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No idea if this is an actual bug or I've overlooked something obvious, but I can no longer arrange marriages at all. If I click the linked rings icon on a dynasty member's page, no one else appears on the choose-a-spouse popup window. Same if I try to select a courtier from my own court through the diplomacy screen (and I know there are marriageable courtiers) - the choose-a-spouse window doesn't populate with any spouse options.

I'm running HIP, 2.1.3, no SWMH, playing an Avar Hungary. I switched to Elective Monarchy a couple of years ago - that's the only thing I can think of that has changed since the first part of the game when marriage worked normally. Any thoughts as to why I can't marry anybody off any more?
 
Clicking on the bookmark "Rise of the Hansa" leads to a CTD for some reason (I'm using the 2014-04-12 update release).
Sorry, that's PB's fault this time; I didn't notice PB+SWMH was duplicating the bug from SWMH, so it only got fixed in SWMH itself, not PB+SWMH.
Will have it fixed in the PB beta in a moment.
 
I'm trying to install HIP (with Immersion instead of SWMH) on my Linux computer, using the handy Python installer. However, I get this:

Screenshot from 2014-04-13 13:28:53.png

What have I done wrong? HAVE I done anything wrong? And more importantly, how do I fix it?
 
I'm trying to install HIP (with Immersion instead of SWMH) on my Linux computer, using the handy Python installer. However, I get this:

View attachment 105817

What have I done wrong? HAVE I done anything wrong? And more importantly, how do I fix it?
You probably haven't done anything wrong; it seems the installer is failing on non-Windows machines for whatever reason. ziji will get that fixed.
Anyway, what you can do is open main.py, go to line 620, and change "enableModDefaultNo" to "enableMod"; I think that'll fix it. Note that enabling NBRT+ on a non-Windows machine can potentially cause issues.
 
I think there s a } forgotten somewhere in the events files,because in the decision panel I get decisions like War,hidden_tooltip,allow etc of course none of them doing anything
 
I will post what I posted in the bug forum. It's the same point, essentially.

I didn't use /code/ for better readability.



How ruler designer should be rebalanced(currently the balance causes weird results like ambition being much cheaper than content):

NRulerDesigner =
{
BASE_ATTRIB = 5,
BASE_AGE = 16,
BASE_FERTILITY = 0.5,
BASE_HEALTH = 5.0,
COST_ATTRIB = 2.0,
COST_SON = 3.0,
COST_DAUGHTER = 2.0,
COST_MARRIED = 2.0,
COST_FERTILITY = 20.0,
COST_HEALTH = 10.0,
COST_MONTHLY_PRESTIGE = 10.0,
COST_MONTHLY_PIETY = 20.0,
COST_MONTHLY_WEALTH = 10.0,
COST_GLOBAL_TAX = 50.0,
COST_CHURCH_OPINION = 0.5,

COST_SPOUCE_OPINION = 0.25, <- Only influences one character, your spouse. In fact, this modifier is not used at all and is even spelled wrong. If it ever gets used for mods, you should correct the spelling and halve the cost to 0.25 since opinion modifier affecting one character shouldn't cost as much.

COST_SEXAPPEAL_OPINION = 0.5,
COST_DYNASTY_OPINION = 0.5,
COST_VASSAL_OPINION = 1.0,

COST_LIEGE_OPINION = 0.0, <- it affects what *YOU* think of your liege. It shouldn't cost or deduct anything.

COST_INFIDEL_OPINION = 0.0, <- it affects what *YOU* think of infidels. It shouldn't cost or deduct anything.

COST_OPPOSITE_TRAIT_OPINION = 0.0, <- it affects what *YOU* think of people with opposite traits. It shouldn't cost or deduct anything.

COST_SAME_TRAIT_OPINION = 0.25, <- unlike other opinion boosts, it only works with people with same traits, should will be far rarer. It shouldn't cost as much as 0.5.

COST_SAME_RELIGION_OPINION = 0.5,

COST_AMBITION_OPINION = 0.0, <- it affects what *YOU* think of people you can take things from. It shouldn't cost or deduct anything.

COST_GENERAL_OPINION = 2.0,
COST_MUSLIM_OPINION = 0.5,
COST_JEWISH_OPINION = 0.5,
COST_CHRISTIAN_OPINION = 0.5,
COST_ZOROASTRIAN_OPINION = 0.5,
COST_MORALE_OFFENCE = 100.0,
COST_MORALE_DEFENCE = 100.0,
COST_DEFENCE = 100.0,
MAX_AGE = 50,
},
 
Either PB or Immersion has messed up the 'form Hungary' event. It should not hand over everything outside of de jure Hungary to the Pechenegs (i.e., all of Bulgaria) and shouldn't leave me with claims to the original, northern holdings I was leaving.

Also, I don't think building the Warrior Cult should be as optional as it looks to me. :p
 
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the kingdoms of Djuka and Salerno have a black flag...
 
Is there a reason that my Marshall's ability to lower revolt risk isn't working? Does that only work in your demesne? If so, why does it allow me to place him in my vassals' holdings?
 
I habitually set everything except children to a cost of 0. There's no point in trying to balance Ruler Designer.

Why not? Some people want to play within the boundary of limits that the game set, preferably more balanced. There is a point in limiting points at character creation in any other games as well as in CK2.
 
Is there a reason that my Marshall's ability to lower revolt risk isn't working? Does that only work in your demesne? If so, why does it allow me to place him in my vassals' holdings?

It allows you to place him in vassal provinces because the same job_action also increases your local arrest chance, which is primarily for what I use that marshal job_action.
 
I'm trying to install HIP (with Immersion instead of SWMH) on my Linux computer, using the handy Python installer. However, I get this:

View attachment 105817

What have I done wrong? HAVE I done anything wrong? And more importantly, how do I fix it?

Looks like I missed a line on my frantic patch yesterday to change the character set encoding of the ENTIRE INSTALLER in under a half-hour. :p

I'll get this fixed shortly, and I'll post a link to an updated main.py for those on other platforms that don't want to wait. It's just an extra pair of parentheses. [Unfortunately with Python, you can't catch obvious type errors like this until your code actually hits that path, and I never tested on a mac, so...).] However, a hotfix for PB+VIET should be released within a day or two, so it'll be included with that as well.
 
Hi, I just saw the changelog for the new version and it seems like the bug I reported was not fixed yet. I will write again.

Vassal level kings can't change to primogeniture and some other succession types, because kings should first change crown laws in order to have access to certain succession types, except that vassal kings don't have crown laws of their own. This makes vassal kings useless as opposed to remaining as a vassal duke.

Could be fixed by adding the following after "lower_tier_than = king" line

Code:
                holder_scope = {
                    AND = {
                        independent = no
                        tier = king
                    }
                }

Please put this in full context for me so I can make some sense out of what you're describing as a problem and suggesting. From the sounds of it, it sounds valid, so I'd like you to fully present your case in one post if possible so that I can reasonably evaluate it and fix the problem if there is one.
 
It allows you to place him in vassal provinces because the same job_action also increases your local arrest chance, which is primarily for what I use that marshal job_action.

What exactly does "local arrest" do? Is it an action taken against the county holder? My stupid vassals provinces are having huge heresy revolt chances and I was trying to lower the revolt chance. I guess that won't work.
 
I'm seeing the options to invite soldier, spy, and diplomat twice in my decisions. Is that a HIP bug?

Might be a mistake on my part when I was tweaking those in Immersion, I'll look into that.
 
Requirement for creating Empire of Carpathia is being King of Wallachia or have all their lands, but Kingdom of Wallachia isn't de jure part of Carpathia. Don't know is it wad or bug.