was last version.This new version tanks are stronger altho not as they should be.

And NO france situation ESPECIALLY since new version gave new provinces on which germany can go on offensive and it should work well.

And hienson like did not have italy on his side while striking in belgium cuz italy IC whore and also canada was human and provided 30 motors instead of 7 infantry as it was ai.?Also he built TANKS which were totally useless that version but that been fixed.

And i heard there was a CLV bug which enabled SAG to aproach CTF which japan lost? CVL are removed from new eir version.Thats why CVs were sank and fast by BBs and could not be retreated.

And plus France got crushed many times.Cue got france in something like early september 40? I also got france in end of may 40.We both had italy on our side and no human canada. = difference 130 divisions from ur game with hienson.But again thats been solved with the new provinces which should allow germany to advance handily.Not a matter of units but overstacking which the old belgium map couldnt provide.


Hope that anters ur points...srry kinda lazy to quote...:)
 
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Tanks were weak but that was last version.This new version tanks are stronger altho not as they should be.

And NO france situation ESPECIALLY since new version gave new provinces on which germany can go on offensive and it should work well.

And hienson like did not have italy on his side while striking in belgium cuz italy IC whore and also canada was human and provided 30 motors instead of 7 infantry as it was ai.?Also he built TANKS which were totally useless that version but that been fixed.

And i heard there was a CLV bug which enabled SAG to aproach CTF which japan lost? CVL are removed from new eir version.Thats why CVs were sank and fast by BBs and could not be retreated.

And plus France got crushed many times.Cue got france in something like early september 40? I also got france in end of may 40.We both had italy on our side and no human canada. = difference 130 divisions from ur game with hienson.But again thats been solved with the new provinces which should allow germany to advance handily.Not a matter of units but overstacking which the old belgium map couldnt provide.


Hope that anters ur points...srry kinda lazy to quote...:)
Cue got through france because of paratroooper bug
 
Cue got through france because of paratroooper bug

There been 1000 of eir games were germany broke in france Zzzzz it just this one fuckup cuz of unfavorable conditions and a difference of 130 divisions acting on west front between allies/axis.

EDIT: in mem germany reaches 550-600 IC after she conquers france.USA starts with 150? and gets gearings so when war starts it should have 600 ic or 700~ in central planning terms.Also ussr has peacetime modifier so roughly 450 ic to 500 during peacetime which is upped to 700 at barbarrosa.Altho im afraid to imagine all those lend leases UK gets from usa lolz....still in my experience breaking in france is very difficult and manpower consuming for germany.
 
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Then Theres MEM with supernatural Uboats that crush anythin.

what version was this with?

For example combine German doctrines with Italian Navy and German NAvy both Building Battleships they ahve in que and sea raid in the atlantic and i can assure u that lol :rofl: not even USA/UK/JAPANESE navies combined are gonna defeat them because:
A fleet with BB or CV and destroyers vs same number of uboats will mean that capital ships die first then comes the german/italian navy to crush the DDs after their capital ships been destroyed.

if you stack cvs with dd and hunt subs then indeed you are in trouble. dont stack and you wont have that problem. I did many tests of 70 subs v 50 DDs or so and in general the dds trounced the subs. This is mainly due to engine of hoi2. CVs are just NOT sub killers - neither are any other big ships. If you stack 12/12 basically only 12 of your ships are in combat with the 24 sub stack.
Just build more DDs or did you think that uk has "so" much ic to build tanks and then get killed by subs? :confused:

Situation in france is truly formidably hard for germany if not impossible.
USSR can outproduce massively and reach a 700 ic/all manpower converted and go on offensive against axis.

yes situation is hard for germany - a human france does unbalance the game a bit esp if he is a powerplayer. The HOI2 game mechanics allow for limited stuff. Russia can be beaten though as seen in some games. Currently though we need to work on the tank issues.

Germany does not have enough money to get bulgaria/romania/influence italy in alliance.

havent had that EVER happen.

Last time i almost stopped Italys production with my spies.Others said that theres enough money on the map to prevent such an action but i rather think since i checked all countries and had no money that its not unless u dont get romania/bulgaria in alliance thus ull have a hard time holding west wall or northen germany from marines.

there is enough money on the map - italy indeed is prone to ally sabotage - needs germany to help it out.

Japan has incredibly low IC and will be crushed like an insect because she needs tons and tons of attack transport that cost almost as much as a battleship lol

uhum havent seen japan crushed like an insect - some players say they are too strong.

Upgrades take too long and CP nations(cept ussr which can upgrade 18 to 39 easily after she researches 41 infantry) cant upgrade stuff and german panzers will have a difficult upgrading time cuz there arent many steppes between those germany makes and the research to benefit from bonus.

that was the point...

Then thers that horrible transport bug and cost which makes it a reall business to use normal transports instead of attack transports amd enemy cant know.

exploits - cant fix.

