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thedarkendstar

General
23 Badges
Mar 13, 2012
2.104
4.364
  • Crusader Kings II
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I understand wanting to give the player agency in the economic development of the nation but I'm gonna be honest I hated microing factories in Vicky 2 I really hope I'm not gonna have to micro all the investment funding they give especially once you have a nation the size of the UK Russia or the US.
 
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Then give it to the anarcho-liberals
oh, what? they're awful at everything else?

win some lose some
 
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Then give it to the anarcho-liberals
oh, what? they're awful at everything else?

win some lose some
Most people never fully microed the economy in Victoria 2 that would be insane on larger countries most would set up the economy via planned with key industries then switch to Lassie faire
 
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Hopefully its a bit of both
 
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At least they won't invest in factories that don't make sense. :)
I'm more concerned about the realism of this feature. I am by no means an expert on this period, but having capitalists with no agency about which industry they want to invest their money in feels wrong. Shouldn't that be the downside of capitalism (not having total control over your industry)?
 
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I preferred the way Victoria I was handling things. As a player I want to be able to control how my country develops and even build my industry. In real life I know communism does not work out well. Sure. But this is a game. Means: Model liberal pops and capitalism as an ideology and for internal politics, but give me direct control over how my country, industry and markets evolve - that's the way to go for Vicky III as far as I am concerned.
 
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I preferred the way Victoria I was handling things. As a player I want to be able to control how my country develops and even build my industry. In real life I know communism does not work out well. Sure. But this is a game. Means: Model liberal pops and capitalism as an ideology and for internal politics, but give me direct control over how my country, industry and markets evolve - that's the way to go for Vicky III as far as I am concerned.
Im more concerned about micro here I dont wanna have to build factories in 500 states
 
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One of our goals with this game is to put a lot more agency in the hands of the player when it comes to shaping the economic development of their nation. That doesn't mean we want it to devolve into a micromanagement fest of course, but more on that later on (I know I keep saying that but we have so many dev diaries to come and I don't want to get too ahead of them!)
 
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One of our goals with this game is to put a lot more agency in the hands of the player when it comes to shaping the economic development of their nation. That doesn't mean we want it to devolve into a micromanagement fest of course, but more on that later on (I know I keep saying that but we have so many dev diaries to come and I don't want to get too ahead of them!)
It is known when the Dev Diary will be published?
 
Capitalists building factories is the best part of Victoria 2. So I hope not.
 
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I can see Capitalists wanting to build stuff but begg... I mean requesting for state subsidies. ;)

Most of the factories self-built by Capitalists should either be driven by high demand, or fall under the umbrella of "venture capitalism", which often fail or have middling success.
 
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At least they won't invest in factories that don't make sense. :)
I'm more concerned about the realism of this feature. I am by no means an expert on this period, but having capitalists with no agency about which industry they want to invest their money in feels wrong. Shouldn't that be the downside of capitalism (not having total control over your industry)?
They make it more indirect. We're talking about an abstraction here. The individual capitalist can make his decisions in the belief of voluntariness. The capitalists are treated here as whole pops that act within the framework of certain developments. A factory is also not a factory, but a collection of factories. Nor has it historically been the case that chaos prevailed. Capitalists who broke the rules of the game could not survive. A planned economy in the game means that you have more access to certain distributions or taxes. Perhaps in a freer economy, for example, you have less control over exports or imports. Maybe you get less money from the factories.
 
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One of our goals with this game is to put a lot more agency in the hands of the player when it comes to shaping the economic development of their nation. That doesn't mean we want it to devolve into a micromanagement fest of course, but more on that later on (I know I keep saying that but we have so many dev diaries to come and I don't want to get too ahead of them!)
"More player agency"? Isn't this in contradiction to the goal of simulation stated in the dev diary? I know it's the eternal debate, "oh, you want a simulation but that's boring because the game will play itself" but still I hope you guys sorted out how to strike this balance before starting development since it's the fundamental design concept of the game.
 
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"More player agency"? Isn't this in contradiction to the goal of simulation stated in the dev diary? I know it's the eternal debate, "oh, you want a simulation but that's boring because the game will play itself" but still I hope you guys sorted out how to strike this balance before starting development since it's the fundamental design concept of the game.
What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them.

I will say that I am not stating unequivocally that there will not be any autonomous construction of buildings though - just that the player will never be completely unable to interact with the building system, as it's such an integral part of the game's core loop.
 
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What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them.

I will say that I am not making a final call that there will not be any autonomous construction of buildings though - just that the player will never be completely unable to interact with the building system, as it's such an integral part of the game's core loop.
thanks for the answer, love the "no guaranteed success" bit
 
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What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them.

I will say that I am not stating unequivocally that there will not be any autonomous construction of buildings though - just that the player will never be completely unable to interact with the building system, as it's such an integral part of the game's core loop.
Aye im fine with being able to construct buildings but I don't want the gameplay loop for larger countries to be spending an obcene amount of time in the building menu is all just to be clear on a larger scale I feel focusing on getting access to other markets and macro economics should be more the focus of larger nations then build factories in individual states where for smaller nations it may be the opposite
 
I understand wanting to give the player agency in the economic development of the nation but I'm gonna be honest I hated microing factories in Vicky 2 I really hope I'm not gonna have to micro all the investment funding they give especially once you have a nation the size of the UK Russia or the US.
It's to early dude, let's hear what that means exactly first. But yes, the original Victoria as madness, so much micro managment, i remember spending hours promoting pops manually, i loved that game, Victoria 2 went the complete opposite, capitalists would just do everything for you. I guess something in between would be the best, my favorite system is the interventionism system in Victoria 2, i can still manage my factories manually if i want to, but capitalist also do it. AI is generally very dumb, that's a problem, always building useless factories all the time, the economy was built by trial and error, that's not smart investment of resources at all.
 
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