Workaround? Yes. Complicated? no.
Let's use the new title e_egypt_old (The Empire of Kemet) as an example. It looks like this:
Code:e_egypt_old = { color = { 45 245 200 } color2 = { 255 255 255 } creation_requires_capital = yes culture = coptic short_name = no title = "PHARAOH" title_female = "PHARAOH" allow = { may_create_empire_trigger = yes religion_group = egyptian_pagan_group OR = { has_holder_trigger = yes is_not_titular_trigger = yes ROOT = { has_empire_size_trigger = yes OR = { culture = egyptian_arabic culture = coptic } } } } }
The relevant bit that you're looking for is this:
Code:title = "PHARAOH" title_female = "PHARAOH"
Elsewhere in the mod, specifically the localization folder, there is a file called 00_CK2Plus_foa.csv which is where this line lives:
Code:PHARAOH;Pharaoh;Pharaoh;Pharaoh;;Pharaoh;;;;;;;;;x
So, let's say you wanted the Count of Paris to be called "Monsieur le Boss". You would change your landed_titles entry for c_ile_de_france to look like this:
Code:c_ile_de_france = { color = { 38 144 211 } color2 = { 255 255 255 } title = "LE_BOSS" title_female = "FEM_LE_BOSS" foa = "MLB_FOA" holy_site = aztec b_paris = { used_for_dynasty_names = no } b_melun = { title = "VISCOUNT" title_female = "VISCOUNTESS" title_prefix = "VISCOUNTY_OF" } b_stdenis = {} b_meaux = {} b_etampes = {} b_montfortlamaury = {} b_senlis = {} b_compiegne = {} }
And your foa localization file (please don't use/override ours, it's a pain in everyone's rear) would have entries that look like this:
Code:LE_BOSS;Monsieur le Boss;;;;;;;;;;;;;x FEM_LE_BOSS;Madame le Boss;;;;;;;;;;;;;x MLB_FOA;Boss;;;;;;;;;;;;;x
I threw in the foa as well in case you were looking for that too. That rules things like how you're addressed in messages (e.g. POPE_FOA says "your holiness"). Hope that helps!
Thanks guys, this is all really helpful! I know this must seem like a pretty minor issue but it's small details like this that I think help make the game so immersive and interesting to play. Thanks again!