i've found a way to mod the tags as they are defined by the game.
it could make easier programing of provinces.csv in case of changing completely the names of dukedoms/kingdoms (for tag to correspond to the names given to provinces)
here's the method :
backup your crusaders.exe file is recommended
open the crusaders.exe in any hexadecimal editor (i used "hdd software free hex editor")
near the end of file (or research specific tag) you find the list of existing tag
so just replace the ones you want to change by 4 letter combination new tag
save & exit
you know have to search&replace this(these) tag everywhere in ck files :
-in scenario files
-db\provinces.csv
-db\countries.csv
-gfx\coa\XXXX.bmp (where XXXX is the modified tag)
-config\worldnames.csv or extra text.csv
-in events eventually if used
it is quite simple and it works
many other information can be tweaked this way (culture names, technologies etc...) but shows less interest i think
it could make easier programing of provinces.csv in case of changing completely the names of dukedoms/kingdoms (for tag to correspond to the names given to provinces)
here's the method :
backup your crusaders.exe file is recommended
open the crusaders.exe in any hexadecimal editor (i used "hdd software free hex editor")
near the end of file (or research specific tag) you find the list of existing tag
so just replace the ones you want to change by 4 letter combination new tag
save & exit
you know have to search&replace this(these) tag everywhere in ck files :
-in scenario files
-db\provinces.csv
-db\countries.csv
-gfx\coa\XXXX.bmp (where XXXX is the modified tag)
-config\worldnames.csv or extra text.csv
-in events eventually if used
it is quite simple and it works
many other information can be tweaked this way (culture names, technologies etc...) but shows less interest i think