• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(11039)

Second Lieutenant
Sep 17, 2002
161
0
Visit site
Hi,
I am playing grand campaign as otoman empire 1.03 :
I have found 3 bugs :

1.When selecting and army and pressing create new unit button, sometimes some divisions of the army disapear somewhere in the process.
If I do this in pause mode, everything is fine.
This only happens when trying to create new unit and not being in pause mode (but not every single time).

2.Besides that, I have realized that the cash reserves for all my pops are zero, although if i go to the budget window and check in the ledgers, rich, poor and middle class have cash reserves.

3.I have realized than after creating a new big clerk (i.e. 70000), later on (some days later) I have lots of small clerk pops that come out from nowhere. They are very small (less than 1000 people). This seems very strange.

This game is amazing :)

Proposals for game improving according to my experience :
- To show the bad boy score somewhere in the game interface. This is always nice to check for the player. It improves play experience.
- Address navy and army speeds. Ships are too fast and land units too slow.
- When adding workers in a factory, by default the computer should add the biggest pops available and trying to match the 3 craftmen 2 clerk stage.
Sometimes it adds very small pops when you have much bigger ones.
- Russia is too powerful and agresive. This harms playing any nation in its borders.
- The nation ranking first could be called : Super Power

Thanks.
 
Last edited:
Upvote 0
marcosortega said:
Hi,
I am playing grand campaign as otoman empire 1.03 :
I have found 3 bugs :

1.When selecting and army and pressing create new unit button, sometimes some divisions of the army disapear somewhere in the process.
If I do this in pause mode, everything is fine.
This only happens when trying to create new unit and not being in pause mode (but not every single time).

2.Besides that, I have realized that the cash reserves for all my pops are zero, although if i go to the budget window and check in the ledgers, rich, poor and middle class have cash reserves.

3.I have realized than after creating a new big clerk (i.e. 70000), later on (some days later) I have lots of small clerk pops that come out from nowhere. They are very small (less than 1000 people). This seems very strange.

This game is amazing :)

Proposals for game improving according to my experience :
- To show the bad boy score somewhere in the game interface. This is always nice to check for the player. It improves play experience.
- Address navy and army speeds. Ships are too fast and land units too slow.
- When adding workers in a factory, by default the computer should add the biggest pops available and trying to match the 3 craftmen 2 clerk stage.
Sometimes it adds very small pops when you have much bigger ones.
- Russia is too powerful and agresive. This harms playing any nation in its borders.
- The nation ranking first could be called : Super Power

Thanks.

1. don't create new unit on fast speeds, or it will deselect automatically after a coupld of days.

2. I dunno

3. i dunno


ps to see badboy hit f12 and tipe : badboy then hit f11 to remove the screen
 
CoolElephant said:
1. don't create new unit on fast speeds, or it will deselect automatically after a coupld of days.
It does the same on slow speeds.

From what I can see, it's the 'empty-army-auto-delete-code' that has been introduced in one of the patches from HoI. Basically, what happened there, in multi player in particular, was that for some unknown reason a lot of emty armies were formed, all containing zero divisions, running around at crazy speeds and unkillable. However, they did occupy territory.

Noone really knows if the source of this problem was eventually found, but a workaround did get implemented. Each new day (which in HoI means every 24 game 'turns') the game engine would search through all the armies and delete the ones with no divisions in them. It appears that Vicky does the same thing, only in Vicky is each day a single game turn, not a collection of 24 game turns.

So, compared to HoI, in Vicky you have only 1/24th of the time to create an army and move at least one division in it, before the 'remove-empty' code kicks in.

As for your 'bug'. I have had that happen too, and it's probably a matter of timing. When you hit the + sign to move a division at the same time as the game engine removes your still empty new army, then the division is moved into oblivian. I don't know if the division still actually exist without being accessible or that it's really deleted, but you can't get to it anymore.

Without opening pandora's box here, the easiest solution to this problem would be to auto-add one division from the current unit into the newly created one. That way the new unit has contents and won't be auto-deleted. Then you can use the + signs at leisure to move divisions around as you see fit.

The second solution would be to add a 'split' button, like in EU2, which creates a new unit and evenly splits divisions between the new and existing unit.

Jan Peter