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User Kanitatlan who has played both the Soviet and German sides did some math and discovered that the most cost effective armed force is regular infantry upgraded so that you're ahead of your competitors. The upgrade from 1939 to 1941 infantry doubles your firepower against hard targets. Soviet HOI2 strategists have always focused on mass infantry. Paradox now just makes it official.

On another matter, coreymas, Arma 1.3 patch project manager, has flatly said there will be no changes to the executable. In other words, beta 2 is a de facto final. Considering this, I'll still make 0.28 a 1.2-1.3 version. But would there be any objection if 0.29 is a 1.3 only version? I hate to hold back progress because the patch team is dragging its feet--word is that HOI3 will come out before HOI2 1.3 final.
 
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Having recently jumped on the 1.3 bandwagon I can say that I personally have no problem with the later releases being only 1.3 compatible. We'll have to see what everyone else says though.

nomonhan, I remember not long ago you mentioned that you would like to work on some Cold-War era events not yet covered such as the Greek Civil War. On the subject of the Greek Civil War what had you planned to do? If I'm correct you still have a couple of free country tags available. Would it be possible to set up the Greek Civil War much like the Spanish Civil War, having a socialist Greece a separate tag that revolts, which each side receiving aid from their respect international supporters. The war should drag on from 1946 to 1949, with the Tito-Stalin split being the maker or breaker for socialist Greece. If they side with Stalin (as they did historically) they should take a massive hit in supplies, manpower and organization that effectively cripples them. If they side with Tito however they should still suffer some penalties but not enough to doom them as the Soviet Union wasn't actually actively supporting the socialist with arms or material. Nationalist Greece on the other hand should receive aid from Britain right from the start, with large amounts of aid coming from the US later in the conflict.
 
I suggest using the Macedonia tag (U24) for the revolutionaries. Greece can get some off-Map VPs or maybe some extra VPs in the south to keep it from being annexed. I'd say if the insurgents win (capture Athens), Greece annexes them and goes communist. It may sound like weird logic but it saves a tag. If U24 has set "regular_id = GRE" the civil war won't end prematurely. Right now the only thing I have in the works for the Greek Civil War is a high chance of them going communist if the Tito-Stalin split does not occur and the Marshall Plan is nixed by the USA Congress.
Alternately, the whole thing can be set up with partisan revolts, and political triggers.

The biggest reason for the push to 1.3 is the ever-increasing need for AI file modding.
 
I'm in favour of using Macedonia's U24 tag. The reasoning being is that I actually can't think of anyway that Macedonia would come into existence in any other situation. If Germany wins it all goes to Bulgaria, if the Allies or Soviets win it is split between Greece and Yugoslavia. The only thing I can think of is if Turkey somehow builds up a large force and takes the region, releasing an enlarged client-Macedonia. What are your thoughts on all this? Are there any other possible situations I'm overlooking?

Anyways, if U24 were to become Communist Greece then we could have it's 'regular_id = GRE', with the loss of Athens thus triggering the annexation of Nationalist Greece and the loss of the north-western most province (I can't recall its name right now) triggering the annexation of Communist Greece, as this province should be given 1 VP. Not only will all of this spice up the Cold-War but it will fit perfectly with other events dealing with nation-state alignments. If the communists win a early victory or are miraculously victorious after siding with Stalin they should join the Warsaw Pact. If they win late or after aligning with Tito they should then join in an alliance with Yugoslavia and Albania. If the Nationalists win they should then join the Allies and NATO imminently. It could all be tide up nicely together. The problem however is maintaining a stalemate on the mainland and properly representing this 3 year conflict in a country so small as Greece. Perhaps there aren't enough territories to make this work, but anyways. If you would like to give this option a shot I'd be more then happy to help it along.
 
I'm kinda slicing though the soviets atm, even during winter. Might be because I attacked on 3 fronts at once.
That said: it's onl the first winter and I'm guessing the USSR's gdc still has to go up a bit.
 
