I tried to go through various ideas suggested by other people and myself that are about water-related content/features. I tried to organise them and classify them according to how likely I think they will be added.
Note: I'm not saying all of these should be acded, just that they could. I think I would be very happy if most of the low and medium hanging fruit would be added, I personally don't need the high hanging fruit.
Low hanging fruit (these are things I could somewhat see the devs adding some day):
• A Coastal Adaptation Form trait
• A river subculture for Primal
• Forms like Fish, Octopus/Squid, Crustacean, Turtle
• More water and Ice related tomes. My personal preference would be a tier 1 and tier 3 water tome, a tier 2 and tier 4 ice/cold/winter Tome
• Water-focused wonders, events/happenings and the like
• More aquatic and amphibious units (sea serpents, Plesiosaurus, Mossasaur, selkies, whales, Sirens)
• Amphibious mounts (turtles, frogs, lobsters and the like)
• Map generation with more lakes, islands and the like
Medium hanging fruit:
• Weather (rain, hail, winds) which locally and temporarily affect visuals, worldmap gameplay and combat. One can imagine realm traits like a trait that makes rain common.
• A water-based dwelling.
• Water outposts
• Something with trade routes across water
• The ability to temporarily transform land to water and to temporarily transform water to ice
• More handcrafted regions specifically for aquatic areas (including coasts and islands)
High hanging fruit (the devs are probably very unlikely to implement these, either because technical difficulties or because the effort is not worth it for what it adds or because they feel it too negatively affects gameplay):
• Water based cities
• A revamp of boats and of water gameplay in general
• A deep water map layer
• The ability to permanently transform land to water and to permanently transform water to ice
Feel free to add more ideas to the list, I will update it from time to time.
Note: I'm not saying all of these should be acded, just that they could. I think I would be very happy if most of the low and medium hanging fruit would be added, I personally don't need the high hanging fruit.
Low hanging fruit (these are things I could somewhat see the devs adding some day):
• A Coastal Adaptation Form trait
• A river subculture for Primal
• Forms like Fish, Octopus/Squid, Crustacean, Turtle
• More water and Ice related tomes. My personal preference would be a tier 1 and tier 3 water tome, a tier 2 and tier 4 ice/cold/winter Tome
• Water-focused wonders, events/happenings and the like
• More aquatic and amphibious units (sea serpents, Plesiosaurus, Mossasaur, selkies, whales, Sirens)
• Amphibious mounts (turtles, frogs, lobsters and the like)
• Map generation with more lakes, islands and the like
Medium hanging fruit:
• Weather (rain, hail, winds) which locally and temporarily affect visuals, worldmap gameplay and combat. One can imagine realm traits like a trait that makes rain common.
• A water-based dwelling.
• Water outposts
• Something with trade routes across water
• The ability to temporarily transform land to water and to temporarily transform water to ice
• More handcrafted regions specifically for aquatic areas (including coasts and islands)
High hanging fruit (the devs are probably very unlikely to implement these, either because technical difficulties or because the effort is not worth it for what it adds or because they feel it too negatively affects gameplay):
• Water based cities
• A revamp of boats and of water gameplay in general
• A deep water map layer
• The ability to permanently transform land to water and to permanently transform water to ice
Feel free to add more ideas to the list, I will update it from time to time.
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