And units have 180 organization and panzers 240 so u cant see which panzerkorps have 101 organization or 240 organization which really breaks the game up unless u hover ur mouse on every organization bar of ur panzers or infantry

really not a problem. Just 100 org makes the battles instant fast and cause no str loses.

And UK 330 IC vs germany 450 ic and uk free market and france 220 ic now WTF LOL.

the point is to allow allies a chance to hold france till 1940... not roll over and die in oct 1939.

Overall i agree that there is room for improvement - it would be nice if people that play the game and dont post feedback in mem threads participated more. Play style influence mods - different groups give different feedback. Cant please all.
 
id also like to add that hoi2 engine in general has sooooooo many loopholes that any powergamer v an all round easy going player will pwn him. I really doubt that any mod can fix that - although MEM does take care of A LOT of the issues. It really comes down to what players expect from a game. Hope hoi3 will fix that.
 
Cue got through france because of paratroooper bug

That isn't true. I went through France because I invaded in Italy after you stacked Maginot line, and made Belgium impossible. I managed to take one province in Maginot using paras. I carefully rotated my troops against Nice, never letting your troops reorganize, and loaded up with Fortress Buster Generals, and kept up constant interdiction with my planes. It took a coupld of weeks but once we were out in the open, everything came together for me, despite the bad tanks.

In vanilla it is worse, and Allies can often take down Germany in the first year. I have watched that scenario, too many times to count.

In anycase, the new manpower reductions for Allies at start should even things up a bit more, and bring us closer to where we want to be.
 
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Then thers that horrible transport bug and cost which makes it a reall business to use normal transports instead of attack transports amd enemy cant know.

Actually you can know, you can see the unloading transports if you are bombing them or engage them with ships. I know this because Hiensen tried to invade Rhodes using this technique on me. I agree with Fiend, it is an exploit.

MEM is totally playable in IMO, I have some disagreements with diplomatic structure, and that is why I came up with EIR, but MEM does a good job at doing what it does. I think the thing with both combat systems is that people have a little trouble adjusting to the length of combat, and the fact that this makes watching your leader overstacking, and thing like what traits your leaders have, critical in terms of winning an attack against a well dug in defender.

In vanilla, you can just throw 100 units at 20 and the battle is over in a day. In MEM and EIR this is not possible. One of the main points with both systems is elminating the uber-stacked blob. Both of these systems give the player an opportunity to manage each battle.

I tried later to emulate some of the MEM ideas in terms of the combat, but took a different route to doing so. Why? Simply because I wondered if there was a different system for doing it. MEM depends on the relationship between ORG and GDE to create longer battles, and in EIR its a relationship between higher GDE efficiency, and an increased frequency of defensive combat events. The point of increasing the frequency of defensive combat events was to give defenders an basic advantage, something which is entirely missing from vanilla.

In fact, in vanilla, the attacker having the ability to choose when and where he attacks, in combination with the speed of attack means that the attacker actually has the advantage, which is entirely unrealistic.
 
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what version was this with?



if you stack cvs with dd and hunt subs then indeed you are in trouble. dont stack and you wont have that problem. I did many tests of 70 subs v 50 DDs or so and in general the dds trounced the subs. This is mainly due to engine of hoi2. CVs are just NOT sub killers - neither are any other big ships. If you stack 12/12 basically only 12 of your ships are in combat with the 24 sub stack.
Just build more DDs or did you think that uk has "so" much ic to build tanks and then get killed by subs? :confused:



yes situation is hard for germany - a human france does unbalance the game a bit esp if he is a powerplayer. The HOI2 game mechanics allow for limited stuff. Russia can be beaten though as seen in some games. Currently though we need to work on the tank issues.



havent had that EVER happen.



there is enough money on the map - italy indeed is prone to ally sabotage - needs germany to help it out.



uhum havent seen japan crushed like an insect - some players say they are too strong.



that was the point...



exploits - cant fix.



really not a problem. Just 100 org makes the battles instant fast and cause no str loses.



the point is to allow allies a chance to hold france till 1940... not roll over and die in oct 1939.

Overall i agree that there is room for improvement - it would be nice if people that play the game and dont post feedback in mem threads participated more. Play style influence mods - different groups give different feedback. Cant please all.

It was version DSKA, Hiensen sunk the entire UK fleet with Subs he posted a thread about it at lord ederons forum.
 
uhum yea i nerfed subs a bit (but really slightly in terms of build times/costs and attack power)
again id like to point out that cvs despite their power are not meant to be used in the game as subs killers:

sub attack values / Defence values for improved models:
CV: 7/90
DD:65/30
BB: 3/210
CL: 28/45

Sub: 55/30

so as u can see a mixed stack vs the same size sub fleet will have its issues, though dds should manage with relative ease.