In SP, CCR is one of the "big 3" modifiers for a wide playstyle, together with province warscore cost reduction and administrative efficiency. On the other hand it is night-useless in MP where conquests are very limited and military bonuses are everything in order to overcome rival players. This creates a highly binary gameplay style, in SP people jump through a thousand hoops to maximize their CCR while runs that don't pick Admin ideas and don't go for some specific achievements are borderline memes, while in MP picking Admin idea get's you laughed out of the lobby.
In recent times there has also been a "CCR creep", where Paradox's way to buff tags/reward players for picking a tag was to give them a CCR idea. France and Byzantium in Dominion and King of Kings respectively are merely the most recent examples, you can find CCR creep at least as far back as Dharma.
I hate this. As it is currently I almost feel forced to play a country that gets CCR, or form a country that gets this bonus.
I believe the only way out of this situation is to (nearly) completely remove CCR from the game. Here would be my proposal for balancing in a CCR-free world:
For coring speed, this is equal to a country with 33% CCR. This is larger than the reduction to cost, but arguably the reduction in time was already the main appeal of stacking CCR - 6 month cores are pretty damn degenerate.
Bringing permaclaims in line with normal claims narrows the gulf between countries with mission trees and those without.
In recent times there has also been a "CCR creep", where Paradox's way to buff tags/reward players for picking a tag was to give them a CCR idea. France and Byzantium in Dominion and King of Kings respectively are merely the most recent examples, you can find CCR creep at least as far back as Dharma.
I hate this. As it is currently I almost feel forced to play a country that gets CCR, or form a country that gets this bonus.
I believe the only way out of this situation is to (nearly) completely remove CCR from the game. Here would be my proposal for balancing in a CCR-free world:
Base Coring Cost is reduced from 10 Adm/dev to 8 Adm/devBase Coring Time is reduced from 36 months to 24 monthsPermaclaims no longer offer additional CCR compared to normal claimsCCR is removed from the game, with the following exceptions:Unified HRE Idea Set (still worse than the vassal swarm, but at least it's something)"Establish Lifan Yuan" Celestial Reform (reward for going the EoC path, perhaps even buff it to 15% CCR)Maya and Inti Reforms (indirect Native buff)the Unrestricted Coring Age ability in the Age of Revolutions is already pretty great, but maybe put a small CCR bonus on it (late game acceleration)
For coring cost, this means that now all countries core for the cost of a country that currently has 20% CCR. Meaning that every country now cores like a beylik, but can not easily augment their coring efficiency.For coring speed, this is equal to a country with 33% CCR. This is larger than the reduction to cost, but arguably the reduction in time was already the main appeal of stacking CCR - 6 month cores are pretty damn degenerate.
Bringing permaclaims in line with normal claims narrows the gulf between countries with mission trees and those without.
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