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I think you mean with the formal surrender of Japan on September 12 not 2. ;)
 
I think there's bug in the new version
in the last version the korean war worked fine(I had little bug with the airborne event that there were no transport planes but that's it)but with the new version everytime there the chinese warning and I say ignore there's event that the US backed down(like I chose the other option) and the campaign is over..
 
I found some bug with the Vietnamese civil war in the Fatherland scenario i think at least after Vietnam gets indapendance 1 day later the game crashes everytime i've tried reloading a few times and also waited for the event for fire on another day but the game always crashes 1 day after they get indapendance and all those events about war economy and such...
 
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The end of ww2 is the 1945 scenario which is right under 1944 and is labeled The Cold War. WW2 ended on September 2, 1945 with the formal Japanese surrender. To install replace all files. Pay attention whether you want to install over Armageddon 1.2 or 1.3. If installing over 1.3 apply the 1.3 patch.

Samilou,
I do not recall your earlier post but you have an EXCELLENT point. Resource events are needed all over the world. Probably the USSR should have more oil, as it supplied its whole bloc until about 1970. Also the USA needs events for its DECLINE of oil resources. Events are needed for oil discoveries in Saudi Arabia and Libya. Would you like to suggest specifics? For one thing I'd like the provinces correct for events or modifications of province resources.

Well I can't give you accurate figures directly out of my mind, you, somebody else, or possibly me will have to research that. I can however mention that oil production in Siberia and Central Asia increased quite a bit after the war, gradually. Oil production in the Middle East only became anywhere near world leading from the 60's onwards, although even prior to that, some of those countries were quite dependant on it, although not extremely enriched. I'd like to wildly suggest ensuring that the SU at the start of the CW scenario should have a surplus consisting of a minimum (preferably way more) of 100 oil, despite it's many units.
 
Samilou,
Where should I put the Soviet oil?

Andri,
Vietnam war crashing seems to be a persistent bug in Fatherland. I redid the whole series unsure as to whether it would resolve the problem. Unfortunately it did not. Due to work commitments I don't have the time to let the game run for 8 years to do a test. PLEASE post a link to a savegame for analysis (hopefully a 1.3 save) from just prior to the crash.

RoSeaY,
Korean War was redone to resolve a crash situation in the former version. I'll take a look at the code again. The last user chose the WW3 option when confronted with the Korean War as USA. Did you choose the normal historical option? Please post a link to a savegame for analysis (prior to the Chinese warning). The Chinese warning comes when you occupy any province on the Chinese border. So if you save it just after a successful attack but prior to taking the province that would be ideal.
 
Samilou,

RoSeaY,
Korean War was redone to resolve a crash situation in the former version. I'll take a look at the code again. The last user chose the WW3 option when confronted with the Korean War as USA. Did you choose the normal historical option? Please post a link to a savegame for analysis (prior to the Chinese warning). The Chinese warning comes when you occupy any province on the Chinese border. So if you save it just after a successful attack but prior to taking the province that would be ideal.


It's way earlier to the WW3 event..after NK gets to Bousan and I choose the "meeting happens" after the reinforcement event I always assault Seoul and then progress from the south and from the beaches..
then I get the chinease warning(before I even entered NK territory and I choose "ignore" but then the campaign is over and it says the US backed
down

ok..tried again and now after I enterd NK there's the event but I say ignore and the event says I backed down:
http://img18.imageshack.us/img18/3910/63348983.jpg
 
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RoSeaY,
I determined from your post and picture that your situation is from the Korean War battlescenario and not the main campaign. I recognize your bug report but right now my priority is getting the main campaign and Fatherland scenario working right. When I feel I've put out the fires there I'll work on the battlescenarios.

Andri,
I have examined the savegame and determined that it was done with a prior version of my mod, because it has created units which are no longer created by my Viet War intervention events. Please start a game with my current version to see if the problem persists.
 
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I'm playing with 0.22 which is the newest version right?
 
According to my 1960's Atlas.....


All figures are from the year 1960.


