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Diovidius

First Lieutenant
5 Badges
Mar 28, 2023
218
579
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
I tried to go through various ideas suggested by other people and myself that are about water-related content/features. I tried to organise them and classify them according to how likely I think they will be added.

Note: I'm not saying all of these  should be acded, just that they could. I think I would be very happy if most of the low and medium hanging fruit would be added, I personally don't need the high hanging fruit.


Low hanging fruit (these are things I could somewhat see the devs adding some day):

• A Coastal Adaptation Form trait
• A river subculture for Primal
• Forms like Fish, Octopus/Squid, Crustacean, Turtle
• More water and Ice related tomes. My personal preference would be a tier 1 and tier 3 water tome, a tier 2 and tier 4 ice/cold/winter Tome
• Water-focused wonders, events/happenings and the like
• More aquatic and amphibious units (sea serpents, Plesiosaurus, Mossasaur, selkies, whales, Sirens)
• Amphibious mounts (turtles, frogs, lobsters and the like)
• Map generation with more lakes, islands and the like


Medium hanging fruit:

• Weather (rain, hail, winds) which locally and temporarily affect visuals, worldmap gameplay and combat. One can imagine realm traits like a trait that makes rain common.
• A water-based dwelling.
• Water outposts
• Something with trade routes across water
• The ability to temporarily transform land to water and to temporarily transform water to ice
• More handcrafted regions specifically for aquatic areas (including coasts and islands)


High hanging fruit (the devs are probably very unlikely to implement these, either because technical difficulties or because the effort is not worth it for what it adds or because they feel it too negatively affects gameplay):

• Water based cities
• A revamp of boats and of water gameplay in general
• A deep water map layer
• The ability to permanently transform land to water and to permanently transform water to ice


Feel free to add more ideas to the list, I will update it from time to time.
 
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....
• Water-focused wonders, events/happenings and the like
...
I would add to this Water Landmark Regions too, like for example something like this (we already have the system in place for this with Ancient Dragon Hoard, Icebound Eye, etc )
iu


• Forms like Fish, Octopus/Squid, Crustacean, Turtle
Lol something like this would be hilarious (he is kinda a crustacean)
iu
 
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A nice collection of ideas the community has put out. I'm not that hopeful anymore though since dev responses are saying they just see the purpose of water as a way to restrict movement like mountains....
 
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If I interpreted correctly, they are adverse to rework open-waters, but nobody said coastal waters and coasts aren't still up for some extra water-themed goodies.
 
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A nice collection of ideas the community has put out. I'm not that hopeful anymore though since dev responses are saying they just see the purpose of water as a way to restrict movement like mountains....
Yeah but it seems like a pretty consistent request from the community (here, reddit also steam I think, peeps are bringing this up). So who knows, mb devs will see the error of their ways.
 
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Yeah but it seems like a pretty consistent request from the community (here, reddit also steam I think, peeps are bringing this up). So who knows, mb devs will see the error of their ways.
Most likely, if water does get a rework, it'll be a rework comparable to the lava rework.
 
Water can be an incredibly valuable resource for factions that take on naval traits. It's possible to extract more resources from water tiles, move faster using ships or amphibious mounts, and gain stat advantage while in naval battles by selecting traits that focus on naval specialization.

It expands the strategy focus of the game by giving naval factions more avenues for gathering and refining resources from rivers, lakes, and seas. It expands travel options, allows building moats or islands if water terraforming is added, and gives resource enhancement. As lava is a good requirement for crystal forging t4+ items, water can have an unique effect on factions regarding travel or resource extraction.

Beneficial terraforming for our factions can also be a cause of grievance against factions without a naval focus, that could force them to build up alliances or just start acting aggressively depending on their personalities.
 
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Speaking of the water outposts, I think they should be implemented the same way as the outposts in the Abyss:

  • It is only buildable on preset location (remote island, sunken city, etc)
  • could not be connected to the existing city (surrounded by unhatibable ocean)
  • could connect extra 1-2 regions with unique resource nodes: new water-only magic materials, more powerful basic resouce nodes (Research, Gold, Mana, Imperium, etc)
Would also like an option to partially raise coastal settlements and make them land. Some water should still remain so resource nodes like fish or pearl mines won't be deleted.
 
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I’ve posted this on Reddit, I figure rather than start a new thread, I’d share here.

Let me propose a very reasonable Naval DLC

Okay. We all agree we need more stuff to do at sea. So here are some ideas I feel are reasonable.

The Map
  1. I am loving the new crafted regions. Especially the way we have regions that are both land and water. I want to propose expanding on these by having naturally generated island (land surrounded by water) and lagoon (water surrounded by land) providences that bring more interactions to map generation by having these connect to rivers or costal regions.
  2. Visit sites for ocean, lava, desserts, and desolate - in maps where large areas are not habitable, having unique sites that can be captured (but not connected). Give players reasons to wade into the water. This could work like Fated Regions, requiring multiple steps to capture. Endless Legend’s system of having to capture sites to control the ocean works well. Again, this is a lot of investment similar to how giant kings has approached many aspects of the map.
  3. A Watery Dwellings - Rather than a singular dwelling, the map could generate a number of water dwellings including a river / lake Dwelling, an ocean Dwelling, and an underground Dwelling. These factions each offer different artifacts and goal is to either unify them or support one to overwhelm the others.
  4. Naval Special Districts - okay this is not a hard implementation, but districts which require coastal, river, or other watery providences to be placed. Some tomes are lacking districts which would benefit from these, such as the Tome of the Tentacle, and the Stormlord.
  5. Many game effects can’t be crafted, such as ghost flame damage. This could be coming from magical materials found in watery tiles from the ocean and the lakes. Another reason to go into water.

Units - this is arguably the a bit intense request in terms of art department resources.

  1. Amphibious mount Racial - a hippókampos mount would be welcomed. Maybe two options? A turtle mount could actually lower speed but increase toughness.
  2. Enhancements for Embarked units - let’s face it, Embarked combat is marked by having disadvantage that can only be overcome by flying or getting a naga tail. And while the amphibious mount is nice, have Enhancements that make the ships feel, well more like ships, would be nice. Again these could be their own tome, but they can also be imbedded into tomes which make sense, such as tome of the dreadnaught for ship canons on ranged units, tome of the winds for all ships (or ramming focused attacks on melee ships)
  3. This is a bit of an interesting request, but can units have unique ships based on their culture? I know it’s a lot of art resources to be spent here.
  4. I personally do not want to construct naval units, I like the expansion of amphibious options. Units like the Constrictor would look better on the battlefield if they were already amphibious.
  5. Another amphibious transformation. I think a shark transformation could work. It would apply a fin on the head or back, switch any tails for a shark fin, and give the body a bloody neck/face. It could replace in water their legs with a shark fin.
  6. Octopus head and fish head racial forms.
  7. Finally, A unit’s tier might reflect their ship size?

Updates to Hero Creation

I can’t stress how much I want to reinforce players who have purchased other DLC with some cosmetic options. Including:
  • Storm Giant Kings with seaweed beards. A seashell version of their weapons.
  • More Aquatic faces/masks for Eldritch Sovereigns, for example a seashell head with an eye stalk coming out; crab claw wings; open seashell shoulders with eyes for pearls.
  • A fin tail for Dragon Lords, Fish fins for head/body, and fish scale body texture.
Okay. What else would you like to see? If anyone has developer or designer insight, would any of the proposals be unreasonable?
 
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