• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tragliano

Second Lieutenant
59 Badges
Feb 4, 2011
146
47
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars
  • Tyranny: Archon Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I started playing as Yohn of house Royce in Clash of Kings scenario - in 100 years (it's February 22 8399 right now) I managed to form custom Old Gods religion High Kingdom of Runestone [originally Vale + Riverlands (under Blackwoods) + North (under my cadet dynasty, Greyroyces, first member of which was a bastard son of lord-paramount Yeor Royce and some Targaryen girl, daughter of Aegon the Sixth) + Braavos (kingdom under house Redfort)]. First High King, Robar the Lawgiver (17k prestige, hell yeah) was kinda obsessed about lands beyond the Wall - he obviously heard legends about great lord-commander Jon Snow, who defeated the Others in great War for Dawn, so he wanted to establish firm settlement on the other side of the border. He conquered Hardhome and renamed it New Runestone, in time he also added three other provinces (Whitetree and Haunted Forest) into the domain, creating High Lordship of the Far North. Now his son, Robar II the Just, reigns, and I wanted to roleplay a little and get rid of the Far North, give it to some other house - it always fails, because moment I give it away great Wildling rebellion happens and it's just kind of pointless to waste time crushing it, so I keep this distant Far North lordship. That's why I came with an idea - perhaps some kind of colonization beyond the Wall could happen in the mod? After, let's say, 60 years culture changes into Former Wildling/Far Northern, religion as well, so on.
 
  • 2
  • 1
Reactions:
(Warning Rant Inbound)

I posted a thread about the endless revolts a while back, and it is the most annoying thing in the world when you have conquered beyond the wall held it for 100+ years and still get revolts twice a year of 1-5,000 wildings even though there should be no wildlings left by this point as you have killed half a million of them. This combined with no retinues means having to raise the entire vassal levy of the North to put them down, and if a revolt ever takes a province holding say goodbye to any structures you have built there (this itself isn't an issue and in my view is ok but where it combines with endless revolts). My last statement is that you have to keep all the provinces within you deminance as if you give the titles out you are unable to intervene when revolts occur.

(Rant Over)

The solution to this is to have cultural conversion brought into the mod (i don't know why they got rid of it in the first place).
 
(Warning Rant Inbound)

I posted a thread about the endless revolts a while back, and it is the most annoying thing in the world when you have conquered beyond the wall held it for 100+ years and still get revolts twice a year of 1-5,000 wildings even though there should be no wildlings left by this point as you have killed half a million of them. This combined with no retinues means having to raise the entire vassal levy of the North to put them down, and if a revolt ever takes a province holding say goodbye to any structures you have built there (this itself isn't an issue and in my view is ok but where it combines with endless revolts). My last statement is that you have to keep all the provinces within you deminance as if you give the titles out you are unable to intervene when revolts occur.

(Rant Over)

The solution to this is to have cultural conversion brought into the mod (i don't know why they got rid of it in the first place).
Lovely rant, except we did tone down the Wildling revolts for 0.9.6 so they are less severe but they will still be frequent. It is supposed to discourage you from conquering beyond the wall as they do not "bend the knee".
Culture conversion was removed for the key reason that the cultures of Westeros have been pretty much set in stone for 10,000 years excluding the three great migrations of the First Men and the Andals and to a lesser impact the Rhoynar.
In my mind culture has always meant building styles and the language spoken etc. Not ethnically if they are that culture as culture is how you act. You would not see a Dornish style house in the North.
 
  • 2
  • 1
Reactions:
There is, truth be told, not too much of a difference between various Westerosi cultures - o yeah, Ironborn have a niche religion and they are dicks about it, Dornish have this Rhoynar migration issues (but mainly eastern Dornish I imagine), and so on, and so on - but, really, for a big Stranger damn continent Westeros is, people are more or less same - they speak same language, worship same religion (with some exceptions), share same medieval-esque culture, share same origin mythos, you know. So while I got what you mean by no culture conversion south of the Wall, I'm not sure why it should be a rule north of it. Let's be honest, nobody ever tried colonizing the Far North - if some player in game does that, it's safe to assume that things would go differently.

My proposition is this - there should be a special building/event chain for provinces north of the Wall/in the jure Beyond-the-Wall kingdom. After let's say 50/75 years, if all the buildings/events are made/happened, culture switches to Far Northern/Former Wildling/Former Thenn/New Northern/whatever, and you would get some benefits, mainly no rebellions and so on. After next 100 years it would switch to the culture of the owner.

Moreso I think that some “westernization” could be implemented for Thenn - we get enough in-game messages that they are somewhat organized as a society.
 
  • 5
Reactions:
There is, truth be told, not too much of a difference between various Westerosi cultures - o yeah, Ironborn have a niche religion and they are dicks about it, Dornish have this Rhoynar migration issues (but mainly eastern Dornish I imagine), and so on, and so on - but, really, for a big Stranger damn continent Westeros is, people are more or less same - they speak same language, worship same religion (with some exceptions), share same medieval-esque culture, share same origin mythos, you know. So while I got what you mean by no culture conversion south of the Wall, I'm not sure why it should be a rule north of it. Let's be honest, nobody ever tried colonizing the Far North - if some player in game does that, it's safe to assume that things would go differently.

My proposition is this - there should be a special building/event chain for provinces north of the Wall/in the jure Beyond-the-Wall kingdom. After let's say 50/75 years, if all the buildings/events are made/happened, culture switches to Far Northern/Former Wildling/Former Thenn/New Northern/whatever, and you would get some benefits, mainly no rebellions and so on. After next 100 years it would switch to the culture of the owner.

Moreso I think that some “westernization” could be implemented for Thenn - we get enough in-game messages that they are somewhat organized as a society.
Not really any lore thing to show they would want to do that, if they did then they would just adopt the normal Old Gods religion and say the Northener culture etc as opposed to creating their own one in their homelands
 
  • 1
Reactions: