Since I still had all the original files from my older CXL models I converted them last night to fit into CSl specs. The result was..., well see for yourself.
I noticed that I forgot the opacity map and I know I can bake the textures to add a lightmap to the new models as well to make them look a little less like plastic models.
However, what happens to the colours and the normal map is a mess. Where direct sunlight shines on, every detail is burned, the normal map doesn´t "punch out" anything...
http://imgur.com/lAb7mgk
http://i.imgur.com/eCcWsRq.jpg
http://i.imgur.com/NFegFuK.jpg
http://i.imgur.com/0SWYpuV.jpg
http://i.imgur.com/OSn5EG8.jpg
The above is CSL, below CXL. Screenshots are unaltered.
I´ll run some test today with the normal map and other stuff, but I don´t expect any wonders. Suggestions are always welcome.
I noticed that I forgot the opacity map and I know I can bake the textures to add a lightmap to the new models as well to make them look a little less like plastic models.
However, what happens to the colours and the normal map is a mess. Where direct sunlight shines on, every detail is burned, the normal map doesn´t "punch out" anything...
http://imgur.com/lAb7mgk
http://i.imgur.com/eCcWsRq.jpg
http://i.imgur.com/NFegFuK.jpg
http://i.imgur.com/0SWYpuV.jpg
http://i.imgur.com/OSn5EG8.jpg
The above is CSL, below CXL. Screenshots are unaltered.
I´ll run some test today with the normal map and other stuff, but I don´t expect any wonders. Suggestions are always welcome.