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Hagar

East vs West developer<br>CORE Minister of Propaga
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Jan 4, 2006
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The C.O.R.E. team is happy to announce the release of version 0.3.1

The version is a bugfix version for bugs reported for 0.3. It is a standalone installation and requires a HoI2 installation of Doomdsday 1.3 or Armageddon 1.1 to be installed.

As with 0.3 full Armageddon support is not yet available so some features of Armageddon may come out a litte off from what you might expect.

Notice that there has been slight changes in the tech numbers so old savegames my not work anymore.

The new version can be downloaded from the download section at www.terranova.dk.

The new version works with the 0.3 Gfx downloads also available for download at www.terranova.dk.

A manual is inclosed in the installer.

The changelog for the new version is as listed below:

Changelog for Ver 0.3.1.1 (DD Expansion Bugfix)
-----------------------
- changed some "or" requirements for TAC bombers
- adjusted Armageddon-specific unit files to match correct Doomsday versions
- corrected wrong visibility value of a BC model
- minor correction to GRE ministers
- various event fixes to prevent Vlassov from appearing as a field commander for Germany
- implemented event fix for VIC to try and resolve bug of ITA staying at war with IRQ due to declaring war on Allies before joining Axis
- amended trigger for Reichparteitage events for GER to make sure they always fire and corrected Supplies cost for 'Building for Barbarossa'
- corrected leader/minister IDs in Xi'an Conference
- made some corrections to some USA event triggers and added Interventionism -1 to 1937 Recession to prevent too early joining the Allies
- updated manual with, amongst other things, a Naval Construction Appendix
- changed a JAP INT model
- corrected SOV Naval Construction event
- corrected a couple of GER events
- amended triggers for Vichy creation event (twice)
- implemented correction to a BEL event to try and get rid of "unknown string wanted"
- corrected years in TAC unit icons
- moved convoy_air_raiding bonuses from CAG doctrines to Air Recon doctrines
- fixed requirements for first Turbojet CAG tech
- implemented changes to Nuclear Weapon techs to be more similar to vanilla in order to try and overcome problem of nukes not being generated
- changed USA setup from Experienced Reserves to Trained Reserves
- adjusted Junkers A and Junkers C teams
- adjusted cost of RES units
- adjusted triggers for some Synthetic Oil events
- adjusted trigger and effect of a couple of the SS events (Galicia and Wiking)
- made a number of effects tweaks to naval doctrines
- changed so that negotiations with Darlan must've happened before he can be assassinated
- added event to move FRA captial to Bordeaux when threatened (or even captured)
- added event to transfer Spanish capital to Madrid after end of SCW, regardless of victor
- amended Nazi Coup event in AUS to not trigger if AUS is puppet of another nation
- amended triggers for IRQ coup
- modified several Army-path effects in Air Doctrines (lowered INT and added minor bonuses for FTR while removing most cost reductions) as well as a couple of other minor modifications
- added cost increases to aircraft in various "Specialized Tasks" Air Doctrines
- brought Armageddon-specific files up to date (again) with Doomsday files
- fixed an error in ENG Guarantee to POL event
- minor correction to Infantry tech tree
- implemented minor AI Switch changes and corrections
- revised YUG events for Aircraft Deals
- added intelligence and army detection bonuses (actually penalties for opposition) to SI/PI/AG/SUB economies to offset the benefits of Encryption/Decryption/Air Recon of more advanced nations
- fixed wrong type of "requirement" for 1934 Light Industry, should be OR_required
- revised values for INT and FTR (better balanced against cost with FTR being slightly better overall)
- removed INT bonus vs. bombers
- revised triggers for certain Axis- and Anschluss related events
- adjusted probability of ahistorically large intervention in SCW downwards
- cleaned up some event files
- reduced convoy attack values of submarines
- corrected and changed some model names
- corrected spelling of a tech component name
- added, changed and corrected a number of event texts
- corrected GER unit names and changed a number of USA INF/MOT/MEC and DD names

