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Alhazen

Europa Barbarorum Team Member
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Feb 7, 2003
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So do we know if we will be able to build anything in CK? EU2 is kinda abstract, Im wondering if we can order fortifications built around individual towns, or order strings of guardposts or watch towers built around fiefs, dikes, or canals or irrigation..Or will this just be handled through "Infastructure" sliders and what-not? Id like to see some more detail in the ordering of our realms, such as building roads, levying taxes on merchants passing through..etc..I want to be able to issue laws proclaiming how many knights or sergeants each land-holder will be responsible for raising. I want to tell my lords where to build fortifications and where to build monastaries. Does anyone have any clues on any of this stuff?
 
I don't think within a set province you can tell them where to build something, but i believe you can tell them to increase fortifications, build catherdrals and universities and other things to increase piety (whether or not the latter is abstract or not i dunno)
 
As far as I can remember, it's been pretty explicitly stated that fortifications are the only province improvements in the game.
 
As long as I don't have to build barracks and granaries, I'm happy.

Micro-management may be fun for a while, but with this looking like a grand strategy game, I hope it doesn't devolve into city building.
 
Originally posted by Norgesvenn
Micro-management may be fun for a while, but with this looking like a grand strategy game, I hope it doesn't devolve into city building.

Well, I would love to see "establish a new city" option in the game as well as colonization of pagan lands.
 
That would really be different, wouldn't it? I'd like that option too, but not like a Civ-like option.
 
- There will not be Manufactories as in EU, but there will be Provincial Buildings much like the City buildings in the old Civ-series. ~ Greven



Above was taken from the FAQ thread.;) :)
 
Originally posted by Sonny
- There will not be Manufactories as in EU, but there will be Provincial Buildings much like the City buildings in the old Civ-series. ~ Greven



Above was taken from the FAQ thread.;) :)


Which will be fine--even dare I say adding to strategic gameplay--if kept to a relatively small number of things with perhaps a few larger, very expensive projects thrown into the mix from time to time, like say a University.

These MUST however not become the point of the game. Playing Civ is only fun for a while. Grand Strategy is for all times. ;)
 
I like the idea of city building in an expanded EU-like format. Considering the idea is to keep the lands directly under your control small, I want to have that kind of powerful influence on the lands. The peasants will not even get a church built without my knoweledge. :D
 
I hope that the techs will be modeld as in HoI.
 
Originally posted by Havard
Maybe that's the only thing that's been mentioned... ;)

True but when questioned the general tone of things have been that you cannot. However I still believe in that one will be able to. One would simply miss out too much if it weren´t possible.:)
 
Originally posted by Idiotboy
True but when questioned the general tone of things have been that you cannot. However I still believe in that one will be able to. One would simply miss out too much if it weren´t possible.:)
See Sonny's quote of Greven above :)
 
I wonder what the buildings will be... water wheels? Fortifications? Tax collectors? Mines? Who knows...
 
well they won't be factories...although fine arts buildings aren't really factories....

Most likely, universities, churchs/cathedrals, fortesses/fortifications.

I'd say it partly depends on the time period.