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I don't know if anyone mentioned it yet. But the ability to add holding slots is going to be absolutely huge for mods, even more so if you can also remove holdings slots. It allows for truly dynamic worlds where many-holding provinces arise (and disappear) emergently. Right now there's always the issue that you either have to set all provinces to the max seven, which eventually means everywhere gets filled up and you get massive slowdown, or the modder still has to pre-set which provinces have lots of holdings or not. Having it happen through events is such a huge difference.
 
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I don't know if anyone mentioned it yet. But the ability to add holding slots is going to be absolutely huge for mods, even more so if you can also remove holdings slots. It allows for truly dynamic worlds where many-holding provinces arise (and disappear) emergently. Right now there's always the issue that you either have to set all provinces to the max seven, which eventually means everywhere gets filled up and you get massive slowdown, or the modder still has to pre-set which provinces have lots of holdings or not. Having it happen through events is such a huge difference.

huh? this has been possible for a long time. I for one made an event a long time ago whereby the pope can invest in a land and he gains a new temple holding within a province.
 
huh? this has been possible for a long time. I for one made an event a long time ago whereby the pope can invest in a land and he gains a new temple holding within a province.

You can add holdings. But you can't add/remove new holding slots.
 
You can add holdings. But you can't add/remove new holding slots.
Well in the event picture you can see it adds holding slots, Darkrenown also said a page back that the command is in for modding along with a remove holding slot command.
 
Well in the event picture you can see it adds holding slots, Darkrenown also said a page back that the command is in for modding along with a remove holding slot command.

Yes. But this is new. You couldn't do it earlier. It was not 'possible for a long time'.
 
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So with this new command to add and remove holding slots, the only maximum is 7 holding slots, not the ones predefined in the province history? As mentioned before not every province has that many holdings scripted, though one can wonder how likely a scripted maximum 3 holding province can end up as a 7 holding slot province? Adding one extra holding slot in province, so turning a maximum 3 holding province into a 4 holding slot province wouldn't be a huge issue, but a 2nd or 3rd extra holding slot should IMHO become increasingly unlikely to happen.

@Chlodio: province holdings to abstract population can work. France and Spain should on average have provinces with a higher maximum province holdings and more importantly should start with more holdings already build. England OTOH should start with fewer holdings already build, but should gradually catch up and decrease the lead of France and Spain, building holding 3 or 4 is easier than building holding 6 or 7.
 
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As far as I am aware we have 7 names defined for every province. But yes, adding slots can increase any province to up to 7 slots rather than being limited to the max scripted.

Actually, you can technically add more than 7 slots, the UI just doesn't show them - so we don't do that.
 
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@Darkrenown as I recall, the limit the game supports before it crashes is 13. Is there a sanity check in the add holding command to make sure you do not reach this number? It used to be possible with the Holy Order build castle events to get 8 holdings in a province.
 
There's a san check where I used it via a check of how many holdings there are - there's no inbuilt san check though, if someone mods it to add crazy numbers they could crash it if they don't add their own san triggers too.
 
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thanks for letting me know, I will certainly be using it to increase the number of holdings beyond the 7 :D
 
We always work on optimizations, but additionally the more deadly plagues we've made clear out a lot of characters which has a nice effect on game speed.

Turns out Malthusian catastrophes free up natural resources AND computing power. I could never have guessed. :D
 
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This looks amazing. It also makes me repeat: please, please add ways to go Madagascar on the plague like Milan did. What basically happened in the 14th century is "will you look at that, everyone's prosperity levels got erased... except mine. Bon appetit!".
 
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Ck2 needs better mechanics not more of them. And the ones that are in there need to be interlocking. That's the problem with having way to many DLCs with mechanics that needs to function without each other. If they don't affect each other then they all just seems tacked on.

Less is more.
 
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No, more is more.

I thought you were joking about Madagascar before, but there'll be no Madagascar travels.
I think he meant madagascar as in lock everything down dont let anyone or anything in or out mode. Meme from the game Pandemic. Not Pandemic Inc as that has more islands then pandemic and its easier to infect these islands with your eradicate humanity plague.
 
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No, more is more.

I thought you were joking about Madagascar before, but there'll be no Madagascar travels.
I used "Madagascar" as a joke referring to this:

madagascar.gif


in order to point out that a total quarantine was possible, and it had colossal effects on the history of Italy (shaping Milan up to be the Big Bad for a century afterwards).
 
I used "Madagascar" as a joke referring to this:

madagascar.gif


in order to point out that a total quarantine was possible, and it had colossal effects on the history of Italy (shaping Milan up to be the Big Bad for a century afterwards).

Yeah I get the pandemic reference, but this is the third thread you've brought it up so I was starting to think you were serious.
 
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Which is the bigger number five or one?

Which is kind of my point, one mechanic well made is better than five half assed ones and lately you've been adding a shit ton of half assed mechanics.

Thus less is more.

More is still more. However, if you want less, the answer is not to buy the optional DLC adding more. That's fine too!
 
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