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unmerged(74406)

Corporal
Apr 15, 2007
39
0
I tried to do this, but when i launched CORE, in the upper right hand side of the screen it said I was using Armageddon.

Just curious because CORE doesnt support all of Armageddon's features (what features exactly and how does it affect gameplay?).
 
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I'm playing with CORE and Armageddon. Works pretty well. Just be sure that you select the Armageddon option when installing CORE.
 
I don't have a specific list- Attachments for ships and builds work. The timeline works-- but I have yet to actually play till the 50's or 60's. As far as I know, there is not going to be CORE that goes that long. Don't quote me by any means, just the general feeling I get from developers.
 
To say that CORE "functions better" with DD than it does with ARM implies that it functions less well with ARM. That's not true. CORE simply hasn't been written to fully take advantage of ARM. It won't "function better" with DD. You simply won't see a few very trivial issues when playing CORE only with DD that you will when playing CORE with ARM. I've been playing CORE v0.3 since it came out and I have yet to find a single issue where it would "function better" if I was only using DD. (The mis-reporting of the scenario end date when using ARM is too trivial to consider as "functioning better" with DD.)
 
ShadoWarrior said:
To say that CORE "functions better" with DD than it does with ARM implies that it functions less well with ARM. That's not true. CORE simply hasn't been written to fully take advantage of ARM. It won't "function better" with DD. You simply won't see a few very trivial issues when playing CORE only with DD that you will when playing CORE with ARM. I've been playing CORE v0.3 since it came out and I have yet to find a single issue where it would "function better" if I was only using DD. (The mis-reporting of the scenario end date when using ARM is too trivial to consider as "functioning better" with DD.)

Thanks, thats what I wanted to know. I wasnt sure if "functions better" was the right term. I have also read that it isnt "optimized" for ARM. I was just looking for some specific details as to how CORE functions differently with ARM.
 
JakobGood said:
I don't have a specific list- Attachments for ships and builds work. The timeline works-- but I have yet to actually play till the 50's or 60's. As far as I know, there is not going to be CORE that goes that long. Don't quote me by any means, just the general feeling I get from developers.
We've no plans as of now to extend the DD timeline (end year 1953) to the new maximum end year of ARM (1964 IIRC). The reason for this is threefold: we're running out of model slots as it is, the tech screens barely leave any room for expansion and certainly not on the scale the new timeline would require, plus we feel that it will ruin the effects we like to achieve in regards to historical accuracy within CORE. It's hard enough as it is with the current setup.
 
Hagar said:
We've no plans as of now to extend the DD timeline (end year 1953) to the new maximum end year of ARM (1964 IIRC). The reason for this is threefold: we're running out of model slots as it is, the tech screens barely leave any room for expansion and certainly not on the scale the new timeline would require, plus we feel that it will ruin the effects we like to achieve in regards to historical accuracy within CORE. It's hard enough as it is with the current setup.

I know that CORE only makes use of at most ten model numbers (0-9) but I know it's possible to use more numbers than that. I think I've read it someplace, but now I can't recall what the reason is?
 
It might be Armageddon that supports more.
 
I rarely play past late '41 as Germany. By then I've conquered most of Eurasia and Africa. Of course that was with Vanilla. With CORE it'll take a fair bit longer.
 
I know that CORE only makes use of at most ten model numbers (0-9) but I know it's possible to use more numbers than that. I think I've read it someplace, but now I can't recall what the reason is?
We only use 10 models (0-9) because that is all the game engine really supports. Model 10 (if used) causes the game to crash, IIRC. Models 11-19 "work" but the graphics will all show the models for the next type of unit along (EG INF will show CAV, say). Since you can't use model 10, any model past 9 can't be upgraded to from a model of 0-9, as one of the problems. The AI always builds the highest model available to it, so it would build these "extra" model versions, too.

Basically, it is an unsupported feature - it happens to work, but it isn't meant to be something that the game uses. Since our aim is to make CORE use the base functionality of the game engine without modifications/exploits, we don't use more than 10 models.

Tim
 
Paradox do not officially support more than 10 models per type and therefor we do not use more than 10 models per type, regardless if its technically possible to cheat the engine or not. Its a policy and compatibility question as much as anything else.
 
HistoryMan said:
We only use 10 models (0-9) because that is all the game engine really supports. Model 10 (if used) causes the game to crash, IIRC. Models 11-19 "work" but the graphics will all show the models for the next type of unit along (EG INF will show CAV, say). Since you can't use model 10, any model past 9 can't be upgraded to from a model of 0-9, as one of the problems. The AI always builds the highest model available to it, so it would build these "extra" model versions, too.

Basically, it is an unsupported feature - it happens to work, but it isn't meant to be something that the game uses. Since our aim is to make CORE use the base functionality of the game engine without modifications/exploits, we don't use more than 10 models.

Tim

Ah I see...thanks for the explanation. This can be good to know should I decide to go ahead with some of my thoughts for doing some small personal additions to CORE, a little modding the mod. :)

baylox said:
Paradox do not officially support more than 10 models per type and therefor we do not use more than 10 models per type, regardless if its technically possible to cheat the engine or not. Its a policy and compatibility question as much as anything else.

Although I personally like the idea of using "every trick in the book", I think that's a wise descision, poking around in unsupported features might create a real mess if you're unlucky. It's probably hard enough to get everything to work as they are supposed to, without having to take such things into consideration.

On a side note, what do you guys think of the overall moddability of HOI? Have you had experience modding other games too? And if so, how do you think HOI stands against those games (when it comes to modding)?


Sorry for dragging this thread a bit OT but... ;)