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Baron Bratwurst

Best served with sauerkraut
16 Badges
Dec 13, 2014
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Short summary of your issue
AI characters are static (not animated) when selected

Game Version
1.5.1

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
4

Please explain the issue you experienced in the most condensed way possible
Sometimes when you select an AI character, its animations stop altogether. They stop moving, blinking, etc.
Only the player character is properly animated.

Note: "Animated characters" is turned ON in the settings.
Attached a screenshot with Murchad who refused to open his eyes.

Please explain how to reproduce the issue
Click around AI characters, see if they are moving.

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game

No

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  • murchad.png
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I have the same issue, where only my own portrait and every portraits of characters in the background (if 2 people displayed) are animated, but not the characters in the front. If I click on the character in the background (ex. the wife of a character), then the one that was not animated becomes animated because it's in background, and the one that is now in front doesn't work anymore.

Portraits in the Council tab are all animated.

No mods, tried to start a fresh game as well.

If I am on the Paper Map when I select a location, then all the portraits (Foreground and Background) are animated. It only works when on the Paper Map. If I am on the paper map and then zoom on the map while still displaying the portraits, then the behavior is bugged as described above again.

However, some characters seem to not be affected by this issue and are always animated, whatever the zoom level. But it seems there is a bug with the Political Map zoom level, which stops the portraits animation.
 
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Same here, in 1.5.1. Characters are not animated if their pin is showing on the map. This bug was fixed some versions ago, but it seems to be reappearing.
 
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I have the same problem since 1.5.1. Only a few characters still are animated and the ones that move have micro stutters in the animation from time to time, both problems disturb the immersion :(
 
The issue seems to be connected to the character pin on the map. your own characte is animated as it has no pin and once you zoom or scroll out and the pin disappears, animation starts again. Also when not in "realm mode" and instead in title map mode, where there is no pin, animation works.
 
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I've made a temporary fix uploaded here:

The bug is caused by a change in the way portraits behave in v1.5.1 that prevents a character having their portrait rendered twice at the same time with one animated (the character window portrait) and the other unanimated (the map pin portrait). The fix is to make them both animated.

From \gui\map_icon_layer.gui lines 1280-1289:
Code:
#Vanilla
            portrait_button = {
                parentanchor = bottom|hcenter
                size = { 80 100 }
                using = portrait_base
                portrait_texture = "[Character.GetPortrait('environment_head', 'camera_head', 'idle', PdxGetWidgetScreenSize(PdxGuiWidget.Self))]"
                mask = "gfx/portraits/portrait_mask_map.dds"
                effectname = "NoHighlight"

                using = Portrait_Background_Glows
            }
Code:
#Modded Fix
            portrait_button = {
                parentanchor = bottom|hcenter
                size = { 80 100 }
                using = portrait_base
                portrait_texture = "[Character.GetAnimatedPortrait('environment_head', 'camera_head', 'idle', PdxGetWidgetScreenSize(PdxGuiWidget.Self))]"
                mask = "gfx/portraits/portrait_mask_map.dds"
                effectname = "NoHighlight"

                using = Portrait_Background_Glows
            }

Character portraits will still get stuck when a character appears in a message notification, for the same reasons as the map pin; that the game in v1.5.1 can no longer render two portraits, one unanimated, the other animated, of the same character at the same time. There is a quick fix to this, to make small portraits animated, but it looks very creepy on most interface windows where small portraits are frequently used.

I'll attempt a more sophisticated fix for messages in the coming days. In the meantime the character will become unstuck when a message featuring their small portrait is dismissed.

Update: I went with the creepy animate everything option to fix the animation bug everywhere and I have to say the effect has grown on me.
 
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