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DaddySugar331

First Lieutenant
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Sep 22, 2020
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You guys always said that weather is important, and you have made it even much more important than it was a few years ago. And that's true - the weather IS VERY important. But we have no other way to see the weather but to click every strategic region to insure that there is a storm, or to hover on province to know its temperature. I remember in one of the NSB diaries there was a teaser of something like weather map mode. Don't know if this is for dev purpose only or you wanted to add this to the game.
But now the time has come. We need weather map mode. Please.

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I agree. But that screenshot seems to show temperature. We don't want a temperature map mode because that's very predictable. What we need is a precipitation map mode so we can see rains and storms. They are shown in 3D, but that's no good for potato PCs like mine, and anyway it's often hard to tell exactly which provinces are affected from the 3D graphics (there seems to be an offset).
 
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We need a weather forecast map mode for the next 1-2 weeks. Accuracy should be tied to tech.
This way a player can decide to invest tech slots into weather forecast or not.

For major offensives like Barbarossa or naval invasions like D-Day, it makes a huge difference to set the start date when you expect to have 1-2 weeks good weather.
With the system we have now, you only see the weather at this very moment and it can change in an instance.
 
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The problem is… you get forcast.. play 30 second and forecast is gone and weather changed 20 times…
You look next forecast that may be usefull next 30 second.. except the weather change again 20 times during the next 30 seconds.

I need automatic rules to my troops… don`t move when there is mud…move extremely slow when it is minus 20 celsius… I don`t have time to change those thing in fly while pleying… just too slow to react fast enough.
 
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We need a weather forecast map mode for the next 1-2 weeks. Accuracy should be tied to tech.
This way a player can decide to invest tech slots into weather forecast or not.

For major offensives like Barbarossa or naval invasions like D-Day, it makes a huge difference to set the start date when you expect to have 1-2 weeks good weather.
With the system we have now, you only see the weather at this very moment and it can change in an instance.
That level of weather forecasting just wasn't reliably available in this period. Obviously there are parts of the world where even the village idiot would get it right. (IBurma, Ceylon, and India are tolerably dry for months, then they are very hot for months, then the monsoon comes and it poures for months. Peking was very cold and very dry for almost the whole of winter. And so on.) Players should be able to make those guesses themselves.§ But the task was much more difficult in the parts of the world where the weather is changeable (western Europe and East Asia during the plum rains). As the British D-Day meteorologist Charles Douglas told his American colleagues: "a forecast for more than a day or two ahead in this country can be nothing more than speculation." The Allies had the benefit of an extensive network of weather stations (particularly in the Atlantic, which dictates the weather for western Europe), but they didn't have satellites and they didn't even have the peacetime level of reports from shipping, since radio silence was essential. And all sides were calculating everything by hand (and to a large extent estimating by eye), so they couldn't take full advantage of the data they did have. Long-range forecasts were made but were far less reliable than today. Even the next day forecasts were far worse than now. One reason the Germans were unprepared for D-Day was that they didn't expect 6 June to have acceptable weather. If the invasion hadn't happened on 5-7 June, then the next window was 18-20 June. The Allied forecast produced on 17 June predicted excellent weather, so an invasion would have gone ahead, but the 18-19 June actually had a terrible storm that would made a successful invasion near-impossible.

Given that the weather could only really be forecast a day or so ahead, players just wouldn't have time to make major changes. I would like a precipitation map, but I think the current day's report is fine..

§ And the AI could be scripted to know that kind of predictable weather, but I don't know whether it takes weather into account at all. It barely knows rivers exist, never mind rainstorms.
 
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A weather map mode would indeed be helpful, especially for lower end machines. Overall I feel that weather mechanics are a bit too passive at the moment. Beside the effect weather has on battle the player can't really interact with it. A mechanic to stand down airwings during certain types of weather, should you wish, would be an excellent QOL improvement in my opinion. It's a bit funny that planes continue flying suicide missions during sandstorms or blizzards just because they are assigned them to a region. In reality those planes would be grounded until the sky clears.
 
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Beside the effect weather has on battle the player can't really interact with it.
I was thinking the other day that if they introduced different levels of altitude to air combat , you could fly your bombers super high where they can escape flak. However, if there's cloud in any of the altitude levels between it and the ground, you get a penalty to bomb accuracy. You could tell you bombers to fly lower under the clouds if you prioritise dealing damage.
 
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I was thinking the other day that if they introduced different levels of altitude to air combat , you could fly your bombers super high where they can escape flak. However, if there's cloud in any of the altitude levels between it and the ground, you get a penalty to bomb accuracy. You could tell you bombers to fly lower under the clouds if you prioritise dealing damage.
I think a three layer system with tech that enable better height would work. Low and you get flak and more interception but more bombing, medium you get less flak and interception but less bombing, and high you get safe from flak and interception but high bombing penatly. Maybe CAS is only low, Tac Bombers can be lower or medium, Strat Bombers can be any of the 3. Maybe over simplified but I think if there was a system it should be very simple and easy to toggle your planes to auto the way you want.
 
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I don't need to know a forecast. It will obviously be cold, very cold in Soviet Russia in december.

What I need is a live map mode showing areas with bad modifiers, all in one map mode - where storms are, where very cold/high temperatures are, and where mud or snow is. All this could be done with a combination of colours, maybe add a lighting symbol above to areas with a present storm (or other atmospheric phenomena) .
 
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