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Workaround? Yes. Complicated? no.

Let's use the new title e_egypt_old (The Empire of Kemet) as an example. It looks like this:
Code:
e_egypt_old = {
    color = { 45 245 200 }
    color2 = { 255 255 255 }
    creation_requires_capital = yes
    culture = coptic
    short_name = no
 
    title = "PHARAOH"
    title_female = "PHARAOH"
 
    allow = {
        may_create_empire_trigger = yes
        religion_group = egyptian_pagan_group
        OR = {
            has_holder_trigger = yes
            is_not_titular_trigger = yes
            ROOT = {
                has_empire_size_trigger = yes
                OR = {
                    culture = egyptian_arabic
                    culture = coptic
                }
            }
        }
    }
}

The relevant bit that you're looking for is this:
Code:
    title = "PHARAOH"
    title_female = "PHARAOH"

Elsewhere in the mod, specifically the localization folder, there is a file called 00_CK2Plus_foa.csv which is where this line lives:
Code:
PHARAOH;Pharaoh;Pharaoh;Pharaoh;;Pharaoh;;;;;;;;;x

So, let's say you wanted the Count of Paris to be called "Monsieur le Boss". You would change your landed_titles entry for c_ile_de_france to look like this:
Code:
            c_ile_de_france = {
                color = { 38 144 211 }
                color2 = { 255 255 255 }
             
                title = "LE_BOSS"
                title_female = "FEM_LE_BOSS"
                foa = "MLB_FOA"
             
                holy_site = aztec
             
                b_paris = {
                        used_for_dynasty_names = no
                }
                b_melun = {
                    title = "VISCOUNT"
                    title_female = "VISCOUNTESS"
                    title_prefix = "VISCOUNTY_OF"
                }
                b_stdenis = {}
                b_meaux = {}
                b_etampes = {}
                b_montfortlamaury = {}
                b_senlis = {}
                b_compiegne = {}
            }

And your foa localization file (please don't use/override ours, it's a pain in everyone's rear) would have entries that look like this:
Code:
LE_BOSS;Monsieur le Boss;;;;;;;;;;;;;x
FEM_LE_BOSS;Madame le Boss;;;;;;;;;;;;;x
MLB_FOA;Boss;;;;;;;;;;;;;x

I threw in the foa as well in case you were looking for that too. That rules things like how you're addressed in messages (e.g. POPE_FOA says "your holiness"). Hope that helps!

Thanks guys, this is all really helpful! I know this must seem like a pretty minor issue but it's small details like this that I think help make the game so immersive and interesting to play. Thanks again! :)
 
Quick question .. is there a way for me to set up an anti-Patriarch Supreme ? Or anti-Pope ? I'm trying to vassalize the Papacy and I'm not quite sure how to do it in the mod .
 
I saw that ck2+ has a new decadence system but how it works compared to vanilla?

Assuming for Muslims, only the head of the dynasty (HoD), and those within his realm, generate decadence. If they "migrate" out of the HoD's realm they have a chance of making their own dynasty instead.

Will the final version of 2.8 be compatible with the converter?

I'd like to know aswel.

It may, or it may not. We are no longer actively working on the converter but we have had people donate their time to updating the province list very recently. Regardless, we've done no testing of it so it's WYSIWYG in terms of results.
 
It may, or it may not. We are no longer actively working on the converter but we have had people donate their time to updating the province list very recently. Regardless, we've done no testing of it so it's WYSIWYG in terms of results.

For the record, there's a problem on Paradox's end where defines.lua hasn't had "EU4_VERSION" updated from "1.23" to "1.24". I updated it for my mod and initial tests seemed ok, but you know how these things tend to go.
 
For the record, there's a problem on Paradox's end where defines.lua hasn't had "EU4_VERSION" updated from "1.23" to "1.24". I updated it for my mod and initial tests seemed ok, but you know how these things tend to go.
You're lucky. Mine crash in the middle of the export.
 
Not sure if it's been asked yet but how will the non-beta version of the jade dragon patch deal with trade routes? Will it use the new version with key provinces or will it still use the old horse lords version?
 
Not sure if it's been asked yet but how will the non-beta version of the jade dragon patch deal with trade routes? Will it use the new version with key provinces or will it still use the old horse lords version?

Exactly how it is on the beta right now.
 
I've just downloaded the mod for the first time and I've noticed that, unlike the Vanilla version, the Carolingian Empire ia still United in the old gods start. I don't know much about this period in history, so I was curious about what was the thought of the mod developers behind this decision. Was it a diferent interpretation of the period than the paradox developers or was it mainly a gameplay choice?
 
I've just downloaded the mod for the first time and I've noticed that, unlike the Vanilla version, the Carolingian Empire ia still United in the old gods start. I don't know much about this period in history, so I was curious about what was the thought of the mod developers behind this decision. Was it a diferent interpretation of the period than the paradox developers or was it mainly a gameplay choice?
Probably because the empire didn't collapse until 888
 
Afaik, it's a different interpretation in CK2+, and one that is more true to history:
As @Omniscient said, the empire was not yet dissolved in 867, but it was already in the process of dissolution - an empire in name, on paper, but no longer in reality (reminds me of the time when the Karlings took over from the Merovingians, and argued that latter where no longer the true rulers).
So in CK2+, the Carolingian Empire still exists - but it is on a dangerous path, and special events are designed to make it "easy to break": Very likely it will get split after a few years, and only a strong ruler will be able to keep it together. No strict railroading there though, everything is still possible.
Vanilla does not have these extra events, and so they decided to have it divided already to make future outcomes more historical - maybe also because in vanilla empires rarely shatter.
So vanilla interpretation is more of a gameplay choice imo, with CK2+ having invested more time to properly represent the historical situation. If you want even more, try Cpoffer's Rex Teutonoricum, they have chosen an even more detailed approach to the issue.
 
I want to use "Demand Tribute"-mechanics in another overhaul mod than CK2+, can someone tell me which files I should extract or just upload it for me? Thanks

While I won't walk you through it, as it's much more involved than just copying one decision, I can at least point you to the place you can start to trace what you need to be copying.

In zz_CK2Plus_minor_decisions.txt look for demand_tribute, around line 1600, and go on from there.
 
Is the option to use the English version of cultural titles (from the game rules) not supposed to work? Like I want the Byzantine ruler to use the title of 'Emperor' rather than Basileus. But changing that option does nothing, was just wondering if it was intentional.
 
There's one more feature from CK2+ I'd like to snip out for my own use: The reworked secret religious cults. That one seems a little more difficult to extract, I'm not exactly sure how I'd begin, any tips?
 
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There's one more feature from CK2+ I'd like to snip out for my own use: The reworked secret religious cults. That one seems a little more difficult to extract, I'm not exactly sure how I'd begin, any tips?

easiest way is to remove secret cults at destination. any other mod has a different set of religions, so there's hardly any point in using plus version of it.
 
Just a quick question - did something change, um lets say, dramatically in the latest patch? The game started having lag spikes and mini-freezes all the time, while I never encountered something like that before

And I'm sure its the CK2plus only, tried disabling it and things got back to normal. I hope I'm not asking this in the wrong thread, if I do, terribly sorry
 
Yes I'm also seeing reduced performance, but I can't see anything that would cause it. Plus, my PC is pretty old, so maybe it's an over-proportional strain on older hardware.
 
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