Changelog for Ver 0.3.1.2 (DD Expansion Bugfix)
-----------------------
- corrected a couple of years in Secret Weapons tree
- adjusted build_cost reductions in Army Air Arm and Independent Air Arm Formation doctrines
- removed erraneous organization bonus for INT in Short Notice Response doctrine
- increased neutrality of EGY and also changed so they won't defend and protect ENG
- corrected spelling of an action in a USA event
- corrected requirements of FTR techs (require either previous FTR or next year's INT, rather than previous year's INT)
- changed so that Air Transports do not require Military Designs
- cleaned up and rearranged the aircraft_tech.txt file
- corrected some Radar requirements for aircraft and also the info text associated with Radar Devices
- corrected a couple of 'long' tech names in the aircraft tech tree
- changed effects of Specialized Jet Aircraft Focus to not give an Org bonus to Transport Planes (which just makes it longer for them to get ready)

Changelog for Ver 0.3.1.3 (DD Expansion Bugfix)
-----------------------
- several event fixes for GER (Udet's Suicide, Enemy Advances and Blohm & Voss A events)

Changelog for Ver 0.3.1.4 (DD Expansion Bugfix)
-----------------------
- relabeled the escort, tactical bomber and strategic bomber unit files for consistency (behind the scenes)
- implemented a change to VIC national claims
- updated Manual
- corrected an id for a land doctrine tech component
- lessened MP loss for SOV when doing the Purges (140 instead of 390 in total)

Changelog for Ver 0.3.1.5 (DD Expansion Bugfix)
-----------------------
- corrected name of USA transport model "Flying Boxcar", should be C-119 rather than C-117
- added missing event file for Bulgaria (COREd vanilla file)
- fixed an error in Naval Doctrines
 
Is it possible to install it over your old 0.30 installation or do you have delete and make a completely new insallation?
 
juv95hrn said:
Is it possible to install it over your old 0.30 installation or do you have delete and make a completely new insallation?

You can almost certainly install it over your 0.30 install, but it would be safer to delete the whole "mod-CORE2" folder, and then install 0.31 - less chance of something getting "left behind".

Note that (because of some technical changes), save games from 0.30 games might not work with 0.31 - it may depend how far through the game you have gone, etc.

Tim
 
Ragnoff said:
After unzipping the ARM version, do I just move the gpx and mod sub-folders to my HoI2Doomsday folder? And where to I put the unins files?
The uninstall files aren't important, for you at least (I created the zips by using the installer, then zip the result). As to the mod-folder, yes just copy them into your DD directory. For the gfx folder, just make sure you don't overwrite existing files, only add new ones.
 
Hello, I'm receiving a CTD each time I attempt to load a scenario for CORE 0.31.5. Not sure if I did the installation correctly. It's a fresh install.

HOI2:DD, then my downloaded Armageddon 1.0a, then Armageddon 1.1 patch, then CORE 0.31.5, selecting the Armageddon option for installation...did I miss a step along the way?

Thanks in advance...
 
Mettermrck said:
Hello, I'm receiving a CTD each time I attempt to load a scenario for CORE 0.31.5. Not sure if I did the installation correctly. It's a fresh install.

HOI2:DD, then my downloaded Armageddon 1.0a, then Armageddon 1.1 patch, then CORE 0.31.5, selecting the Armageddon option for installation...did I miss a step along the way?

Thanks in advance...

That install order seems correct to me. When you say you get a CTD when you try to load a scenario, do you mean when you click on the CORE II scenario in the pick list (It should be the only visible scenario, by the way) ? Or do you mean at some other stage ?

Tim
 
HistoryMan said:
That install order seems correct to me. When you say you get a CTD when you try to load a scenario, do you mean when you click on the CORE II scenario in the pick list (It should be the only visible scenario, by the way) ? Or do you mean at some other stage ?

Tim

I click COREII, the only scenario listed. I tried Soviet Union and Germany just to make sure....the loading bar starts up and then crashes before it fills up.
 
Hi,

That is odd and AFAIK has not been reported before. The game "normally" doesn't CTD during the load up either from my experience. When I've had load problems it's usually been with the game just hanging up, and then needing to Ctrl-Alt-Del to get out of it.

mm
 
Mettermrck said:
Ok, slap me. :) I figured it out...I was installing HOI:A patches but forgot to go into my GG Downloader to install Armageddon itself! Sorry for the false alarm. Now I'm contentedly enjoying the Soviet Union.
If it makes you feel better, I made the same mistake myself :(