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Jul 1, 2009
6
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Hello,
I am playing Deus Vult with the Improvement Pack, and keep getting these events about "Child's *ability* abilities have declined significantly". The event is rather common, pauses the game, and contains no information that I am particularly interested in. Yet it seems I cannot turn it's display off in the message options. Could someone give me a hint as to where to look in the files to turn it off? Or am I missing something here?
 
As this is an event, it can't be turned off.
The event is really a kind of bugfix to make sure that children do not pick up too high base traits, as this unbalances the rest of the game.
CK was designed with 8 as very good and 10 as superhuman in mind for traits, but in DV it is common for kids to get scores up to 12 or higher even. The events in question attempt to stop this by adding a random skill penalty whenever any trait becomes too high.
 
...and contains no information that I am particularly interested in.

Your kids are being dumbified. If you pull open their chart, you can watch their stats decreasing. Better than the old event where they were hit in the head, but still maddening.
 
So it isn't possible even to make the event a bit more nondescript? As in not showing a popup and pausing, but rather just going into the log? It's fine that my kids are dumbified, but as I can't do anything about it, I would rather not get these popups.
 
So it isn't possible even to make the event a bit more nondescript? As in not showing a popup and pausing, but rather just going into the log? It's fine that my kids are dumbified, but as I can't do anything about it, I would rather not get these popups.

Have you tried to change the settings of this event, by right+clicking on the event-popup when it appears ?

You can then normally change its settings.
 
Ok, I'm probably being inexcusably stupid here, but nothing seems to happen when I right-click popups. (I am familiar with this mechanic from other Paradox games, but I don't think it ever worked in CK?) I am able to adjust the settings of certain events by right-clicking on them in the event log, however, but this does not work for many events, including these annoying child dumbifying ones.
 
Ok, I'm probably being inexcusably stupid here, but nothing seems to happen when I right-click popups. (I am familiar with this mechanic from other Paradox games, but I don't think it ever worked in CK?) I am able to adjust the settings of certain events by right-clicking on them in the event log, however, but this does not work for many events, including these annoying child dumbifying ones.

Probably has to do with the fact that it is a event from a mod.
 
Thank you for this clarification, jordarkelf, and for your excellent mod as well. It seems I will just have to learn to live with the verbose delinquents. Would it be possible to address this issue in the next version of your mod, when you get around to it? Must child dumbifying be done via an event, or could the same results be reached some other way?
 
I hope that it will be addressed in a future patch for DV, so that skills do not increase quite so much.

If that does not happen, I see two possible fixes/workarounds:
1) Change all other events to take the increased range into account, and change all characters who live at scenario start so they have better stats.
2) Change the event a little so it gets some flavour

1 is undoable, but I'm inclined towards 2. So instead of getting "A child's martial abilities have declined significantly" I could do something like "This child is not so interested in martial arts after all", and make up similar changed texts for the other events.
It won't stop the events from firing as unfortunately the only way we as modders can make changes to existing characters is by events :(, but it should make the event stand out a little less.
 
I hope that it will be addressed in a future patch for DV, so that skills do not increase quite so much.

If that does not happen, I see two possible fixes/workarounds:
1) Change all other events to take the increased range into account, and change all characters who live at scenario start so they have better stats.
2) Change the event a little so it gets some flavour

1 is undoable, but I'm inclined towards 2. So instead of getting "A child's martial abilities have declined significantly" I could do something like "This child is not so interested in martial arts after all", and make up similar changed texts for the other events.
It won't stop the events from firing as unfortunately the only way we as modders can make changes to existing characters is by events :(, but it should make the event stand out a little less.
1 is not undoable, but 2 would be a more interum solution. 3, Johan fixes this, is the best solution.