How many division do they have on average per province at the front line?

at the time of the post:
northern front: between 5-10, sometimes more
central front: between 10-20
southern front: between 0-5

I'm a couple of months further:
their forces are more evenly divided along the entire front now, and they've conducted several successful counterattacks. SOV lost a lot of units in Finland though once I was able to close the northern front at Leningrad.
The battle isn't over yet though as I'm expecting an american counterattack any day now.

Japan hasn't budged in two years. I've checked their situation and the chinese have them blocked in the north. pretty impressive. too bad the japanese seem to have forgotten how to do amphib ops. The south-chinese underbelly is very weak.
 
Re: Macedonia/ Greek Civil War. Macedonia is just the most logical tag. Actually many Macedonians consider themselves Bulgarian and vice-versa. Perhaps the state could be permanently created But I'd really prefer to keep it simple and have Greece do the annexation regardless of who wins. But if the communist side wins they go communist after annexing Macedonia. As long as you ensure Greece has some VPs even if they lose Athens that can be arranged by events. Keeping the war going for 3 years is the tough part. About the only way I can think of is to set up the battle lines and then give them level 10 forts on each side. Why don't you give it a whirl. If it doesn't work out we can go to plan B which is to represent this ias partisans. I did that with the early phase of the Dutch-Indonesian conflict.

Now about the only way Japan can consistently win is to go to war in 36, preferably by DOWing the Clique to get on the mainland. Japan isn't THAT great at amphibious invasions--all it takes is a couple of good infantry units on the provinces with beaches and they are stopped cold. But if they have Nanjing they should be able to move up from Indochina once they Vichy event fires. In my games, though, Japan usually wins by 41 or so on the strength of 1941 infantry and better doctrines.

Crazy_Ivan,
Are you using Stahlwolf's event to conquer Russia or managing without it?
 
managing without the event :)
Russian vastness is starting to give me troubles (as it should). Might be a while before I can trigger bitter peace, if at all.
 
still looking at the ai-files
Don't you need nuclear reactors to get nuclear bombs? Or am I mistaken here?
(cause the ai seems to have the order not to build reactors.)
 
Why would a German puppet ever be allowed to build any nukes?

I'm talking about the americans, USSR, maybe even the brits, and an AI Germany. :p
Not even a SCA with a big IC build would have enough IC to build reactors iirc.
 
i don't think I want to edit the bitter peace event. It is already fairly bloated, and I've occasionally had it lead to a crash. But I think a follow-up event to do as you suggest would be a good idea.
 
i don't think I want to edit the bitter peace event. It is already fairly bloated, and I've occasionally had it lead to a crash. But I think a follow-up event to do as you suggest would be a good idea.
Well, a follow-up event would allow for Scandinavia to gain the cores that starting Finland has, but Scandinavia hasn't, and Bitter Peace does seem, er, problematically big already. Especially if Japan is along for the ride...
 
just have a follow up event. it's the easiest way I guess

something along the lines of:

AND: SCA + GER alliance, BP triggered, SCA owns provinces ### (finland)
then: SCA gets provinces ### (Viipuri and others)
 
just have a follow up event. it's the easiest way I guess

something along the lines of:

AND: SCA + GER alliance, BP triggered, SCA owns provinces ### (finland)
then: SCA gets provinces ### (Viipuri and others)

Also:

NOT: FIN exists

Because, IIRC, the events don't distinguish between ownership and just occupation when it comes to (Country Tag) OWNS (province ID). So, potentially, you could have SCA at war with Finland for some reason, occupying Helsinki, but not having annexed them yet.

But I haven't done much event writing for a while, so I could just be talking out my ass.
 
Also:

NOT: FIN exists

Because, IIRC, the events don't distinguish between ownership and just occupation when it comes to (Country Tag) OWNS (province ID). So, potentially, you could have SCA at war with Finland for some reason, occupying Helsinki, but not having annexed them yet.

But I haven't done much event writing for a while, so I could just be talking out my ass.

probably doesn't harmto put that non-existance of FIN in. events can be fickle things :p
 
I've rechecked the bitter peace event and the provinces are included for Scandinavia. Will make a follow-up event similar to the Vichy series just to be sure though.