Oil production:
World: 1052 million tons
United States: 345 million tons
The Middle East: 267 million tons
out of which
Kuwait: 84 million tons
Saudi Arabia: 61 million tons
Iran: 52 million tons
Iraq: 48 million tons
Others: 22 million tons (Qatar and Bahrain and today's emirates produced oil by then too)

And then comes Venezuela producing: 151 million tons
Soviet Union: 148 million tons
Canada: 26 million tons
Indonesia: 20 million tons
Mexico: 15 million tons
Romania: 12 million tons
Algeria (only in Sahara): 9 million tons, however the exploitation had just started and rose rapidly after a few years
Italy: 2 million tons
France: 2 million tons
The rest of the world: 55 million tons

In the Soviet Union, Baku was still the single most important source of oil, accounting for at least 60-70 % of production. 10-20 percent was extracted in "Ural", as well as in Sakhalin, a third of that in Uchta, less than a tenth in Emba, and some in Samarkhand and Tashkent.

France produced most of it's little oil on the south coast, Italy in Cortemaggiore.

Indonesia produced one third of it's oil on Sumatra, the rest was mostly concentrated on Borneo (I believe Malaysia produced some too).

Australia produced most of it's oil near that large peninsula in the Northern Territories, and on the country's East coast.

Japan produced mostly around Akita.

Canada produced mostly around Edmonton.

Mexico near Yucatán.

Argentina produced it's oil (3 quarters) mostly along the western parts of the country, near the mountains, and some on the east coast of Patagonia.

China produced approximately as much as Japan in the Sichuan province.

Do you intend to use 500000 tons = 1 oil or a million tons = 1 oil, or some other conversion rate? Frankly I don't know how much oil is produced in total in a vanilla game...

If you believe natural gas should count as oil in-game, I can give you similar information for that too.


Anyhow, the figures are not to be confused with 1945, or the 50's, but they may give you an idea of where to place effects for oil events.
 
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Does this mod add new events for all the time frame from 1936 to 1961 or just past 1945? Does the AI play realisticly, I mean, when you start in 1936 how the chance of ending up with an approximatively accurate situation in 1945? Does the extention of the techtree cover historical techteam for all nation?
Thanks
P.S. Anyway the mod looks great!!
 
Samilou,
Thanks for your figures. They represent a great start. I'd consider natural gas to be Energy. Oil means directly usable for fuel. Anything else has to be converted. I'm curious as to whether anything of note can be credited to Siberia in this time period. Now keep in mind that in the late stages of the game countries get an energy to oil conversion ration of GREATER than 1.0. So I'd count natural gas as being about 2/3 of what it would be as oil.

Andri,
Latest version is 0.23. Initial reports are that I fixed the Fatherland Vietnam bug, but maybe you'll find something. As for Korean War battlescenario, I didn't fix anything with 0.23.

Simon,
My mod philosophy is in general to avoid adding events to the World War 2 era, except for:
1) improved surrenders
2) gross historical inaccuracies
3) alternate history not being adequately taken into account (e.g. Soviets demand Turkish straits in Unholy Alliance)
4) support events
5) CCIP
6) events that affect post-war play (e.g. Heydrich assassination successful and failed)
However, I'll add post-war events because that is the main point.

AI enhancement is primarily directed at the Cold War period. In many cases, countries retain their WW2 AIs which result in aberrant Cold War play so as I discover these things, I fix them.

Techtree extension is for all nations.

turtledove,
I'll check out the error. Question--are you playing with 1.2 or 1.3? I seem to remember that they added the dormant_teams command only with 1.3.
 
I'm playing the "churchill nightmare" in arma 1.2 and is about 1955 when japan is finally going to surrender, but when the Japan Surrenders event happens it doesnt make peace with allies, the other events work fine (pu yi, etc), but japan will end up being annexed by usa
 
pu7z,
My Japanese surrender annexes and re-releases Japan. How is Germany doing in Churchill's Nightmare? Did you beat them or come to terms?

kris4o1993 and turtledove
I suspected the bug to be due to a command supported in 1.3 but not 1.2. If you're using 1.2 try removing the line:
dormant_teams = ...
and report back if that resolves the bug.
 
Okey but at the front page it says Get the Cold War Extension 0.22 Here not Get the Cold War Extension 0.23 Here so i thought 0.22 was the newest version...
 
Andri,
Thank you for pointing out the issue on the front page. Fixed.
Look forward to your experience with 0.23/