Hi,
The events are somewhat scripted the way you are suggesting. It's just that the overriding principal is that nations go FM when involved in a major war. This in turn kicks off all of the lower effects. Now it is quite possible to generate RI well before you go to war. But honestly we don't want USA being able to do this by just making a few slider moves. We assess that the American public wasn't prepared for this level of defense spending and foreign involvement without a real external threat. So, while what you did "worked" in game, I too agree it wasn't within the realm of real options for FDR and we'd actually prefer to prevent a player from doing this rather than "fixing" the RI/PM/FM event for this scenario.
AI: For the most part the AI is still very much like Vanilla in how it sequences. So you probablly got the same result you'd get in Vanilla with an aggressive USA. I'd actually be interested to see how you do vs. GER with their forces free from having to deal with the SOV.
mm
The events are somewhat scripted the way you are suggesting. It's just that the overriding principal is that nations go FM when involved in a major war. This in turn kicks off all of the lower effects. Now it is quite possible to generate RI well before you go to war. But honestly we don't want USA being able to do this by just making a few slider moves. We assess that the American public wasn't prepared for this level of defense spending and foreign involvement without a real external threat. So, while what you did "worked" in game, I too agree it wasn't within the realm of real options for FDR and we'd actually prefer to prevent a player from doing this rather than "fixing" the RI/PM/FM event for this scenario.
AI: For the most part the AI is still very much like Vanilla in how it sequences. So you probablly got the same result you'd get in Vanilla with an aggressive USA. I'd actually be interested to see how you do vs. GER with their forces free from having to deal with the SOV.
mm